17 #ifndef TANGO_GL_CAMERA_H_ 18 #define TANGO_GL_CAMERA_H_ 57 float near,
float far);
69 #endif // TANGO_GL_CAMERA_H_
void SetNearFarClipPlanes(const float near, const float far)
void SetWindowSize(const float width, const float height)
static glm::mat4 ProjectionMatrixForCameraIntrinsics(float width, float height, float fx, float fy, float cx, float cy, float near, float far)
float getFarClipPlane() const
void SetFieldOfView(const float fov)
void SetOrthoMode(bool enabled)
Camera & operator=(const Camera &)=delete
void SetOrthoCropFactor(float value)
float getNearClipPlane() const
glm::mat4 GetProjectionMatrix()
void SetOrthoScale(float scale)
glm::mat4 GetViewMatrix()