Base typedef | RobotDynamics::Math::SpatialVector | |
baseFrame | RobotDynamics::Math::SpatialMotion | protected |
bodyFrame | RobotDynamics::Math::SpatialMotion | protected |
changeFrame(ReferenceFramePtr desiredFrame) | RobotDynamics::FrameObject | virtual |
changeFrameAndCopy(ReferenceFramePtr referenceFrame) const | RobotDynamics::Math::SpatialMotion | inline |
checkReferenceFramesMatch(const FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
checkReferenceFramesMatch(FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
cross(const MotionVector &v) | RobotDynamics::Math::MotionVector | |
cross(const ForceVector &v) | RobotDynamics::Math::MotionVector | |
crossf() | RobotDynamics::Math::MotionVector | inline |
crossm() | RobotDynamics::Math::MotionVector | inline |
FrameObject(ReferenceFramePtr referenceFrame) | RobotDynamics::FrameObject | inlineexplicit |
getAngularPart() const | RobotDynamics::Math::SpatialVector | inline |
getBaseFrame() const | RobotDynamics::Math::SpatialMotion | inline |
getBodyFrame() const | RobotDynamics::Math::SpatialMotion | inline |
getFramedAngularPart() const | RobotDynamics::Math::SpatialMotion | inline |
getFramedLinearPart() const | RobotDynamics::Math::SpatialMotion | inline |
getLinearPart() const | RobotDynamics::Math::SpatialVector | inline |
getReferenceFrame() const | RobotDynamics::FrameObject | inline |
getTransformableGeometricObject() | RobotDynamics::Math::SpatialMotion | inlinevirtual |
MotionVector(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::MotionVector | inline |
MotionVector() | RobotDynamics::Math::MotionVector | inline |
MotionVector(const double v0, const double v1, const double v2, const double v3, const double v4, const double v5) | RobotDynamics::Math::MotionVector | inline |
operator%=(const SpatialMotion &v) | RobotDynamics::Math::SpatialMotion | |
RobotDynamics::Math::MotionVector::operator%=(const MotionVector &v) | RobotDynamics::Math::MotionVector | inline |
RobotDynamics::Math::MotionVector::operator%=(const ForceVector &v) | RobotDynamics::Math::MotionVector | inline |
operator+=(const SpatialMotion &v) | RobotDynamics::Math::SpatialMotion | |
RobotDynamics::Math::MotionVector::operator+=(const MotionVector &v) | RobotDynamics::Math::MotionVector | inline |
operator-=(const SpatialMotion &v) | RobotDynamics::Math::SpatialMotion | |
operator=(const SpatialMotion &other) | RobotDynamics::Math::SpatialMotion | inline |
RobotDynamics::Math::MotionVector::operator=(const MotionVector &other) | RobotDynamics::Math::MotionVector | inline |
RobotDynamics::Math::SpatialVector::operator=(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::SpatialVector | inline |
referenceFrame | RobotDynamics::FrameObject | protected |
set(const MotionVector &v) | RobotDynamics::Math::MotionVector | inline |
RobotDynamics::Math::SpatialVector::set(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5) | RobotDynamics::Math::SpatialVector | inline |
RobotDynamics::Math::SpatialVector::set(const Vector3d &angularPart, const Vector3d &linearPart) | RobotDynamics::Math::SpatialVector | inline |
setAngularPart(const Vector3d &v) | RobotDynamics::Math::SpatialVector | inline |
setBaseFrame(ReferenceFramePtr referenceFrame) | RobotDynamics::Math::SpatialMotion | inline |
setBodyFrame(ReferenceFramePtr referenceFrame) | RobotDynamics::Math::SpatialMotion | inline |
setIncludingFrame(ReferenceFramePtr referenceFrame, const SpatialVector &v) | RobotDynamics::Math::SpatialMotion | inline |
setIncludingFrame(ReferenceFramePtr referenceFrame, double wx, double wy, double wz, double vx, double vy, double vz) | RobotDynamics::Math::SpatialMotion | inline |
setLinearPart(const Vector3d &v) | RobotDynamics::Math::SpatialVector | inline |
setReferenceFrame(ReferenceFramePtr frame) | RobotDynamics::FrameObject | inline |
SpatialMotion() | RobotDynamics::Math::SpatialMotion | inline |
SpatialMotion(ReferenceFramePtr bodyFrame, ReferenceFramePtr baseFrame, ReferenceFramePtr expressedInFrame, const double wx, const double wy, const double wz, const double vx, const double vy, const double vz) | RobotDynamics::Math::SpatialMotion | inline |
SpatialMotion(ReferenceFramePtr bodyFrame, ReferenceFramePtr baseFrame, ReferenceFramePtr expressedInFrame, const Vector3d &w, const Vector3d v) | RobotDynamics::Math::SpatialMotion | inline |
SpatialMotion(ReferenceFramePtr bodyFrame, ReferenceFramePtr baseFrame, ReferenceFramePtr expressedInFrame, const SpatialVector &v) | RobotDynamics::Math::SpatialMotion | inline |
SpatialMotion(const SpatialMotion &spatialMotion) | RobotDynamics::Math::SpatialMotion | inline |
SpatialVector(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::SpatialVector | inline |
SpatialVector() | RobotDynamics::Math::SpatialVector | inline |
SpatialVector(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5) | RobotDynamics::Math::SpatialVector | inline |
toMotionVector() const | RobotDynamics::Math::SpatialMotion | inline |
toSpatialVector() const | RobotDynamics::Math::MotionVector | inline |
transform(const SpatialTransform &X) | RobotDynamics::Math::MotionVector | inlinevirtual |
transform_copy(const SpatialTransform &X) const | RobotDynamics::Math::MotionVector | inline |
vx() | RobotDynamics::Math::MotionVector | inline |
vx() const | RobotDynamics::Math::MotionVector | inline |
vy() | RobotDynamics::Math::MotionVector | inline |
vy() const | RobotDynamics::Math::MotionVector | inline |
vz() | RobotDynamics::Math::MotionVector | inline |
vz() const | RobotDynamics::Math::MotionVector | inline |
wx() | RobotDynamics::Math::MotionVector | inline |
wx() const | RobotDynamics::Math::MotionVector | inline |
wy() | RobotDynamics::Math::MotionVector | inline |
wy() const | RobotDynamics::Math::MotionVector | inline |
wz() | RobotDynamics::Math::MotionVector | inline |
wz() const | RobotDynamics::Math::MotionVector | inline |
~FrameObject() | RobotDynamics::FrameObject | inlinevirtual |