| Base typedef | RobotDynamics::Math::SpatialVector | |
| changeFrame(ReferenceFramePtr desiredFrame) | RobotDynamics::FrameObject | virtual |
| checkReferenceFramesMatch(const FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
| checkReferenceFramesMatch(FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
| computeMomentum(const RigidBodyInertia &I, const MotionVector &v) | RobotDynamics::Math::Momentum | inlineprotected |
| ForceVector(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::ForceVector | inline |
| ForceVector() | RobotDynamics::Math::ForceVector | inline |
| ForceVector(const double mx, const double my, const double mz, const double fx, const double fy, const double fz) | RobotDynamics::Math::ForceVector | inline |
| FrameObject(ReferenceFramePtr referenceFrame) | RobotDynamics::FrameObject | inlineexplicit |
| fx() | RobotDynamics::Math::ForceVector | inline |
| fx() const | RobotDynamics::Math::ForceVector | inline |
| fy() | RobotDynamics::Math::ForceVector | inline |
| fy() const | RobotDynamics::Math::ForceVector | inline |
| fz() | RobotDynamics::Math::ForceVector | inline |
| fz() const | RobotDynamics::Math::ForceVector | inline |
| getAngularPart() const | RobotDynamics::Math::SpatialVector | inline |
| getLinearPart() const | RobotDynamics::Math::SpatialVector | inline |
| getReferenceFrame() const | RobotDynamics::FrameObject | inline |
| getTransformableGeometricObject() | RobotDynamics::Math::SpatialMomentum | inlineprotectedvirtual |
| kx() | RobotDynamics::Math::Momentum | inline |
| kx() const | RobotDynamics::Math::Momentum | inline |
| ky() | RobotDynamics::Math::Momentum | inline |
| ky() const | RobotDynamics::Math::Momentum | inline |
| kz() | RobotDynamics::Math::Momentum | inline |
| kz() const | RobotDynamics::Math::Momentum | inline |
| lx() | RobotDynamics::Math::Momentum | inline |
| lx() const | RobotDynamics::Math::Momentum | inline |
| ly() | RobotDynamics::Math::Momentum | inline |
| ly() const | RobotDynamics::Math::Momentum | inline |
| lz() | RobotDynamics::Math::Momentum | inline |
| lz() const | RobotDynamics::Math::Momentum | inline |
| Momentum() | RobotDynamics::Math::Momentum | inline |
| Momentum(const double kx, const double ky, const double kz, const double lx, const double ly, const double lz) | RobotDynamics::Math::Momentum | inline |
| Momentum(const Vector3d &k, const Vector3d l) | RobotDynamics::Math::Momentum | inline |
| Momentum(const Momentum &momentum) | RobotDynamics::Math::Momentum | inline |
| Momentum(const ForceVector &forceVector) | RobotDynamics::Math::Momentum | inlineexplicit |
| Momentum(const RigidBodyInertia &inertia, const MotionVector &vector) | RobotDynamics::Math::Momentum | inline |
| mx() | RobotDynamics::Math::ForceVector | inline |
| mx() const | RobotDynamics::Math::ForceVector | inline |
| my() | RobotDynamics::Math::ForceVector | inline |
| my() const | RobotDynamics::Math::ForceVector | inline |
| mz() | RobotDynamics::Math::ForceVector | inline |
| mz() const | RobotDynamics::Math::ForceVector | inline |
| operator*(const SpatialMotion &vector) | RobotDynamics::Math::SpatialMomentum | inline |
| RobotDynamics::Math::Momentum::operator*(const MotionVector &vector) | RobotDynamics::Math::Momentum | inline |
| operator+=(const Momentum &v) | RobotDynamics::Math::Momentum | inline |
| RobotDynamics::Math::ForceVector::operator+=(const ForceVector &v) | RobotDynamics::Math::ForceVector | inline |
| operator-=(const Momentum &v) | RobotDynamics::Math::Momentum | inline |
| operator=(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::ForceVector | inline |
| referenceFrame | RobotDynamics::FrameObject | protected |
| set(const SpatialInertia &inertia, const SpatialMotion &vector) | RobotDynamics::Math::SpatialMomentum | inline |
| RobotDynamics::Math::Momentum::set(const RigidBodyInertia &inertia, const MotionVector &vector) | RobotDynamics::Math::Momentum | inline |
| RobotDynamics::Math::ForceVector::set(const ForceVector &f) | RobotDynamics::Math::ForceVector | inline |
| RobotDynamics::Math::SpatialVector::set(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5) | RobotDynamics::Math::SpatialVector | inline |
| RobotDynamics::Math::SpatialVector::set(const Vector3d &angularPart, const Vector3d &linearPart) | RobotDynamics::Math::SpatialVector | inline |
| setAngularPart(const Vector3d &v) | RobotDynamics::Math::SpatialVector | inline |
| setIncludingFrame(ReferenceFramePtr referenceFrame, const RigidBodyInertia &inertia, const MotionVector &vector) | RobotDynamics::Math::SpatialMomentum | inline |
| setIncludingFrame(ReferenceFramePtr referenceFrame, const ForceVector &f) | RobotDynamics::Math::SpatialMomentum | inline |
| setLinearPart(const Vector3d &v) | RobotDynamics::Math::SpatialVector | inline |
| setReferenceFrame(ReferenceFramePtr frame) | RobotDynamics::FrameObject | inline |
| SpatialMomentum() | RobotDynamics::Math::SpatialMomentum | inline |
| SpatialMomentum(ReferenceFramePtr referenceFrame, const double kx, const double ky, const double kz, const double lx, const double ly, const double lz) | RobotDynamics::Math::SpatialMomentum | inline |
| SpatialMomentum(ReferenceFramePtr referenceFrame, const Vector3d &k, const Vector3d l) | RobotDynamics::Math::SpatialMomentum | inline |
| SpatialMomentum(const SpatialMomentum &SpatialMomentum) | RobotDynamics::Math::SpatialMomentum | inline |
| SpatialMomentum(ReferenceFramePtr referenceFrame, const ForceVector &forceVector) | RobotDynamics::Math::SpatialMomentum | inline |
| SpatialMomentum(ReferenceFramePtr referenceFrame) | RobotDynamics::Math::SpatialMomentum | inlineexplicit |
| SpatialMomentum(const SpatialInertia &inertia, const SpatialMotion &vector) | RobotDynamics::Math::SpatialMomentum | inline |
| SpatialVector(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::SpatialVector | inline |
| SpatialVector() | RobotDynamics::Math::SpatialVector | inline |
| SpatialVector(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5) | RobotDynamics::Math::SpatialVector | inline |
| toSpatialVector() const | RobotDynamics::Math::ForceVector | inline |
| transform(const SpatialTransform &X) | RobotDynamics::Math::ForceVector | inlinevirtual |
| transform_copy(const SpatialTransform &X) const | RobotDynamics::Math::Momentum | inline |
| ~FrameObject() | RobotDynamics::FrameObject | inlinevirtual |