Base typedef | RobotDynamics::Math::Vector3d | |
changeFrame(ReferenceFramePtr desiredFrame) | RobotDynamics::FrameObject | virtual |
changeFrameAndCopy(ReferenceFramePtr referenceFrame) const | RobotDynamics::Math::FrameVector | inline |
checkReferenceFramesMatch(const FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
checkReferenceFramesMatch(FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
cross(const FrameVector &vector) const | RobotDynamics::Math::FrameVector | inline |
cross(const Vector3d &vector) const | RobotDynamics::Math::FrameVector | inline |
dot(const FrameVector &frameVector) const | RobotDynamics::Math::FrameVector | inline |
FrameObject(ReferenceFramePtr referenceFrame) | RobotDynamics::FrameObject | inlineexplicit |
FrameVector() | RobotDynamics::Math::FrameVector | inline |
FrameVector(ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FrameVector | inlineexplicit |
FrameVector(ReferenceFramePtr referenceFrame, const double &x, const double &y, const double &z) | RobotDynamics::Math::FrameVector | inline |
FrameVector(ReferenceFramePtr referenceFrame, const Eigen::Vector3d &vector) | RobotDynamics::Math::FrameVector | inline |
getAngleBetweenVectors(const FrameVector &frameVector) const | RobotDynamics::Math::FrameVector | inline |
getReferenceFrame() const | RobotDynamics::FrameObject | inline |
getTransformableGeometricObject() | RobotDynamics::Math::FrameVector | inlinevirtual |
operator*=(const T scale) | RobotDynamics::Math::FrameVector | inline |
operator+=(const Vector3d &v) | RobotDynamics::Math::FrameVector | inline |
operator+=(const FrameVector &v) | RobotDynamics::Math::FrameVector | inline |
operator-=(const Vector3d &v) | RobotDynamics::Math::FrameVector | inline |
operator-=(const FrameVector &v) | RobotDynamics::Math::FrameVector | inline |
operator=(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::Vector3d | inline |
referenceFrame | RobotDynamics::FrameObject | protected |
set(const Eigen::Vector3d &v) | RobotDynamics::Math::Vector3d | inline |
set(const double &v0, const double &v1, const double &v2) | RobotDynamics::Math::Vector3d | inline |
setIncludingFrame(const double x, const double y, const double z, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FrameVector | inline |
setIncludingFrame(const Eigen::Vector3d &vector, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FrameVector | inline |
setReferenceFrame(ReferenceFramePtr frame) | RobotDynamics::FrameObject | inline |
setToZero() | RobotDynamics::Math::FrameVector | inline |
transform(const RobotDynamics::Math::SpatialTransform &X) | RobotDynamics::Math::Vector3d | inlinevirtual |
transform_copy(const RobotDynamics::Math::SpatialTransform &X) const | RobotDynamics::Math::Vector3d | inline |
vec() const | RobotDynamics::Math::FrameVector | inline |
Vector3d(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::Vector3d | inline |
Vector3d() | RobotDynamics::Math::Vector3d | inline |
Vector3d(const double &v0, const double &v1, const double &v2) | RobotDynamics::Math::Vector3d | inline |
~FrameObject() | RobotDynamics::FrameObject | inlinevirtual |
~FrameVector() | RobotDynamics::Math::FrameVector | inlinevirtual |