RobotDynamics::Math::FrameOrientation Member List

This is the complete list of members for RobotDynamics::Math::FrameOrientation, including all inherited members.

Base typedefRobotDynamics::Math::Vector4d
changeFrame(ReferenceFramePtr desiredFrame)RobotDynamics::FrameObjectvirtual
changeFrameAndCopy(ReferenceFramePtr referenceFrame) const RobotDynamics::Math::FrameOrientationinline
checkReferenceFramesMatch(const FrameObject *frameObject) const RobotDynamics::FrameObjectinline
checkReferenceFramesMatch(FrameObject *frameObject) const RobotDynamics::FrameObjectinline
conjugate() const RobotDynamics::Math::Quaternioninline
FrameObject(ReferenceFramePtr referenceFrame)RobotDynamics::FrameObjectinlineexplicit
FrameOrientation()RobotDynamics::Math::FrameOrientationinline
FrameOrientation(ReferenceFramePtr referenceFrame)RobotDynamics::Math::FrameOrientationinlineexplicit
FrameOrientation(ReferenceFramePtr referenceFrame, Quaternion quat)RobotDynamics::Math::FrameOrientationinline
FrameOrientation(ReferenceFramePtr referenceFrame, double x, double y, double z, double w)RobotDynamics::Math::FrameOrientationinline
FrameOrientation(ReferenceFramePtr referenceFrame, const Matrix3d &E)RobotDynamics::Math::FrameOrientationinline
FrameOrientation(ReferenceFramePtr referenceFrame, const AxisAngle &axis_angle)RobotDynamics::Math::FrameOrientationinline
FrameOrientation(ReferenceFramePtr referenceFrame, Vector3d axis, double angle)RobotDynamics::Math::FrameOrientationinline
getReferenceFrame() const RobotDynamics::FrameObjectinline
getScalarPart() const RobotDynamics::Math::Quaternioninline
getTransformableGeometricObject()RobotDynamics::Math::FrameOrientationinlinevirtual
operator*(const double &s) const RobotDynamics::Math::Quaternioninline
operator*(const Quaternion &q) const RobotDynamics::Math::Quaternioninline
operator*=(const Quaternion &q)RobotDynamics::Math::Quaternioninline
operator=(const Eigen::Quaterniond &q)RobotDynamics::Math::Quaternioninline
operator=(const RobotDynamics::Math::Quaternion &q)RobotDynamics::Math::Quaternioninline
operator=(const Vector4d &q)RobotDynamics::Math::Quaternioninline
operator=(const Matrix3d &E)RobotDynamics::Math::Quaternioninline
operator=(const AxisAngle &axis_angle)RobotDynamics::Math::Quaternioninline
RobotDynamics::Math::Vector4d::operator=(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::Vector4dinline
Quaternion()RobotDynamics::Math::Quaternioninline
Quaternion(const Eigen::Quaterniond &q)RobotDynamics::Math::Quaternioninline
Quaternion(const RobotDynamics::Math::Quaternion &q)RobotDynamics::Math::Quaternioninline
Quaternion(const RobotDynamics::Math::Matrix3d &E)RobotDynamics::Math::Quaternioninline
Quaternion(const Vector4d &q)RobotDynamics::Math::Quaternioninline
Quaternion(const AxisAngle &axis_angle)RobotDynamics::Math::Quaternioninline
Quaternion(const Vector3d &axis, double angle)RobotDynamics::Math::Quaternioninline
Quaternion(double x, double y, double z, double w)RobotDynamics::Math::Quaternioninline
referenceFrameRobotDynamics::FrameObjectprotected
rotate(const Vector3d &vec) const RobotDynamics::Math::Quaternioninline
sanitize()RobotDynamics::Math::Quaternioninline
set(double x, double y, double z, double w)RobotDynamics::Math::Quaternioninline
set(const Matrix3d &E)RobotDynamics::Math::Quaternioninline
set(const Quaternion &q)RobotDynamics::Math::Quaternioninline
set(const AxisAngle &axis_angle)RobotDynamics::Math::Quaternioninline
set(Vector3d axis, double angle)RobotDynamics::Math::Quaternioninline
RobotDynamics::Math::Vector4d::set(const double &v0, const double &v1, const double &v2, const double &v3)RobotDynamics::Math::Vector4dinline
setIncludingFrame(const Quaternion &q, ReferenceFramePtr referenceFrame)RobotDynamics::Math::FrameOrientationinline
setIncludingFrame(const Matrix3d &E, ReferenceFramePtr referenceFrame)RobotDynamics::Math::FrameOrientationinline
setIncludingFrame(const AxisAngle &axis_angle, ReferenceFramePtr referenceFrame)RobotDynamics::Math::FrameOrientationinline
setIncludingFrame(Vector3d axis, double angle, ReferenceFramePtr referenceFrame)RobotDynamics::Math::FrameOrientationinline
setReferenceFrame(ReferenceFramePtr frame)RobotDynamics::FrameObjectinline
slerp(double alpha, const Quaternion &quat) const RobotDynamics::Math::Quaternioninline
swingTwistDecomposition(const Vector3d &twist_axis, Quaternion &swing, Quaternion &twist)RobotDynamics::Math::Quaternioninline
timeStep(const Vector3d &omega, double dt)RobotDynamics::Math::Quaternioninline
transform(const RobotDynamics::Math::SpatialTransform &X)RobotDynamics::Math::Quaternioninlinevirtual
vec() const RobotDynamics::Math::Quaternioninline
Vector4d(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::Vector4dinline
Vector4d()RobotDynamics::Math::Vector4dinline
Vector4d(const double &v0, const double &v1, const double &v2, const double &v3)RobotDynamics::Math::Vector4dinline
w()RobotDynamics::Math::Quaternioninline
w() const RobotDynamics::Math::Quaternioninline
x()RobotDynamics::Math::Quaternioninline
x() const RobotDynamics::Math::Quaternioninline
y()RobotDynamics::Math::Quaternioninline
y() const RobotDynamics::Math::Quaternioninline
z()RobotDynamics::Math::Quaternioninline
z() const RobotDynamics::Math::Quaternioninline
~FrameObject()RobotDynamics::FrameObjectinlinevirtual


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autogenerated on Tue Apr 20 2021 02:25:28