Base typedef | RobotDynamics::Math::Vector4d | |
changeFrame(ReferenceFramePtr desiredFrame) | RobotDynamics::FrameObject | virtual |
changeFrameAndCopy(ReferenceFramePtr referenceFrame) const | RobotDynamics::Math::FrameOrientation | inline |
checkReferenceFramesMatch(const FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
checkReferenceFramesMatch(FrameObject *frameObject) const | RobotDynamics::FrameObject | inline |
conjugate() const | RobotDynamics::Math::Quaternion | inline |
FrameObject(ReferenceFramePtr referenceFrame) | RobotDynamics::FrameObject | inlineexplicit |
FrameOrientation() | RobotDynamics::Math::FrameOrientation | inline |
FrameOrientation(ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FrameOrientation | inlineexplicit |
FrameOrientation(ReferenceFramePtr referenceFrame, Quaternion quat) | RobotDynamics::Math::FrameOrientation | inline |
FrameOrientation(ReferenceFramePtr referenceFrame, double x, double y, double z, double w) | RobotDynamics::Math::FrameOrientation | inline |
FrameOrientation(ReferenceFramePtr referenceFrame, const Matrix3d &E) | RobotDynamics::Math::FrameOrientation | inline |
FrameOrientation(ReferenceFramePtr referenceFrame, const AxisAngle &axis_angle) | RobotDynamics::Math::FrameOrientation | inline |
FrameOrientation(ReferenceFramePtr referenceFrame, Vector3d axis, double angle) | RobotDynamics::Math::FrameOrientation | inline |
getReferenceFrame() const | RobotDynamics::FrameObject | inline |
getScalarPart() const | RobotDynamics::Math::Quaternion | inline |
getTransformableGeometricObject() | RobotDynamics::Math::FrameOrientation | inlinevirtual |
operator*(const double &s) const | RobotDynamics::Math::Quaternion | inline |
operator*(const Quaternion &q) const | RobotDynamics::Math::Quaternion | inline |
operator*=(const Quaternion &q) | RobotDynamics::Math::Quaternion | inline |
operator=(const Eigen::Quaterniond &q) | RobotDynamics::Math::Quaternion | inline |
operator=(const RobotDynamics::Math::Quaternion &q) | RobotDynamics::Math::Quaternion | inline |
operator=(const Vector4d &q) | RobotDynamics::Math::Quaternion | inline |
operator=(const Matrix3d &E) | RobotDynamics::Math::Quaternion | inline |
operator=(const AxisAngle &axis_angle) | RobotDynamics::Math::Quaternion | inline |
RobotDynamics::Math::Vector4d::operator=(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::Vector4d | inline |
Quaternion() | RobotDynamics::Math::Quaternion | inline |
Quaternion(const Eigen::Quaterniond &q) | RobotDynamics::Math::Quaternion | inline |
Quaternion(const RobotDynamics::Math::Quaternion &q) | RobotDynamics::Math::Quaternion | inline |
Quaternion(const RobotDynamics::Math::Matrix3d &E) | RobotDynamics::Math::Quaternion | inline |
Quaternion(const Vector4d &q) | RobotDynamics::Math::Quaternion | inline |
Quaternion(const AxisAngle &axis_angle) | RobotDynamics::Math::Quaternion | inline |
Quaternion(const Vector3d &axis, double angle) | RobotDynamics::Math::Quaternion | inline |
Quaternion(double x, double y, double z, double w) | RobotDynamics::Math::Quaternion | inline |
referenceFrame | RobotDynamics::FrameObject | protected |
rotate(const Vector3d &vec) const | RobotDynamics::Math::Quaternion | inline |
sanitize() | RobotDynamics::Math::Quaternion | inline |
set(double x, double y, double z, double w) | RobotDynamics::Math::Quaternion | inline |
set(const Matrix3d &E) | RobotDynamics::Math::Quaternion | inline |
set(const Quaternion &q) | RobotDynamics::Math::Quaternion | inline |
set(const AxisAngle &axis_angle) | RobotDynamics::Math::Quaternion | inline |
set(Vector3d axis, double angle) | RobotDynamics::Math::Quaternion | inline |
RobotDynamics::Math::Vector4d::set(const double &v0, const double &v1, const double &v2, const double &v3) | RobotDynamics::Math::Vector4d | inline |
setIncludingFrame(const Quaternion &q, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FrameOrientation | inline |
setIncludingFrame(const Matrix3d &E, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FrameOrientation | inline |
setIncludingFrame(const AxisAngle &axis_angle, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FrameOrientation | inline |
setIncludingFrame(Vector3d axis, double angle, ReferenceFramePtr referenceFrame) | RobotDynamics::Math::FrameOrientation | inline |
setReferenceFrame(ReferenceFramePtr frame) | RobotDynamics::FrameObject | inline |
slerp(double alpha, const Quaternion &quat) const | RobotDynamics::Math::Quaternion | inline |
swingTwistDecomposition(const Vector3d &twist_axis, Quaternion &swing, Quaternion &twist) | RobotDynamics::Math::Quaternion | inline |
timeStep(const Vector3d &omega, double dt) | RobotDynamics::Math::Quaternion | inline |
transform(const RobotDynamics::Math::SpatialTransform &X) | RobotDynamics::Math::Quaternion | inlinevirtual |
vec() const | RobotDynamics::Math::Quaternion | inline |
Vector4d(const Eigen::MatrixBase< OtherDerived > &other) | RobotDynamics::Math::Vector4d | inline |
Vector4d() | RobotDynamics::Math::Vector4d | inline |
Vector4d(const double &v0, const double &v1, const double &v2, const double &v3) | RobotDynamics::Math::Vector4d | inline |
w() | RobotDynamics::Math::Quaternion | inline |
w() const | RobotDynamics::Math::Quaternion | inline |
x() | RobotDynamics::Math::Quaternion | inline |
x() const | RobotDynamics::Math::Quaternion | inline |
y() | RobotDynamics::Math::Quaternion | inline |
y() const | RobotDynamics::Math::Quaternion | inline |
z() | RobotDynamics::Math::Quaternion | inline |
z() const | RobotDynamics::Math::Quaternion | inline |
~FrameObject() | RobotDynamics::FrameObject | inlinevirtual |