#include <sim3.h>
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| Quaterniond | r |
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| double | s |
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| Vector3d | t |
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Definition at line 41 of file sim3.h.
| g2o::Sim3::Sim3 |
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const Quaterniond & |
r, |
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const Vector3d & |
t, |
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double |
s |
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) |
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inline |
| g2o::Sim3::Sim3 |
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const Matrix3d & |
R, |
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const Vector3d & |
t, |
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double |
s |
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) |
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inline |
| g2o::Sim3::Sim3 |
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const Vector7d & |
update | ) |
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inline |
| Sim3 g2o::Sim3::inverse |
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const |
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inline |
| Vector3d g2o::Sim3::map |
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const Vector3d & |
xyz | ) |
const |
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inline |
| Sim3 g2o::Sim3::operator* |
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const Sim3 & |
other | ) |
const |
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inline |
| Sim3& g2o::Sim3::operator*= |
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const Sim3 & |
other | ) |
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inline |
| double g2o::Sim3::operator[] |
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int |
i | ) |
const |
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inline |
| double& g2o::Sim3::operator[] |
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int |
i | ) |
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inline |
| const Quaterniond& g2o::Sim3::rotation |
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const |
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| Quaterniond& g2o::Sim3::rotation |
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inline |
| const double& g2o::Sim3::scale |
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const |
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| double& g2o::Sim3::scale |
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inline |
| const Vector3d& g2o::Sim3::translation |
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const |
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inline |
| Vector3d& g2o::Sim3::translation |
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inline |
The documentation for this struct was generated from the following file: