#include <b2RopeJoint.h>

| Public Member Functions | |
| b2RopeJointDef () | |
|  Public Member Functions inherited from b2JointDef | |
| b2JointDef () | |
| Public Attributes | |
| b2Vec2 | localAnchorA | 
| The local anchor point relative to bodyA's origin.  More... | |
| b2Vec2 | localAnchorB | 
| The local anchor point relative to bodyB's origin.  More... | |
| float32 | maxLength | 
|  Public Attributes inherited from b2JointDef | |
| b2Body * | bodyA | 
| The first attached body.  More... | |
| b2Body * | bodyB | 
| The second attached body.  More... | |
| bool | collideConnected | 
| Set this flag to true if the attached bodies should collide.  More... | |
| b2JointType | type | 
| The joint type is set automatically for concrete joint types.  More... | |
| void * | userData | 
| Use this to attach application specific data to your joints.  More... | |
Rope joint definition. This requires two body anchor points and a maximum lengths. Note: by default the connected objects will not collide. see collideConnected in b2JointDef.
Definition at line 28 of file b2RopeJoint.h.
| 
 | inline | 
Definition at line 30 of file b2RopeJoint.h.
| b2Vec2 b2RopeJointDef::localAnchorA | 
The local anchor point relative to bodyA's origin.
Definition at line 39 of file b2RopeJoint.h.
| b2Vec2 b2RopeJointDef::localAnchorB | 
The local anchor point relative to bodyB's origin.
Definition at line 42 of file b2RopeJoint.h.
| float32 b2RopeJointDef::maxLength | 
The maximum length of the rope. Warning: this must be larger than b2_linearSlop or the joint will have no effect.
Definition at line 47 of file b2RopeJoint.h.