19 #ifndef B2_ROPE_JOINT_H    20 #define B2_ROPE_JOINT_H GLuint GLsizei GLsizei * length
virtual void SolveVelocityConstraints(const b2SolverData &data)=0
Joint definitions are used to construct joints. 
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin. 
const b2Vec2 & GetLocalAnchorB() const 
The local anchor point relative to bodyB's origin. 
virtual void InitVelocityConstraints(const b2SolverData &data)=0
virtual bool SolvePositionConstraints(const b2SolverData &data)=0
GLint GLenum GLsizei GLint GLsizei const GLvoid * data
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin. 
void SetMaxLength(float32 length)
Set/Get the maximum length of the rope. 
const b2Vec2 & GetLocalAnchorA() const 
The local anchor point relative to bodyA's origin. 
GLuint GLuint GLsizei GLenum type
void Set(float32 x_, float32 y_)
Set this vector to some specified coordinates. 
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble f