19 #ifndef B2_ROPE_JOINT_H 20 #define B2_ROPE_JOINT_H GLuint GLsizei GLsizei * length
virtual void SolveVelocityConstraints(const b2SolverData &data)=0
Joint definitions are used to construct joints.
b2Vec2 localAnchorA
The local anchor point relative to bodyA's origin.
const b2Vec2 & GetLocalAnchorB() const
The local anchor point relative to bodyB's origin.
virtual void InitVelocityConstraints(const b2SolverData &data)=0
virtual bool SolvePositionConstraints(const b2SolverData &data)=0
GLint GLenum GLsizei GLint GLsizei const GLvoid * data
b2Vec2 localAnchorB
The local anchor point relative to bodyB's origin.
void SetMaxLength(float32 length)
Set/Get the maximum length of the rope.
const b2Vec2 & GetLocalAnchorA() const
The local anchor point relative to bodyA's origin.
GLuint GLuint GLsizei GLenum type
void Set(float32 x_, float32 y_)
Set this vector to some specified coordinates.
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble f