gl_mesh.h
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34 
35 /* Author: Suat Gedikli */
36 
37 #ifndef MOVEIT_MESH_FILTER_GLMESH_
38 #define MOVEIT_MESH_FILTER_GLMESH_
39 
40 #include <Eigen/Eigen>
41 #include <GL/glew.h>
42 #ifdef __APPLE__
43 #include <OpenGL/gl.h>
44 #else
45 #include <GL/gl.h>
46 #endif
47 #include <vector>
48 
49 namespace shapes
50 {
51 class Mesh;
52 }
53 
54 namespace mesh_filter
55 {
60 class GLMesh
61 {
62 public:
69  GLMesh(const shapes::Mesh& mesh, unsigned int mesh_label);
70 
72  ~GLMesh();
78  void render(const Eigen::Affine3d& transform) const;
79 
80 private:
82  GLuint list_;
83 
85  unsigned int mesh_label_;
86 };
87 } // namespace mesh_filter
88 #endif
unsigned int mesh_label_
label of current mesh
Definition: gl_mesh.h:85
GLMesh represents a mesh from geometric_shapes for rendering in GL frame buffers. ...
Definition: gl_mesh.h:60
GLuint list_
the OpenGL mesh represented as a OpenGL list
Definition: gl_mesh.h:82


perception
Author(s): Ioan Sucan , Jon Binney , Suat Gedikli
autogenerated on Sun Oct 18 2020 13:17:23