#include <opengl3.h>
Public Member Functions | |
void | set_power (float power) |
void | set_ray_center (const float2 ¢er) |
splash_screen_shader () | |
Public Member Functions inherited from rs2::texture_2d_shader | |
void | begin () |
void | end () |
void | set_opacity (float opacity) |
void | set_position_and_scale (const float2 &position, const float2 &scale) |
texture_2d_shader () | |
Private Attributes | |
uint32_t | _power_location |
uint32_t | _rays_location |
Additional Inherited Members | |
Protected Member Functions inherited from rs2::texture_2d_shader | |
texture_2d_shader (std::unique_ptr< shader_program > shader) | |
Static Protected Member Functions inherited from rs2::texture_2d_shader | |
static const char * | default_vertex_shader () |
Protected Attributes inherited from rs2::texture_2d_shader | |
std::unique_ptr< shader_program > | _shader |
splash_screen_shader::splash_screen_shader | ( | ) |
Definition at line 333 of file opengl3.cpp.
void splash_screen_shader::set_power | ( | float | power | ) |
Definition at line 314 of file opengl3.cpp.
Definition at line 309 of file opengl3.cpp.
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private |
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private |