#include <opengl3.h>

Public Member Functions | |
| void | set_power (float power) |
| void | set_ray_center (const float2 ¢er) |
| splash_screen_shader () | |
Public Member Functions inherited from rs2::texture_2d_shader | |
| void | begin () |
| void | end () |
| void | set_opacity (float opacity) |
| void | set_position_and_scale (const float2 &position, const float2 &scale) |
| texture_2d_shader () | |
Private Attributes | |
| uint32_t | _power_location |
| uint32_t | _rays_location |
Additional Inherited Members | |
Protected Member Functions inherited from rs2::texture_2d_shader | |
| texture_2d_shader (std::unique_ptr< shader_program > shader) | |
Static Protected Member Functions inherited from rs2::texture_2d_shader | |
| static const char * | default_vertex_shader () |
Protected Attributes inherited from rs2::texture_2d_shader | |
| std::unique_ptr< shader_program > | _shader |
| splash_screen_shader::splash_screen_shader | ( | ) |
Definition at line 333 of file opengl3.cpp.
| void splash_screen_shader::set_power | ( | float | power | ) |
Definition at line 314 of file opengl3.cpp.
Definition at line 309 of file opengl3.cpp.
|
private |
|
private |