grid_line.cpp
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35 
37 
38 namespace jsk_recognition_utils
39 {
40  GridLine::GridLine(const pcl::PointXYZRGB a, const pcl::PointXYZRGB b)
41  : from(a.getVector3fMap()), to(b.getVector3fMap()), d_(from - to)
42  {
43  d_.normalized();
44  }
45 
47  {
48 
49  }
50 
51  // bool GridLine::penetrateGrid(const Eigen::Vector3f A,
52  // const Eigen::Vector3f B,
53  // const Eigen::Vector3f C,
54  // const Eigen::Vector3f D)
55  // {
56  // Eigen::Vector3f Across = (A - from).cross(d_);
57  // Eigen::Vector3f Bcross = (B - from).cross(d_);
58  // Eigen::Vector3f Ccross = (C - from).cross(d_);
59  // Eigen::Vector3f Dcross = (D - from).cross(d_);
60  // bool ab_direction = Across.dot(Bcross) < 0;
61  // bool ac_direction = Across.dot(Ccross) < 0;
62  // bool ad_direction = Across.dot(Dcross) < 0;
63  // if ((ab_direction == ac_direction) && (ab_direction == ad_direction)) {
64  // return false;
65  // }
66  // else {
67  // return true;
68  // }
69  // }
70 
71  bool GridLine::penetrateGrid(const pcl::PointXYZRGB& A,
72  const pcl::PointXYZRGB& B,
73  const pcl::PointXYZRGB& C,
74  const pcl::PointXYZRGB& D)
75  {
76  return penetrateGrid(A.getVector3fMap(),
77  B.getVector3fMap(),
78  C.getVector3fMap(),
79  D.getVector3fMap());
80  }
81 }
const Eigen::Vector3f d_
Definition: grid_line.h:98
GridLine(const pcl::PointXYZRGB a, const pcl::PointXYZRGB b)
Definition: grid_line.cpp:40
virtual bool penetrateGrid(const pcl::PointXYZRGB &A, const pcl::PointXYZRGB &B, const pcl::PointXYZRGB &C, const pcl::PointXYZRGB &D)
Definition: grid_line.cpp:71


jsk_recognition_utils
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autogenerated on Mon May 3 2021 03:03:03