doc/examples/EulerAngles.cpp
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1 #include <unsupported/Eigen/EulerAngles>
2 #include <iostream>
3 
4 using namespace Eigen;
5 
6 int main()
7 {
8  // A common Euler system by many armies around the world,
9  // where the first one is the azimuth(the angle from the north -
10  // the same angle that is show in compass)
11  // and the second one is elevation(the angle from the horizon)
12  // and the third one is roll(the angle between the horizontal body
13  // direction and the plane ground surface)
14  // Keep remembering we're using radian angles here!
15  typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem;
16  typedef EulerAngles<double, MyArmySystem> MyArmyAngles;
17 
18  MyArmyAngles vehicleAngles(
19  3.14/*PI*/ / 2, /* heading to east, notice that this angle is counter-clockwise */
20  -0.3, /* going down from a mountain */
21  0.1); /* slightly rolled to the right */
22 
23  // Some Euler angles representation that our plane use.
24  EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794);
25 
26  MyArmyAngles planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeAngles);
27 
28  std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl;
29  std::cout << "plane angles(ZYZ): " << planeAngles << std::endl;
30  std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl;
31 
32  // Now lets rotate the plane a little bit
33  std::cout << "==========================================================\n";
34  std::cout << "rotating plane now!\n";
35  std::cout << "==========================================================\n";
36 
37  Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles;
38 
39  planeAngles = planeRotated;
40  planeAnglesInMyArmyAngles = MyArmyAngles::FromRotation<true, false, false>(planeRotated);
41 
42  std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl;
43  std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl;
44 
45  return 0;
46 }
Represents a fixed Euler rotation system.
Definition: EulerSystem.h:120
Definition: LDLT.h:16
AngleAxis< double > AngleAxisd
Definition: AngleAxis.h:160
Represents a rotation in a 3 dimensional space as three Euler angles.
The quaternion class used to represent 3D orientations and rotations.


hebiros
Author(s): Xavier Artache , Matthew Tesch
autogenerated on Thu Sep 3 2020 04:08:11