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EIGEN_DEVICE_FUNC Coefficients & | coeffs () |
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EIGEN_DEVICE_FUNC const Coefficients & | coeffs () const |
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template<typename Derived1 , typename Derived2 > |
EIGEN_DEVICE_FUNC Quaternion< Scalar, Options > | FromTwoVectors (const MatrixBase< Derived1 > &a, const MatrixBase< Derived2 > &b) |
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EIGEN_DEVICE_FUNC | Quaternion () |
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EIGEN_DEVICE_FUNC | Quaternion (const Scalar &w, const Scalar &x, const Scalar &y, const Scalar &z) |
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EIGEN_DEVICE_FUNC | Quaternion (const Scalar *data) |
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template<class Derived > |
EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE | Quaternion (const QuaternionBase< Derived > &other) |
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EIGEN_DEVICE_FUNC | Quaternion (const AngleAxisType &aa) |
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template<typename Derived > |
EIGEN_DEVICE_FUNC | Quaternion (const MatrixBase< Derived > &other) |
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template<typename OtherScalar , int OtherOptions> |
EIGEN_DEVICE_FUNC | Quaternion (const Quaternion< OtherScalar, OtherOptions > &other) |
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE Vector3 | _transformVector (const Vector3 &v) const |
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EIGEN_DEVICE_FUNC Scalar | angularDistance (const QuaternionBase< OtherDerived > &other) const |
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EIGEN_DEVICE_FUNC internal::cast_return_type< Quaternion< _Scalar, _Options >, Quaternion< NewScalarType > >::type | cast () const |
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EIGEN_DEVICE_FUNC const internal::traits< Quaternion< _Scalar, _Options > >::Coefficients & | coeffs () const |
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EIGEN_DEVICE_FUNC internal::traits< Quaternion< _Scalar, _Options > >::Coefficients & | coeffs () |
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EIGEN_DEVICE_FUNC Quaternion< Scalar > | conjugate () const |
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EIGEN_DEVICE_FUNC Scalar | dot (const QuaternionBase< OtherDerived > &other) const |
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EIGEN_DEVICE_FUNC Quaternion< Scalar > | inverse () const |
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EIGEN_DEVICE_FUNC bool | isApprox (const QuaternionBase< OtherDerived > &other, const RealScalar &prec=NumTraits< Scalar >::dummy_precision()) const |
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EIGEN_DEVICE_FUNC Scalar | norm () const |
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EIGEN_DEVICE_FUNC void | normalize () |
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EIGEN_DEVICE_FUNC Quaternion< Scalar > | normalized () const |
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE Quaternion< Scalar > | operator* (const QuaternionBase< OtherDerived > &q) const |
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE Quaternion< _Scalar, _Options > & | operator*= (const QuaternionBase< OtherDerived > &q) |
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE QuaternionBase< Quaternion< _Scalar, _Options > > & | operator= (const QuaternionBase< Quaternion< _Scalar, _Options > > &other) |
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE Quaternion< _Scalar, _Options > & | operator= (const QuaternionBase< OtherDerived > &other) |
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EIGEN_DEVICE_FUNC Quaternion< _Scalar, _Options > & | operator= (const AngleAxisType &aa) |
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EIGEN_DEVICE_FUNC Quaternion< _Scalar, _Options > & | operator= (const MatrixBase< OtherDerived > &m) |
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EIGEN_DEVICE_FUNC Quaternion< _Scalar, _Options > & | setFromTwoVectors (const MatrixBase< Derived1 > &a, const MatrixBase< Derived2 > &b) |
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EIGEN_DEVICE_FUNC QuaternionBase & | setIdentity () |
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EIGEN_DEVICE_FUNC Quaternion< Scalar > | slerp (const Scalar &t, const QuaternionBase< OtherDerived > &other) const |
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EIGEN_DEVICE_FUNC Scalar | squaredNorm () const |
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EIGEN_DEVICE_FUNC Matrix3 | toRotationMatrix () const |
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EIGEN_DEVICE_FUNC const VectorBlock< const Coefficients, 3 > | vec () const |
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EIGEN_DEVICE_FUNC VectorBlock< Coefficients, 3 > | vec () |
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EIGEN_DEVICE_FUNC Scalar | w () const |
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EIGEN_DEVICE_FUNC Scalar & | w () |
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EIGEN_DEVICE_FUNC Scalar | x () const |
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EIGEN_DEVICE_FUNC Scalar & | x () |
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EIGEN_DEVICE_FUNC Scalar | y () const |
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EIGEN_DEVICE_FUNC Scalar & | y () |
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EIGEN_DEVICE_FUNC Scalar | z () const |
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EIGEN_DEVICE_FUNC Scalar & | z () |
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EIGEN_DEVICE_FUNC VectorType | _transformVector (const OtherVectorType &v) const |
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EIGEN_DEVICE_FUNC const Quaternion< _Scalar, _Options > & | derived () const |
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EIGEN_DEVICE_FUNC Quaternion< _Scalar, _Options > & | derived () |
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EIGEN_DEVICE_FUNC Quaternion< _Scalar, _Options > | inverse () const |
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EIGEN_DEVICE_FUNC RotationMatrixType | matrix () const |
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EIGEN_DEVICE_FUNC Transform< Scalar, Dim, Isometry > | operator* (const Translation< Scalar, Dim > &t) const |
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EIGEN_DEVICE_FUNC RotationMatrixType | operator* (const UniformScaling< Scalar > &s) const |
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EIGEN_DEVICE_FUNC EIGEN_STRONG_INLINE internal::rotation_base_generic_product_selector< Quaternion< _Scalar, _Options >, OtherDerived, OtherDerived::IsVectorAtCompileTime >::ReturnType | operator* (const EigenBase< OtherDerived > &e) const |
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EIGEN_DEVICE_FUNC Transform< Scalar, Dim, Mode > | operator* (const Transform< Scalar, Dim, Mode, Options > &t) const |
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EIGEN_DEVICE_FUNC RotationMatrixType | toRotationMatrix () const |
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template<typename _Scalar, int _Options>
class Eigen::Quaternion< _Scalar, _Options >
The quaternion class used to represent 3D orientations and rotations.
- Template Parameters
-
_Scalar | the scalar type, i.e., the type of the coefficients |
_Options | controls the memory alignment of the coefficients. Can be # AutoAlign or # DontAlign. Default is AutoAlign. |
This class represents a quaternion that is a convenient representation of orientations and rotations of objects in three dimensions. Compared to other representations like Euler angles or 3x3 matrices, quaternions offer the following advantages:
- compact storage (4 scalars)
- efficient to compose (28 flops),
- stable spherical interpolation
The following two typedefs are provided for convenience:
Quaternionf
for float
Quaterniond
for double
- Warning
- Operations interpreting the quaternion as rotation have undefined behavior if the quaternion is not normalized.
- See also
- class AngleAxis, class Transform
Definition at line 273 of file ForwardDeclarations.h.
template<typename _Scalar, int _Options>
template<typename Derived1 , typename Derived2 >
Returns a quaternion representing a rotation between the two arbitrary vectors a and b. In other words, the built rotation represent a rotation sending the line of direction a to the line of direction b, both lines passing through the origin.
- Returns
- resulting quaternion
Note that the two input vectors do not have to be normalized, and do not need to have the same norm.
Definition at line 644 of file Quaternion.h.