Here is a list of all class members with links to the classes they belong to:
- r -
- radius
: gte::Arc2< Real >
, gte::Capsule< N, Real >
, gte::Circle3< Real >
, gte::Cylinder3< Real >
, gte::Hypersphere< N, Real >
, gte::Sector2< Real >
- radius0
: gte::Torus3< Real >
- radius1
: gte::Torus3< Real >
- range
: gte::GenerateMeshUV< Real >::Vertex
, gte::MinimumVolumeBox3< InputType, ComputeType >::Box
- RANSAC()
: gte::ApprQuery< Real, ModelType, ObservationType >
- RasterizerState()
: gte::RasterizerState
- RawBuffer()
: gte::RawBuffer
- RawBufferShaderDataLookup
: gte::Shader
- ray
: gte::Cone< N, Real >
- Ray()
: gte::Ray< N, Real >
- ray0Parameter
: gte::FIQuery< Real, Ray2< Real >, Ray2< Real > >::Result
- ray1Parameter
: gte::FIQuery< Real, Ray2< Real >, Ray2< Real > >::Result
- rayClosest
: gte::DCPQuery< Real, Vector< N, Real >, Ray< N, Real > >::Result
- rayParameter
: gte::DCPQuery< Real, Ray3< Real >, AlignedBox3< Real > >::Result
, gte::DCPQuery< Real, Ray3< Real >, OrientedBox3< Real > >::Result
, gte::DCPQuery< Real, Ray3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Ray3< Real >, Triangle3< Real > >::Result
, gte::DCPQuery< Real, Vector< N, Real >, Ray< N, Real > >::Result
, gte::FIQuery< Real, Line2< Real >, Ray2< Real > >::Result
, gte::FIQuery< Real, Ray2< Real >, Segment2< Real > >::Result
- rBound
: gte::Frustum3< Real >
- rcVirtualScreen
: _GPU_DEVICE
- Read()
: gte::BSNumber< UIntegerType >
, gte::BSRational< UIntegerType >
, gte::UIntegerAP32
, gte::UIntegerFP32< N >
- readWriteMask
: gte::HLSLParameter::Description
- Reconstruct()
: gte::Image2< PixelType >
, gte::Image3< PixelType >
, gte::Image< PixelType >
- records
: gte::Picker
- Rectangle()
: gte::Rectangle< N, Real >
- rectangle0Parameter
: gte::DCPQuery< Real, Rectangle3< Real >, Rectangle3< Real > >::Result
- rectangle1Parameter
: gte::DCPQuery< Real, Rectangle3< Real >, Rectangle3< Real > >::Result
- rectangleClosestPoint
: gte::DCPQuery< Real, Vector3< Real >, Rectangle3< Real > >::Result
- RectangleManager()
: gte::RectangleManager< Real >
- RectangleMesh()
: gte::RectangleMesh< Real >
- rectangleParameter
: gte::DCPQuery< Real, Line3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Ray3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Rectangle3< Real >, AlignedBox3< Real > >::Result
, gte::DCPQuery< Real, Rectangle3< Real >, OrientedBox3< Real > >::Result
, gte::DCPQuery< Real, Segment3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Triangle3< Real >, Rectangle3< Real > >::Result
, gte::DCPQuery< Real, Vector3< Real >, Rectangle3< Real > >::Result
- RectanglePatchMesh()
: gte::RectanglePatchMesh< Real >
- Reduce()
: gte::CosEstimate< Real >
, gte::InvSqrtEstimate< Real >
, gte::SinEstimate< Real >
, gte::SqrtEstimate< Real >
, gte::TanEstimate< Real >
- ReduceAnglesCos()
: gte::SIMD
- ReduceAnglesSin()
: gte::SIMD
- ReduceToUpperHessenberg()
: gte::UnsymmetricEigenvalues< Real >
- reference
: gte::DepthStencilState
- referencedBy
: gte::GLSLReflection::AtomicCounterBuffer
, gte::GLSLReflection::BufferVariable
, gte::GLSLReflection::DataBlock
, gte::GLSLReflection::Input
, gte::GLSLReflection::Output
, gte::GLSLReflection::Uniform
- ReflectAtomicCounterBuffers()
: gte::GLSLReflection
- ReflectBufferVariables()
: gte::GLSLReflection
- ReflectDataBlocks()
: gte::GLSLReflection
- ReflectProgramInputs()
: gte::GLSLReflection
- ReflectProgramOutputs()
: gte::GLSLReflection
- ReflectShader()
: gte::HLSLShaderFactory
- ReflectSubroutines()
: gte::GLSLReflection
- ReflectSubroutineUniforms()
: gte::GLSLReflection
- ReflectTransformFeedbackBuffers()
: gte::GLSLReflection
- ReflectTransformFeedbackVaryings()
: gte::GLSLReflection
- ReflectUniforms()
: gte::GLSLReflection
- Register()
: gte::CameraRig
- registerIndex
: gte::HLSLParameter::Description
- RegisterLookDown()
: gte::CameraRig
- RegisterLookUp()
: gte::CameraRig
- RegisterMoveBackward()
: gte::CameraRig
- RegisterMoveDown()
: gte::CameraRig
- RegisterMoveForward()
: gte::CameraRig
- RegisterMoveLeft()
: gte::CameraRig
- RegisterMoveRight()
: gte::CameraRig
- RegisterMoveUp()
: gte::CameraRig
- RegisterRollClockwise()
: gte::CameraRig
- RegisterRollCounterclockwise()
: gte::CameraRig
- RegisterTurnLeft()
: gte::CameraRig
- RegisterTurnRight()
: gte::CameraRig
- relationship
: gte::TIQuery< Real, Ellipsoid3< Real >, Ellipsoid3< Real > >::Result
- ReleaseUnit()
: gte::GL4Engine::ProgramIndexUnitMap
- RemapIndices()
: gte::TriangulateEC< InputType, ComputeType >
- Remove()
: gte::Environment
, gte::ETManifoldMesh
, gte::MinHeap< KeyType, ValueType >
, gte::ProgramDefines
, gte::ThreadSafeMap< Key, Value >
, gte::TSManifoldMesh
, gte::VEManifoldMesh
, gte::VETManifoldMesh
- RemoveAll()
: gte::Environment
, gte::ThreadSafeMap< Key, Value >
- RemoveCollinearPoints()
: gte::MinimumAreaBox2< InputType, ComputeType >
, gte::MinimumVolumeBox3< InputType, ComputeType >
- removed
: gte::VertexCollapseMesh< Real >::Record
- RemoveE()
: gte::TriangulateEC< InputType, ComputeType >
- RemoveFilaments()
: gte::MinimalCycleBasis< Real >
- RemoveR()
: gte::TriangulateEC< InputType, ComputeType >
- RemoveV()
: gte::TriangulateEC< InputType, ComputeType >
- repeat
: gte::Controller
- Report()
: gte::Logger::Listener
, gte::LogToFile
, gte::LogToMessageBox
, gte::LogToOutputWindow
, gte::LogToStdout
, gte::LogToStringArray
- RepresentationType
: gte::Rotation< N, Real >
- Reset()
: gte::MinHeap< KeyType, ValueType >
, gte::OnIdleTimer
, gte::Timer
- ResetAccumulateTime()
: gte::DX11PerformanceCounter
- ResetData()
: gte::Resource
- Resize()
: gte::BaseEngine
, gte::DX11Engine
, gte::GL4Engine
- Resource()
: gte::Resource
- result
: gte::EulerAngles< Real >
- Result()
: gte::FIQuery< Real, Line3< Real >, Cone3< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, Triangle3< Real > >::Result
, gte::FIQuery< Real, Ray3< Real >, Triangle3< Real > >::Result
, gte::FIQuery< Real, Segment3< Real >, Triangle3< Real > >::Result
, gte::LCPSolverShared< Real >
, gte::TIQuery< Real, AlignedBox3< Real >, OrientedBox3< Real > >::Result
, gte::TIQuery< Real, OrientedBox3< Real >, OrientedBox3< Real > >::Result
- Retriangulate()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
- RetriangulateLRecurse()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
- RetriangulateRRecurse()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
- returnType
: gte::HLSLResource::Description
- ReversalObject()
: gte::ReversalObject< Iterator >
- ReverseTriangleOrder()
: gte::MeshFactory
- RevolutionMesh()
: gte::RevolutionMesh< Real >
- right
: gte::NearestNeighborQuery< N, Real, Site, MaxNeighbors >::Node
- RigidBody()
: gte::RigidBody< Real >
- rIncrement
: gte::MeshDescription
- rMask
: gte::GL4BlendState::Target
- rMax
: gte::MeshDescription
- Robust()
: gte::DCPQuery< Real, Line3< Real >, Circle3< Real > >
- RollClockwise()
: gte::CameraRig
- RollCounterclockwise()
: gte::CameraRig
- Romberg()
: gte::Integration< Real >
- Rotation()
: gte::Rotation< N, Real >
- Round()
: gte::SIMD
- RowHouse()
: gte::CubicRootsQR< Real >
, gte::QuarticRootsQR< Real >
, gte::UnsymmetricEigenvalues< Real >
- rowPitch
: gte::Texture::Subresource
- rows
: gte::GLSLReflection::EnumMap
- rVector
: gte::Frustum3< Real >