#include <GteHLSLResource.h>
Public Attributes | |
unsigned int | bindCount |
unsigned int | bindPoint |
D3D_SRV_DIMENSION | dimension |
unsigned int | flags |
std::string | name |
unsigned int | numSamples |
D3D_RESOURCE_RETURN_TYPE | returnType |
D3D_SHADER_INPUT_TYPE | type |
Definition at line 66 of file GteHLSLResource.h.
unsigned int gte::HLSLResource::Description::bindCount |
Definition at line 71 of file GteHLSLResource.h.
unsigned int gte::HLSLResource::Description::bindPoint |
Definition at line 70 of file GteHLSLResource.h.
D3D_SRV_DIMENSION gte::HLSLResource::Description::dimension |
Definition at line 74 of file GteHLSLResource.h.
unsigned int gte::HLSLResource::Description::flags |
Definition at line 72 of file GteHLSLResource.h.
std::string gte::HLSLResource::Description::name |
Definition at line 68 of file GteHLSLResource.h.
unsigned int gte::HLSLResource::Description::numSamples |
Definition at line 75 of file GteHLSLResource.h.
D3D_RESOURCE_RETURN_TYPE gte::HLSLResource::Description::returnType |
Definition at line 73 of file GteHLSLResource.h.
D3D_SHADER_INPUT_TYPE gte::HLSLResource::Description::type |
Definition at line 69 of file GteHLSLResource.h.