32 inline void SetRadius(
float radius);
34 inline float GetRadius()
const;
59 void ComputeFromData(
int numVertices,
int vertexSize,
char const*
data);
89 mTuple[0] = center[0];
90 mTuple[1] = center[1];
91 mTuple[2] = center[2];
96 mTuple[3] = (radius >= 0.0f ? radius : 0.0f);
void SetRadius(float radius)
Vector4< float > GetCenter() const
GLuint GLenum GLenum transform
void SetCenter(Vector4< float > const ¢er)