collision_detection::World::Action | Represents an action that occurred on an object in the world. Several bits may be set indicating several things happened to the object. If the DESTROY bit is set, other bits will not be set |
collision_detection::AllowedCollisionMatrix | Definition of a structure for the allowed collision matrix. All elements in the collision world are referred to by their names. This class represents which collisions are allowed to happen and which are not |
moveit::core::AttachedBody | Object defining bodies that can be attached to robot links. This is useful when handling objects picked up by the robot |
moveit::tools::Profiler::AvgInfo | Information maintained about averaged values |
moveit::tools::BackgroundProcessing | This class provides simple API for executing background jobs. A queue of jobs is created and the specified jobs are executed in order, one at a time |
collision_detection::CollisionData | |
planning_scene::PlanningScene::CollisionDetector | |
collision_detection::CollisionDetectorAllocator | An allocator for a compatible CollisionWorld/CollisionRobot pair |
collision_detection::CollisionDetectorAllocatorAllValid | An allocator for AllValid collision detectors |
collision_detection::CollisionDetectorAllocatorFCL | An allocator for FCL collision detectors |
collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldType, CollisionRobotType, CollisionDetectorAllocatorType > | Template class to make it easy to create an allocator for a specific CollisionWorld/CollisionRobot pair |
collision_detection::CollisionGeometryData | |
collision_detection::CollisionPlugin | Plugin API for loading a custom collision detection robot/world |
collision_detection::CollisionRequest | Representation of a collision checking request |
collision_detection::CollisionResult | Representation of a collision checking result |
collision_detection::CollisionRobot | This class represents a collision model of the robot and can be used for self collision checks (to check if the robot is in collision with itself) or in collision checks with a different robot. Collision checks with the environment are performed using the CollisionWorld class |
collision_detection::CollisionRobotAllValid | |
collision_detection::CollisionRobotFCL | |
collision_detection::CollisionWorld | Perform collision checking with the environment. The collision world maintains a representation of the environment that the robot is operating in |
collision_detection::CollisionWorldAllValid | |
collision_detection::CollisionWorldFCL | |
distance_field::compareEigen_Vector3i | Struct for sorting type Eigen::Vector3i for use in sorted std containers. Sorts in z order, then y order, then x order |
kinematic_constraints::ConstraintEvaluationResult | Struct for containing the results of constraint evaluation |
constraint_samplers::ConstraintSampler | ConstraintSampler is an abstract base class that allows the sampling of a kinematic state for a particular group of a robot |
constraint_samplers::ConstraintSamplerAllocator | |
constraint_samplers::ConstraintSamplerManager | This class assists in the generation of a ConstraintSampler for a particular group from a moveit_msgs::Constraints |
moveit::ConstructException | This may be thrown during construction of objects if errors occur |
collision_detection::Contact | Definition of a contact point |
moveit_controller_manager::MoveItControllerManager::ControllerState | Each controller known to MoveIt has a state. This structure describes that controller's state |
collision_detection::CostSource | When collision costs are computed, this structure contains information about the partial cost incurred in a particular volume |
distance_field::DistanceField | DistanceField is an abstract base class for computing distances from sets of 3D obstacle points. The distance assigned to a freespace cell should be the distance to the closest obstacle cell. Cells that are obstacle cells should either be marked as zero distance, or may have a negative distance if a signed version of the distance field is being used and an obstacle point is internal to an obstacle volume |
dynamics_solver::DynamicsSolver | |
EIGEN_MAKE_ALIGNED_OPERATOR_NEW | ROS/KDL based interface for the inverse kinematics of the PR2 arm |
moveit::Exception | This may be thrown if unrecoverable errors occur |
moveit_controller_manager::ExecutionStatus | The reported execution status |
FclCollisionDetectionTester | |
collision_detection::FCLGeometry | |
collision_detection::FCLManager | |
collision_detection::FCLObject | |
collision_detection::FCLShapeCache | |
moveit::core::FixedJointModel | A fixed joint |
moveit::core::FloatingJointModel | A floating joint |
moveit::core::JointModelGroup::GroupMimicUpdate | |
collision_detection::IfSameType< T1, T2 > | |
collision_detection::IfSameType< T, T > | |
constraint_samplers::IKConstraintSampler | A class that allows the sampling of IK constraints |
constraint_samplers::IKSamplingPose | A structure for potentially holding a position constraint and an orientation constraint for use during Ik Sampling |
trajectory_processing::IterativeParabolicTimeParameterization | This class modifies the timestamps of a trajectory to respect velocity and acceleration constraints |
kinematic_constraints::JointConstraint | Class for handling single DOF joint constraints |
constraint_samplers::JointConstraintSampler | JointConstraintSampler is a class that allows the sampling of joints in a particular group of the robot, subject to a set of individual joint constraints |
constraint_samplers::JointConstraintSampler::JointInfo | An internal structure used for maintaining constraints on a particular joint |
moveit::core::JointModel | A joint from the robot. Models the transform that this joint applies in the kinematic chain. A joint consists of multiple variables. In the simplest case, when the joint is a single DOF, there is only one variable and its name is the same as the joint's name. For multi-DOF joints, each variable has a local name (e.g., x, y) but the full variable name as seen from the outside of this class is a concatenation of the "joint name"/"local
name" (e.g., a joint named 'base' with local variables 'x' and 'y' will store its full variable names as 'base/x' and 'base/y'). Local names are never used to reference variables directly |
moveit::core::JointModelGroup | |
kinematic_constraints::KinematicConstraint | Base class for representing a kinematic constraint |
kinematic_constraints::KinematicConstraintSet | A class that contains many different constraints, and can check RobotState *versus the full set. A set is satisfied if and only if all constraints are satisfied |
kinematics::KinematicsBase | Provides an interface for kinematics solvers |
kinematics_metrics::KinematicsMetrics | Compute different kinds of metrics for kinematics evaluation. Currently includes manipulability |
kinematics::KinematicsQueryOptions | A set of options for the kinematics solver |
kinematics::KinematicsResult | |
moveit::core::JointModelGroup::KinematicsSolver | |
moveit::core::LinkModel | A link from the robot. Contains the constant transform applied to the link and its geometry |
LoadPlanningModelsPr2 | |
planning_interface::MotionPlanDetailedResponse | |
planning_interface::MotionPlanResponse | |
moveit_controller_manager::MoveItControllerHandle | MoveIt sends commands to a controller via a handle that satisfies this interface |
moveit_controller_manager::MoveItControllerManager | MoveIt! does not enforce how controllers are implemented. To make your controllers usable by MoveIt, this interface needs to be implemented. The main purpose of this interface is to expose the set of known controllers and potentially to allow activating and deactivating them, if multiple controllers are available |
moveit_sensor_manager::MoveItSensorManager | |
collision_detection::World::Object | A representation of an object |
collision_detection::World::Observer | |
collision_detection::World::ObserverHandle | |
constraint_samplers::OrderSamplers | |
kinematic_constraints::OrientationConstraint | Class for constraints on the orientation of a link |
moveit::tools::Profiler::PerThread | Information to be maintained for each thread |
moveit::core::PlanarJointModel | A planar joint |
planning_interface::PlannerConfigurationSettings | Specify the settings for a particular planning algorithm, for a particular group. The Planner plugin uses these settings to configure the algorithm |
planning_interface::PlannerManager | Base class for a MoveIt planner |
planning_interface::PlanningContext | Representation of a particular planning context -- the planning scene and the request are known, solution is not yet computed |
planning_request_adapter::PlanningRequestAdapter | |
planning_request_adapter::PlanningRequestAdapterChain | Apply a sequence of adapters to a motion plan |
planning_scene::PlanningScene | This class maintains the representation of the environment as seen by a planning instance. The environment geometry, the robot geometry and state are maintained |
kinematic_constraints::PositionConstraint | Class for constraints on the XYZ position of a link |
pr2_arm_kinematics::PR2ArmIK | |
pr2_arm_kinematics::PR2ArmIKSolver | |
pr2_arm_kinematics::PR2ArmKinematicsPlugin | |
moveit::core::PrismaticJointModel | A prismatic joint |
moveit::tools::Profiler | |
distance_field::PropagationDistanceField | A DistanceField implementation that uses a vector propagation method. Distances propagate outward from occupied cells, or inwards from unoccupied cells if negative distances are to be computed, which is optional. Outward and inward propagation only occur to a desired maximum distance - cells that are more than this maximum distance from the nearest cell will have maximum distance measurements |
distance_field::PropDistanceFieldVoxel | Structure that holds voxel information for the DistanceField. Will be used in VoxelGrid |
moveit::core::RevoluteJointModel | A revolute joint |
moveit::core::RobotModel | Definition of a kinematic model. This class is not thread safe, however multiple instances can be created |
moveit::core::RobotState | Representation of a robot's state. This includes position, velocity, acceleration and effort |
robot_trajectory::RobotTrajectory | Maintain a sequence of waypoints and the time durations between these waypoints |
planning_scene::SceneTransforms | |
moveit::tools::Profiler::ScopedBlock | This instance will call Profiler::begin() when constructed and Profiler::end() when it goes out of scope |
moveit::tools::Profiler::ScopedStart | This instance will call Profiler::start() when constructed and Profiler::stop() when it goes out of scope. If the profiler was already started, this block's constructor and destructor take no action |
moveit_sensor_manager::SensorInfo | Define the frame of reference and the frustum of a sensor (usually this is a visual sensor) |
TestAction | |
moveit::tools::Profiler::TimeInfo | Information about time spent in a section of the code |
moveit::core::Transforms | Provides an implementation of a snapshot of a transform tree that can be easily queried for transforming different quantities. Transforms are maintained as a list of transforms to a particular frame. All stored transforms are considered fixed |
constraint_samplers::UnionConstraintSampler | This class exists as a union of constraint samplers. It contains a vector of constraint samplers, and will sample from each of them |
moveit::core::VariableBounds | |
kinematic_constraints::VisibilityConstraint | Class for constraints on the visibility relationship between a sensor and a target |
distance_field::VoxelGrid< T > | VoxelGrid holds a dense 3D, axis-aligned set of data at a given resolution, where the data is supplied as a template parameter |
collision_detection::World | Maintain a representation of the environment |
collision_detection::WorldDiff | Maintain a diff list of changes that have happened to a World |