Each controller known to MoveIt has a state. This structure describes that controller's state. More...
#include <controller_manager.h>
Public Member Functions | |
ControllerState () | |
Public Attributes | |
bool | active_ |
A controller can be active or inactive. This means that MoveIt could activate the controller when needed, and de-activate controllers that overlap (control the same set of joints) | |
bool | default_ |
It is often the case that multiple controllers could be used to execute a motion. Marking a controller as default makes MoveIt prefer this controller when multiple options are available. |
Each controller known to MoveIt has a state. This structure describes that controller's state.
Definition at line 159 of file controller_manager.h.
Definition at line 161 of file controller_manager.h.
A controller can be active or inactive. This means that MoveIt could activate the controller when needed, and de-activate controllers that overlap (control the same set of joints)
Definition at line 167 of file controller_manager.h.
It is often the case that multiple controllers could be used to execute a motion. Marking a controller as default makes MoveIt prefer this controller when multiple options are available.
Definition at line 172 of file controller_manager.h.