industrial_collision_detection_plugin.h
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00001 
00026 #ifndef INDUSTRIAL_COLLISION_DETECTION_PLUGIN_H_
00027 #define INDUSTRIAL_COLLISION_DETECTION_PLUGIN_H_
00028 #include <moveit/collision_detection/collision_plugin.h>
00029 #include <moveit/collision_detection/collision_detector_allocator.h>
00030 #include <industrial_collision_detection/collision_detection/collision_robot_industrial.h>
00031 #include <industrial_collision_detection/collision_detection/collision_world_industrial.h>
00032 
00033 
00034 namespace collision_detection
00035 {
00037   class CollisionDetectorAllocatorIndustrial :
00038       public collision_detection::CollisionDetectorAllocatorTemplate< CollisionWorldIndustrial,
00039       CollisionRobotIndustrial, CollisionDetectorAllocatorIndustrial >
00040   {
00041   public:
00042     static const std::string NAME_; // defined in collision_world_industrial.cpp
00043   };
00044 
00048   class IndustrialFCLPluginLoader : public CollisionPlugin
00049   {
00050   public:
00051     virtual bool initialize(const planning_scene::PlanningScenePtr& scene, bool exclusive) const;
00052   };
00053 }
00054 #endif // INDUSTRIAL_COLLISION_DETECTION_PLUGIN_H_


industrial_collision_detection
Author(s): Levi Armstrong
autogenerated on Sat Jun 8 2019 19:23:38