Class OcTreeDrawer

Inheritance Relationships

Base Type

Derived Type

Class Documentation

class OcTreeDrawer : public octomap::SceneObject

Subclassed by octomap::ColorOcTreeDrawer

Public Functions

OcTreeDrawer()
virtual ~OcTreeDrawer()
virtual void clear()

Clears the object’s representation (will be called when it gets invalid)

virtual void draw() const

Actual draw function which will be called to visualize the object

inline void setOcTree(const AbstractOcTree &octree)

sets a new OcTree that should be drawn by this drawer

virtual void setOcTree(const AbstractOcTree &octree, const octomap::pose6d &origin, int map_id_)

sets a new OcTree that should be drawn by this drawer origin specifies a global transformation that should be applied

void setOcTreeSelection(const std::list<octomap::OcTreeVolume> &selectedPoints)

sets a new selection of the current OcTree to be drawn

void clearOcTreeSelection()

clear the visualization of the OcTree selection

void setAlphaOccupied(double alpha)

sets alpha level for occupied cells

inline void setAlternativeDrawing(bool flag)
void enableOcTree(bool enabled = true)
inline void enableOcTreeCells(bool enabled = true)
inline void enableFreespace(bool enabled = true)
inline void enableSelection(bool enabled = true)
inline void setMax_tree_depth(unsigned int max_tree_depth)
void setOrigin(octomap::pose6d t)
inline void enableAxes(bool enabled = true)

Protected Functions

void clearOcTreeStructure()
void drawOctreeGrid() const
void drawOccupiedVoxels() const
void drawFreeVoxels() const
void drawSelection() const
void drawCubes(GLfloat **cubeArray, unsigned int cubeArraySize, GLfloat *cubeColorArray = NULL) const
void drawAxes() const
void generateCubes(const std::list<octomap::OcTreeVolume> &voxels, GLfloat ***glArray, unsigned int &glArraySize, octomath::Pose6D &origin, GLfloat **glColorArray = NULL)

Initializes the OpenGL visualization for a list of OcTreeVolumes The array is cleared first, if needed rotates cubes to correct reference frame

void clearCubes(GLfloat ***glArray, unsigned int &glArraySize, GLfloat **glColorArray = NULL)

clear OpenGL visualization

void initGLArrays(const unsigned int &num_cubes, unsigned int &glArraySize, GLfloat ***glArray, GLfloat **glColorArray)

setup OpenGL arrays

void initCubeTemplate(const octomath::Pose6D &origin, std::vector<octomath::Vector3> &cube_template)

setup cube template

unsigned int generateCube(const octomap::OcTreeVolume &v, const std::vector<octomath::Vector3> &cube_template, const unsigned int &current_array_idx, GLfloat ***glArray)

add one cube to arrays

unsigned int setCubeColorHeightmap(const octomap::OcTreeVolume &v, const unsigned int &current_array_idx, GLfloat **glColorArray)
unsigned int setCubeColorRGBA(const unsigned char &r, const unsigned char &g, const unsigned char &b, const unsigned char &a, const unsigned int &current_array_idx, GLfloat **glColorArray)
void initOctreeGridVis()

Protected Attributes

GLfloat **m_occupiedThresArray

OpenGL representation of Octree cells (cubes)

unsigned int m_occupiedThresSize
GLfloat **m_freeThresArray
unsigned int m_freeThresSize
GLfloat **m_occupiedArray
unsigned int m_occupiedSize
GLfloat **m_freeArray
unsigned int m_freeSize
GLfloat **m_selectionArray
unsigned int m_selectionSize
GLfloat *m_occupiedThresColorArray

Color array for occupied cells (height)

GLfloat *m_occupiedColorArray
GLfloat *octree_grid_vertex_array

OpenGL representation of Octree (grid structure)

unsigned int octree_grid_vertex_size
std::list<octomap::OcTreeVolume> m_grid_voxels
bool m_drawOccupied
bool m_drawOcTreeGrid
bool m_drawFree
bool m_drawSelection
bool m_octree_grid_vis_initialized
bool m_displayAxes
bool m_alternativeDrawing
mutable bool m_update
unsigned int m_max_tree_depth
double m_alphaOccupied
octomap::pose6d origin
octomap::pose6d initial_origin
int map_id