graspable_object_handler.h
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00001 /*
00002  * Copyright (c) 2009, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #ifndef INTERACTIVE_MANIPULATION_GRASPABLE_OBJECT_HANDLER
00031 #define INTERACTIVE_MANIPULATION_GRASPABLE_OBJECT_HANDLER
00032 
00033 #include "pr2_object_manipulation_msgs/IMGUIAction.h"
00034 
00035 #include <ros/ros.h>
00036 #include <actionlib/client/simple_action_client.h>
00037 
00038 #include <interactive_markers/interactive_marker_server.h>
00039 #include <interactive_markers/menu_handler.h>
00040 
00041 #include <manipulation_msgs/GraspableObjectList.h>
00042 
00043 #include <tabletop_collision_map_processing/collision_map_interface.h>
00044 
00045 namespace pr2_interactive_manipulation
00046 {
00047 
00048 class InteractiveMarkerNode;
00049 
00050 class GraspableObjectHandler
00051 {
00052 public:
00053 
00054   GraspableObjectHandler( std::string name,
00055       InteractiveMarkerNode *node,
00056       const manipulation_msgs::GraspableObject &object,
00057       const shape_msgs::Mesh &mesh,
00058       interactive_markers::InteractiveMarkerServer &marker_server,
00059       pr2_object_manipulation_msgs::IMGUIOptions &options,
00060       tabletop_collision_map_processing::CollisionMapInterface *col);
00061 
00062   ~GraspableObjectHandler();
00063 
00064   manipulation_msgs::GraspableObject getGraspableObject() {return object_;}
00065 
00066   std::string getCollisionName() {return collision_object_name_;}
00067 
00068   void callPickup( int arm_selection );
00069 
00070 private:
00071 
00072   typedef interactive_markers::MenuHandler MenuHandler;
00073 
00074   void makeMenu();
00075   void updateMenu();
00076 
00077   void pickup( const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback );
00078 
00079   void addCollisionObject( const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback );
00080 
00081   void makeMarker();
00082 
00083   void switchFlag( bool *value, const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback );
00084 
00085   interactive_markers::InteractiveMarkerServer &marker_server_;
00086   actionlib::SimpleActionClient<pr2_object_manipulation_msgs::IMGUIAction> im_gui_action_client_;
00087 
00088   pr2_object_manipulation_msgs::IMGUIOptions &options_;
00089 
00090   manipulation_msgs::GraspableObject object_;
00091   const shape_msgs::Mesh mesh_;
00092 
00093   bool use_rec_result_;
00094 
00095   bool picking_;
00096 
00097   tabletop_collision_map_processing::CollisionMapInterface *collision_map_interface_;
00098 
00099   interactive_markers::MenuHandler menu_handler_;
00100 
00101   MenuHandler::EntryHandle left_pickup_h_;
00102   MenuHandler::EntryHandle right_pickup_h_;
00103   MenuHandler::EntryHandle add_collision_object_h_;
00104   MenuHandler::EntryHandle use_rec_result_h_;
00105 
00106   std::string name_;
00107 
00108   std::string collision_object_name_;
00109 
00110   InteractiveMarkerNode* interactive_marker_node_;
00111 };
00112 
00113 }
00114 
00115 #endif


pr2_interactive_manipulation
Author(s): Matei Ciocarlie, Kaijen Hsiao, Adam Leeper
autogenerated on Mon Oct 6 2014 12:55:34