#include "geometric_shapes/shapes.h"
#include "geometric_shapes/bodies.h"
#include <tf/LinearMath/Transform.h>
#include <vector>
Go to the source code of this file.
Namespaces | |
namespace | bodies |
Functions | |
void | bodies::maskPosesInsideBodyVectors (const std::vector< tf::Transform > &poses, const std::vector< bodies::BodyVector * > &bvs, std::vector< bool > &mask, bool use_padded) |