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00001 // Copyright (C) 2009 Ruben Smits <ruben dot smits at mech dot kuleuven dot be> 00002 00003 // Version: 1.0 00004 // Author: Ruben Smits <ruben dot smits at mech dot kuleuven dot be> 00005 // Maintainer: Ruben Smits <ruben dot smits at mech dot kuleuven dot be> 00006 // URL: http://www.orocos.org/kdl 00007 00008 // This library is free software; you can redistribute it and/or 00009 // modify it under the terms of the GNU Lesser General Public 00010 // License as published by the Free Software Foundation; either 00011 // version 2.1 of the License, or (at your option) any later version. 00012 00013 // This library is distributed in the hope that it will be useful, 00014 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00016 // Lesser General Public License for more details. 00017 00018 // You should have received a copy of the GNU Lesser General Public 00019 // License along with this library; if not, write to the Free Software 00020 // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00021 00022 #ifndef KDL_RIGIDBODYINERTIA_HPP 00023 #define KDL_RIGIDBODYINERTIA_HPP 00024 00025 #include "frames.hpp" 00026 00027 #include "rotationalinertia.hpp" 00028 00029 namespace KDL { 00030 00037 class RigidBodyInertia{ 00038 public: 00039 00044 explicit RigidBodyInertia(double m=0, const Vector& oc=Vector::Zero(), const RotationalInertia& Ic=RotationalInertia::Zero()); 00045 00049 static inline RigidBodyInertia Zero(){ 00050 return RigidBodyInertia(0.0,Vector::Zero(),RotationalInertia::Zero()); 00051 }; 00052 00053 00054 ~RigidBodyInertia(){}; 00055 00059 friend RigidBodyInertia operator*(double a,const RigidBodyInertia& I); 00065 friend RigidBodyInertia operator+(const RigidBodyInertia& Ia,const RigidBodyInertia& Ib); 00066 00071 friend Wrench operator*(const RigidBodyInertia& I,const Twist& t); 00072 00076 friend RigidBodyInertia operator*(const Frame& T,const RigidBodyInertia& I); 00081 friend RigidBodyInertia operator*(const Rotation& R,const RigidBodyInertia& I); 00082 00087 RigidBodyInertia RefPoint(const Vector& p); 00088 00092 double getMass() const{ 00093 return m; 00094 }; 00095 00099 Vector getCOG() const{ 00100 if(m==0) return Vector::Zero(); 00101 else return h/m; 00102 }; 00103 00107 RotationalInertia getRotationalInertia() const{ 00108 return I; 00109 }; 00110 00111 private: 00112 RigidBodyInertia(double m,const Vector& h,const RotationalInertia& I,bool mhi); 00113 double m; 00114 RotationalInertia I; 00115 Vector h; 00116 00117 friend class ArticulatedBodyInertia; 00118 00119 }; 00120 }//namespace 00121 00122 00123 #endif