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KDL::Rotation Class Reference

represents rotations in 3 dimensional space. More...

#include <frames.hpp>

List of all members.

Public Member Functions

void DoRotX (double angle)
void DoRotY (double angle)
void DoRotZ (double angle)
void GetEulerZYX (double &Alfa, double &Beta, double &Gamma) const
void GetEulerZYZ (double &alpha, double &beta, double &gamma) const
void GetQuaternion (double &x, double &y, double &z, double &w) const
Vector GetRot () const
double GetRotAngle (Vector &axis, double eps=epsilon) const
void GetRPY (double &roll, double &pitch, double &yaw) const
Twist Inverse (const Twist &arg) const
 The same as R.Inverse()*arg but more efficient.
Wrench Inverse (const Wrench &arg) const
 The same as R.Inverse()*arg but more efficient.
Vector Inverse (const Vector &v) const
 The same as R.Inverse()*v but more efficient.
Rotation Inverse () const
 Gives back the inverse rotation matrix of *this.
double operator() (int i, int j) const
 Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set.
double & operator() (int i, int j)
 Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set.
Wrench operator* (const Wrench &arg) const
Twist operator* (const Twist &arg) const
Vector operator* (const Vector &v) const
Rotationoperator= (const Rotation &arg)
 Rotation (const Vector &x, const Vector &y, const Vector &z)
 Rotation (double Xx, double Yx, double Zx, double Xy, double Yy, double Zy, double Xz, double Yz, double Zz)
 Rotation ()
void SetInverse ()
 Sets the value of *this to its inverse.
void UnitX (const Vector &X)
 Access to the underlying unitvectors of the rotation matrix.
Vector UnitX () const
 Access to the underlying unitvectors of the rotation matrix.
void UnitY (const Vector &X)
 Access to the underlying unitvectors of the rotation matrix.
Vector UnitY () const
 Access to the underlying unitvectors of the rotation matrix.
void UnitZ (const Vector &X)
 Access to the underlying unitvectors of the rotation matrix.
Vector UnitZ () const
 Access to the underlying unitvectors of the rotation matrix.

Static Public Member Functions

static Rotation EulerZYX (double Alfa, double Beta, double Gamma)
static Rotation EulerZYZ (double Alfa, double Beta, double Gamma)
static Rotation Identity ()
 Gives back an identity rotaton matrix.
static Rotation Quaternion (double x, double y, double z, double w)
static Rotation Rot (const Vector &rotvec, double angle)
static Rotation Rot2 (const Vector &rotvec, double angle)
 Along an arbitrary axes. rotvec should be normalized.
static Rotation RotX (double angle)
 The Rot... static functions give the value of the appropriate rotation matrix back.
static Rotation RotY (double angle)
 The Rot... static functions give the value of the appropriate rotation matrix back.
static Rotation RotZ (double angle)
 The Rot... static functions give the value of the appropriate rotation matrix back.
static Rotation RPY (double roll, double pitch, double yaw)

Public Attributes

double data [9]

Friends

bool Equal (const Rotation &a, const Rotation &b, double eps)
class Frame
bool operator!= (const Rotation &a, const Rotation &b)
 The literal inequality operator!=().
Rotation operator* (const Rotation &lhs, const Rotation &rhs)
bool operator== (const Rotation &a, const Rotation &b)
 The literal equality operator==(), also identical.

Detailed Description

represents rotations in 3 dimensional space.

This class represents a rotation matrix with the following conventions :

     Suppose V2 = R*V,                                    (1)
     V is expressed in frame B
     V2 is expressed in frame A
     This matrix R consists of 3 collumns [ X,Y,Z ],
     X,Y, and Z contain the axes of frame B, expressed in frame A
     Because of linearity expr(1) is valid.
 

This class only represents rotational_interpolation, not translation Two interpretations are possible for rotation angles. if you rotate with angle around X frame A to have frame B, then the result of SetRotX is equal to frame B expressed wrt A. In code:

      Rotation R;
      F_A_B = R.SetRotX(angle);
 

Secondly, if you take the following code :

      Vector p,p2; Rotation R;
      R.SetRotX(angle);
      p2 = R*p;
 

then the frame p2 is rotated around X axis with (-angle). Analogue reasonings can be applyd to SetRotY,SetRotZ,SetRot

type
Concrete implementation

Definition at line 292 of file frames.hpp.


Constructor & Destructor Documentation

KDL::Rotation::Rotation (  )  [inline]

Definition at line 297 of file frames.hpp.

KDL::Rotation::Rotation ( double  Xx,
double  Yx,
double  Zx,
double  Xy,
double  Yy,
double  Zy,
double  Xz,
double  Yz,
double  Zz 
) [inline]

Definition at line 499 of file frames.cpp.

KDL::Rotation::Rotation ( const Vector x,
const Vector y,
const Vector z 
) [inline]

Definition at line 509 of file frames.cpp.


Member Function Documentation

void KDL::Rotation::DoRotX ( double  angle  )  [inline]

The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently

Definition at line 552 of file frames.cpp.

void KDL::Rotation::DoRotY ( double  angle  )  [inline]

The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently

Definition at line 568 of file frames.cpp.

void KDL::Rotation::DoRotZ ( double  angle  )  [inline]

The DoRot... functions apply a rotation R to *this,such that *this = *this * Rot.. DoRot... functions are only defined when they can be executed more efficiently

Definition at line 584 of file frames.cpp.

static Rotation KDL::Rotation::EulerZYX ( double  Alfa,
double  Beta,
double  Gamma 
) [inline, static]

EulerZYX constructs a Rotation from the Euler ZYX parameters:

  • First rotate around Z with alfa,
  • then around the new Y with beta,
  • then around new X with gamma.

Closely related to RPY-convention.

Invariants:

  • EulerZYX(alpha,beta,gamma) == EulerZYX(alpha +/- PI, PI-beta, gamma +/- PI)
  • (angle + 2*k*PI)

Definition at line 460 of file frames.hpp.

Rotation KDL::Rotation::EulerZYZ ( double  Alfa,
double  Beta,
double  Gamma 
) [static]

Gives back a rotation matrix specified with EulerZYZ convention :

  • First rotate around Z with alfa,
  • then around the new Y with beta,
    • then around new Z with gamma. Invariants:

EulerZYX(alpha,beta,gamma) == EulerZYX(alpha +/- PHI, -beta, gamma +/- PI)

  • (angle + 2*k*PI)

Definition at line 255 of file frames.cpp.

void KDL::Rotation::GetEulerZYX ( double &  Alfa,
double &  Beta,
double &  Gamma 
) const [inline]

GetEulerZYX gets the euler ZYX parameters of a rotation : First rotate around Z with alfa, then around the new Y with beta, then around new X with gamma.

Range of the results of GetEulerZYX :

  • -PI <= alfa <= PI
  • -PI <= gamma <= PI
  • -PI/2 <= beta <= PI/2

if beta == PI/2 or beta == -PI/2, multiple solutions for gamma and alpha exist. The solution where gamma==0 is chosen.

Invariants:

  • EulerZYX(alpha,beta,gamma) == EulerZYX(alpha +/- PI, PI-beta, gamma +/- PI)
  • and also (angle + 2*k*PI)

Closely related to RPY-convention.

Definition at line 484 of file frames.hpp.

void KDL::Rotation::GetEulerZYZ ( double &  alpha,
double &  beta,
double &  gamma 
) const

Gives back the EulerZYZ convention description of the rotation matrix : First rotate around Z with alpha, then around the new Y with beta, then around new Z with gamma.

Variables are bound by:

  • (-PI < alpha <= PI),
  • (0 <= beta <= PI),
  • (-PI < gamma <= PI)

if beta==0 or beta==PI, then alpha and gamma are not unique, in this case gamma is chosen to be zero. Invariants:

  • EulerZYX(alpha,beta,gamma) == EulerZYX(alpha +/- PI, -beta, gamma +/- PI)
  • angle + 2*k*PI

Definition at line 268 of file frames.cpp.

void KDL::Rotation::GetQuaternion ( double &  x,
double &  y,
double &  z,
double &  w 
) const

Get the quaternion of this matrix

Postcondition:
the norm of (x,y,z,w) is 1

Definition at line 198 of file frames.cpp.

Vector KDL::Rotation::GetRot (  )  const

Returns a vector with the direction of the equiv. axis and its norm is angle

Definition at line 329 of file frames.cpp.

double KDL::Rotation::GetRotAngle ( Vector axis,
double  eps = epsilon 
) const

Returns the rotation angle around the equiv. axis

Parameters:
axis the rotation axis is returned in this variable
eps : in the case of angle == 0 : rot axis is undefined and choosen to be +/- Z-axis in the case of angle == PI : 2 solutions, positive Z-component of the axis is choosen.
Returns:
returns the rotation angle (between [0..PI] )

Returns the rotation angle around the equiv. axis

Parameters:
axis the rotation axis is returned in this variable
eps : in the case of angle == 0 : rot axis is undefined and choosen to be the Z-axis in the case of angle == PI : 2 solutions, positive Z-component of the axis is choosen.
Returns:
returns the rotation angle (between [0..PI] ) /todo : Check corresponding routines in rframes and rrframes

Definition at line 351 of file frames.cpp.

void KDL::Rotation::GetRPY ( double &  roll,
double &  pitch,
double &  yaw 
) const

Gives back a vector in RPY coordinates, variables are bound by

  • -PI <= roll <= PI
  • -PI <= Yaw <= PI
  • -PI/2 <= PITCH <= PI/2

convention :

  • first rotate around X with roll,
  • then around the old Y with pitch,
  • then around old Z with yaw

if pitch == PI/2 or pitch == -PI/2, multiple solutions for gamma and alpha exist. The solution where roll==0 is chosen.

Invariants:

  • RPY(roll,pitch,yaw) == RPY( roll +/- PI, PI-pitch, yaw +/- PI )
  • angles + 2*k*PI

Definition at line 242 of file frames.cpp.

Rotation KDL::Rotation::Identity (  )  [inline, static]

Gives back an identity rotaton matrix.

Definition at line 548 of file frames.cpp.

Twist KDL::Rotation::Inverse ( const Twist arg  )  const [inline]

The same as R.Inverse()*arg but more efficient.

Definition at line 181 of file frames.cpp.

Wrench KDL::Rotation::Inverse ( const Wrench arg  )  const [inline]

The same as R.Inverse()*arg but more efficient.

Definition at line 176 of file frames.cpp.

Vector KDL::Rotation::Inverse ( const Vector v  )  const [inline]

The same as R.Inverse()*v but more efficient.

Definition at line 640 of file frames.cpp.

Rotation KDL::Rotation::Inverse (  )  const [inline]

Gives back the inverse rotation matrix of *this.

Definition at line 633 of file frames.cpp.

double KDL::Rotation::operator() ( int  i,
int  j 
) const [inline]

Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set.

Definition at line 494 of file frames.cpp.

double & KDL::Rotation::operator() ( int  i,
int  j 
) [inline]

Access to elements 0..2,0..2, bounds are checked when NDEBUG is not set.

Definition at line 489 of file frames.cpp.

Wrench KDL::Rotation::operator* ( const Wrench arg  )  const [inline]

Transformation of the base to which the wrench is expressed. Complexity : 18M+12A

See also:
Frame*Wrench for a transformation that also transforms the force reference point.

Definition at line 540 of file frames.cpp.

Twist KDL::Rotation::operator* ( const Twist arg  )  const [inline]

Transformation of the base to which the twist is expressed. Complexity : 18M+12A

See also:
Frame*Twist for a transformation that also transforms the velocity reference point.

Definition at line 531 of file frames.cpp.

Vector KDL::Rotation::operator* ( const Vector v  )  const [inline]

Defines a multiplication R*V between a Rotation R and a Vector V. Complexity : 9M+6A

Definition at line 522 of file frames.cpp.

Rotation & KDL::Rotation::operator= ( const Rotation arg  )  [inline]

Definition at line 516 of file frames.cpp.

Rotation KDL::Rotation::Quaternion ( double  x,
double  y,
double  z,
double  w 
) [static]

Sets the value of this object to a rotation specified with Quaternion convention the norm of (x,y,z,w) should be equal to 1

Definition at line 184 of file frames.cpp.

Rotation KDL::Rotation::Rot ( const Vector rotvec,
double  angle 
) [static]

Along an arbitrary axes. It is not necessary to normalize rotvec. returns identity rotation matrix in the case that the norm of rotvec is to small to be used.

Definition at line 286 of file frames.cpp.

Rotation KDL::Rotation::Rot2 ( const Vector rotvec,
double  angle 
) [static]

Along an arbitrary axes. rotvec should be normalized.

Definition at line 296 of file frames.cpp.

Rotation KDL::Rotation::RotX ( double  angle  )  [inline, static]

The Rot... static functions give the value of the appropriate rotation matrix back.

Definition at line 601 of file frames.cpp.

Rotation KDL::Rotation::RotY ( double  angle  )  [inline, static]

The Rot... static functions give the value of the appropriate rotation matrix back.

Definition at line 606 of file frames.cpp.

Rotation KDL::Rotation::RotZ ( double  angle  )  [inline, static]

The Rot... static functions give the value of the appropriate rotation matrix back.

Definition at line 611 of file frames.cpp.

Rotation KDL::Rotation::RPY ( double  roll,
double  pitch,
double  yaw 
) [static]

Sets the value of this object to a rotation specified with RPY convention: first rotate around X with roll, then around the old Y with pitch, then around old Z with yaw

Invariants:

  • RPY(roll,pitch,yaw) == RPY( roll +/- PI, PI-pitch, yaw +/- PI )
  • angles + 2*k*PI

Definition at line 230 of file frames.cpp.

void KDL::Rotation::SetInverse (  )  [inline]

Sets the value of *this to its inverse.

Definition at line 649 of file frames.cpp.

void KDL::Rotation::UnitX ( const Vector X  )  [inline]

Access to the underlying unitvectors of the rotation matrix.

Definition at line 506 of file frames.hpp.

Vector KDL::Rotation::UnitX (  )  const [inline]

Access to the underlying unitvectors of the rotation matrix.

Definition at line 501 of file frames.hpp.

void KDL::Rotation::UnitY ( const Vector X  )  [inline]

Access to the underlying unitvectors of the rotation matrix.

Definition at line 518 of file frames.hpp.

Vector KDL::Rotation::UnitY (  )  const [inline]

Access to the underlying unitvectors of the rotation matrix.

Definition at line 513 of file frames.hpp.

void KDL::Rotation::UnitZ ( const Vector X  )  [inline]

Access to the underlying unitvectors of the rotation matrix.

Definition at line 530 of file frames.hpp.

Vector KDL::Rotation::UnitZ (  )  const [inline]

Access to the underlying unitvectors of the rotation matrix.

Definition at line 525 of file frames.hpp.


Friends And Related Function Documentation

bool Equal ( const Rotation a,
const Rotation b,
double  eps 
) [friend]

do not use operator == because the definition of Equal(.,.) is slightly different. It compares whether the 2 arguments are equal in an eps-interval

friend class Frame [friend]

Definition at line 545 of file frames.hpp.

bool operator!= ( const Rotation a,
const Rotation b 
) [friend]

The literal inequality operator!=().

Definition at line 1321 of file frames.cpp.

Rotation operator* ( const Rotation lhs,
const Rotation rhs 
) [friend]

Definition at line 167 of file frames.cpp.

bool operator== ( const Rotation a,
const Rotation b 
) [friend]

The literal equality operator==(), also identical.


Member Data Documentation

Definition at line 295 of file frames.hpp.


The documentation for this class was generated from the following files:
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orocos_kdl
Author(s): Ruben Smits, Erwin Aertbelien, Orocos Developers
autogenerated on Fri Mar 1 16:20:17 2013