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data | KDL::Rotation | |
DoRotX(double angle) | KDL::Rotation | [inline] |
DoRotY(double angle) | KDL::Rotation | [inline] |
DoRotZ(double angle) | KDL::Rotation | [inline] |
Equal(const Rotation &a, const Rotation &b, double eps) | KDL::Rotation | [friend] |
EulerZYX(double Alfa, double Beta, double Gamma) | KDL::Rotation | [inline, static] |
EulerZYZ(double Alfa, double Beta, double Gamma) | KDL::Rotation | [static] |
Frame class | KDL::Rotation | [friend] |
GetEulerZYX(double &Alfa, double &Beta, double &Gamma) const | KDL::Rotation | [inline] |
GetEulerZYZ(double &alpha, double &beta, double &gamma) const | KDL::Rotation | |
GetQuaternion(double &x, double &y, double &z, double &w) const | KDL::Rotation | |
GetRot() const | KDL::Rotation | |
GetRotAngle(Vector &axis, double eps=epsilon) const | KDL::Rotation | |
GetRPY(double &roll, double &pitch, double &yaw) const | KDL::Rotation | |
Identity() | KDL::Rotation | [inline, static] |
Inverse() const | KDL::Rotation | [inline] |
Inverse(const Vector &v) const | KDL::Rotation | [inline] |
Inverse(const Wrench &arg) const | KDL::Rotation | [inline] |
Inverse(const Twist &arg) const | KDL::Rotation | [inline] |
operator!=(const Rotation &a, const Rotation &b) | KDL::Rotation | [friend] |
operator()(int i, int j) | KDL::Rotation | [inline] |
operator()(int i, int j) const | KDL::Rotation | [inline] |
operator*(const Vector &v) const | KDL::Rotation | [inline] |
operator*(const Rotation &lhs, const Rotation &rhs) | KDL::Rotation | [friend] |
operator*(const Twist &arg) const | KDL::Rotation | [inline] |
operator*(const Wrench &arg) const | KDL::Rotation | [inline] |
operator=(const Rotation &arg) | KDL::Rotation | [inline] |
operator==(const Rotation &a, const Rotation &b) | KDL::Rotation | [friend] |
Quaternion(double x, double y, double z, double w) | KDL::Rotation | [static] |
Rot(const Vector &rotvec, double angle) | KDL::Rotation | [static] |
Rot2(const Vector &rotvec, double angle) | KDL::Rotation | [static] |
Rotation() | KDL::Rotation | [inline] |
Rotation(double Xx, double Yx, double Zx, double Xy, double Yy, double Zy, double Xz, double Yz, double Zz) | KDL::Rotation | [inline] |
Rotation(const Vector &x, const Vector &y, const Vector &z) | KDL::Rotation | [inline] |
RotX(double angle) | KDL::Rotation | [inline, static] |
RotY(double angle) | KDL::Rotation | [inline, static] |
RotZ(double angle) | KDL::Rotation | [inline, static] |
RPY(double roll, double pitch, double yaw) | KDL::Rotation | [static] |
SetInverse() | KDL::Rotation | [inline] |
UnitX() const | KDL::Rotation | [inline] |
UnitX(const Vector &X) | KDL::Rotation | [inline] |
UnitY() const | KDL::Rotation | [inline] |
UnitY(const Vector &X) | KDL::Rotation | [inline] |
UnitZ() const | KDL::Rotation | [inline] |
UnitZ(const Vector &X) | KDL::Rotation | [inline] |