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Node for L"program", i.e. a block node with some special behaviour later on. More...
#include <tree.h>

Public Member Functions | |
| virtual void | emit (PreLinkBytecode &bytecodes) const |
| Generate bytecode. | |
| ProgramNode (const SourcePos &sourcePos) | |
| Constructor. | |
| virtual ProgramNode * | shallowCopy () |
| Return a shallow copy of the object (children point to the same objects). | |
| virtual std::wstring | toNodeName () const |
| Return a string representation of the name of this node. | |
| virtual std::wstring | toWString () const |
| Return a string representation of this node. | |
Node for L"program", i.e. a block node with some special behaviour later on.
Definition at line 116 of file tree.h.
| Aseba::ProgramNode::ProgramNode | ( | const SourcePos & | sourcePos | ) | [inline] |
| virtual ProgramNode* Aseba::ProgramNode::shallowCopy | ( | ) | [inline, virtual] |
Return a shallow copy of the object (children point to the same objects).
Reimplemented from Aseba::BlockNode.
| virtual std::wstring Aseba::ProgramNode::toNodeName | ( | ) | const [inline, virtual] |
Return a string representation of the name of this node.
Reimplemented from Aseba::BlockNode.
| virtual std::wstring Aseba::ProgramNode::toWString | ( | ) | const [inline, virtual] |
Return a string representation of this node.
Reimplemented from Aseba::BlockNode.