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tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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An exception class to notify that one of the arguments is invalid. More...
#include <exceptions.hpp>


Public Member Functions | |
| InvalidArgumentException (const std::string errorDescription) | |
Public Member Functions inherited from tf2::TransformException | |
| TransformException (const std::string errorDescription) | |
An exception class to notify that one of the arguments is invalid.
usually it's an uninitalized Quaternion (0,0,0,0)
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inlineexplicit |