tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Public Member Functions | List of all members
tf2::InvalidArgumentException Class Reference

An exception class to notify that one of the arguments is invalid. More...

#include <exceptions.hpp>

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Public Member Functions

 InvalidArgumentException (const std::string errorDescription)
 
- Public Member Functions inherited from tf2::TransformException
 TransformException (const std::string errorDescription)
 

Detailed Description

An exception class to notify that one of the arguments is invalid.

usually it's an uninitalized Quaternion (0,0,0,0)

Constructor & Destructor Documentation

◆ InvalidArgumentException()

tf2::InvalidArgumentException::InvalidArgumentException ( const std::string  errorDescription)
inlineexplicit

The documentation for this class was generated from the following file: