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tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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A base class for all tf2 exceptions This inherits from ros::exception which inherits from std::runtime_exception. More...
#include <exceptions.hpp>


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| TransformException (const std::string errorDescription) | |
A base class for all tf2 exceptions This inherits from ros::exception which inherits from std::runtime_exception.
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inlineexplicit |