Class NaiveCollisionManager
Defined in File broadphase_bruteforce.h
Inheritance Relationships
Base Type
public hpp::fcl::BroadPhaseCollisionManager
(Class BroadPhaseCollisionManager)
Class Documentation
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class NaiveCollisionManager : public hpp::fcl::BroadPhaseCollisionManager
Brute force N-body collision manager.
Public Types
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typedef BroadPhaseCollisionManager Base
Public Functions
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NaiveCollisionManager()
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virtual void registerObjects(const std::vector<CollisionObject*> &other_objs)
add objects to the manager
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virtual void registerObject(CollisionObject *obj)
add one object to the manager
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virtual void unregisterObject(CollisionObject *obj)
remove one object from the manager
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virtual void setup()
initialize the manager, related with the specific type of manager
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virtual void update()
update the condition of manager
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virtual void clear()
clear the manager
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virtual void getObjects(std::vector<CollisionObject*> &objs) const
return the objects managed by the manager
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virtual void collide(CollisionObject *obj, CollisionCallBackBase *callback) const
perform collision test between one object and all the objects belonging to the manager
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virtual void distance(CollisionObject *obj, DistanceCallBackBase *callback) const
perform distance computation between one object and all the objects belonging to the manager
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virtual void collide(CollisionCallBackBase *callback) const
perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
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virtual void distance(DistanceCallBackBase *callback) const
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
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virtual void collide(BroadPhaseCollisionManager *other_manager, CollisionCallBackBase *callback) const
perform collision test with objects belonging to another manager
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virtual void distance(BroadPhaseCollisionManager *other_manager, DistanceCallBackBase *callback) const
perform distance test with objects belonging to another manager
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virtual bool empty() const
whether the manager is empty
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virtual size_t size() const
the number of objects managed by the manager
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void getObjects(std::vector<CollisionObject*> &objs) const = 0
return the objects managed by the manager
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inline std::vector<CollisionObject*> getObjects() const
return the objects managed by the manager
Protected Attributes
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std::list<CollisionObject*> objs
objects belonging to the manager are stored in a list structure
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typedef BroadPhaseCollisionManager Base