Class CollisionObject
Defined in File collision_object.h
Class Documentation
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class CollisionObject
the object for collision or distance computation, contains the geometry and the transform information
Public Functions
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inline bool operator==(const CollisionObject &other) const
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inline bool operator!=(const CollisionObject &other) const
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inline ~CollisionObject()
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inline OBJECT_TYPE getObjectType() const
get the type of the object
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inline void *getUserData() const
get user data in object
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inline void setUserData(void *data)
set user data in object
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inline const Transform3f &getTransform() const
get object’s transform
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inline void setTransform(const Transform3f &tf)
set object’s transform
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inline bool isIdentityTransform() const
whether the object is in local coordinate
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inline void setIdentityTransform()
set the object in local coordinate
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inline const shared_ptr<const CollisionGeometry> collisionGeometry() const
get shared pointer to collision geometry of the object instance
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inline const shared_ptr<CollisionGeometry> &collisionGeometry()
get shared pointer to collision geometry of the object instance
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inline const CollisionGeometry *collisionGeometryPtr() const
get raw pointer to collision geometry of the object instance
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inline CollisionGeometry *collisionGeometryPtr()
get raw pointer to collision geometry of the object instance
Associate a new CollisionGeometry.
- Parameters:
collision_geometry – [in] The new CollisionGeometry
compute_local_aabb – [in] Whether the local aabb of the input new has to be computed.
Protected Functions
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inline void init(bool compute_local_aabb = true)
Protected Attributes
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shared_ptr<CollisionGeometry> cgeom
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void *user_data
pointer to user defined data specific to this object
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inline bool operator==(const CollisionObject &other) const