Class use to bag features.
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#include <Persistence.h>
Class use to bag features.
Definition at line 357 of file Persistence.h.
◆ CFeatureBagger() [1/2]
GENAPI_NAMESPACE::CFeatureBagger::CFeatureBagger |
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◆ ~CFeatureBagger()
virtual GENAPI_NAMESPACE::CFeatureBagger::~CFeatureBagger |
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◆ CFeatureBagger() [2/2]
GENAPI_NAMESPACE::CFeatureBagger::CFeatureBagger |
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const CFeatureBagger & |
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◆ AddBag()
◆ at()
virtual const CFeatureBag& GENAPI_NAMESPACE::CFeatureBagger::at |
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size_t |
uiIndex | ) |
const |
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virtual |
◆ Bag()
size_t GENAPI_NAMESPACE::CFeatureBagger::Bag |
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INodeMap * |
pNodeMap, |
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bool |
handleDefaultNodeMap = true , |
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bool |
handleUserSets = false , |
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bool |
handleSequencerSets = false , |
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const int |
MaxNumPersistSkriptEntries = -1 |
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Stores the streamable nodes to this feature bags in different device configurations.
- Parameters
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handleDefaultNodeMap | Stores the current nodemap if True |
handleUserSets | Store all user sets if True |
handleSequencerSets | Store all sequencer sets if True |
pNodeMap | The node map to persist |
MaxNumPersistSkriptEntries | The max number of entries in the container. -1 means unlimited |
- Returns
- number of bags
◆ begin()
virtual const_iterator GENAPI_NAMESPACE::CFeatureBagger::begin |
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void |
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const |
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◆ DeleteAllBags()
void GENAPI_NAMESPACE::CFeatureBagger::DeleteAllBags |
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void |
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private |
◆ end()
virtual const_iterator GENAPI_NAMESPACE::CFeatureBagger::end |
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void |
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const |
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◆ operator=()
◆ SetInfo()
sets information about the node map
◆ size()
virtual size_t GENAPI_NAMESPACE::CFeatureBagger::size |
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void |
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const |
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◆ UnBag()
bool GENAPI_NAMESPACE::CFeatureBagger::UnBag |
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INodeMap * |
pNodeMap, |
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bool |
Verify = true , |
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GENICAM_NAMESPACE::gcstring_vector * |
pErrorList = NULL |
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Loads the features from the bag to the node tree.
- Parameters
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Verify | If true, all streamable features are read back |
pErrorList | If an error occurs during loading the error message is stored in the list and the loading continues |
For Verify=true the list of names in the feature bag is replayed again. If a node is a selector it's value is set to the value from the feature bag If not the value is read from the camera and compared with the value from the feature bag.
◆ UnBagCustomAction()
◆ operator<<
std::ostream& operator<< |
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std::ostream & |
os, |
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const CFeatureBagger & |
featureBagger |
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friend |
◆ operator>>
std::istream& operator>> |
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std::istream & |
is, |
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CFeatureBagger & |
featureBagger |
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friend |
◆ m_Info
◆ m_pBags
void* GENAPI_NAMESPACE::CFeatureBagger::m_pBags |
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private |
The documentation for this class was generated from the following file: