#include <GL/glcorearb.h>
Go to the source code of this file.
Functions | |
void * | gl3wGetProcAddress (const char *proc) |
int | gl3wInit (void) |
int | gl3wIsSupported (int major, int minor) |
Variables | |
PFNGLACTIVESHADERPROGRAMPROC | gl3wActiveShaderProgram |
PFNGLACTIVETEXTUREPROC | gl3wActiveTexture |
PFNGLATTACHSHADERPROC | gl3wAttachShader |
PFNGLBEGINCONDITIONALRENDERPROC | gl3wBeginConditionalRender |
PFNGLBEGINQUERYPROC | gl3wBeginQuery |
PFNGLBEGINQUERYINDEXEDPROC | gl3wBeginQueryIndexed |
PFNGLBEGINTRANSFORMFEEDBACKPROC | gl3wBeginTransformFeedback |
PFNGLBINDATTRIBLOCATIONPROC | gl3wBindAttribLocation |
PFNGLBINDBUFFERPROC | gl3wBindBuffer |
PFNGLBINDBUFFERBASEPROC | gl3wBindBufferBase |
PFNGLBINDBUFFERRANGEPROC | gl3wBindBufferRange |
PFNGLBINDFRAGDATALOCATIONPROC | gl3wBindFragDataLocation |
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC | gl3wBindFragDataLocationIndexed |
PFNGLBINDFRAMEBUFFERPROC | gl3wBindFramebuffer |
PFNGLBINDIMAGETEXTUREPROC | gl3wBindImageTexture |
PFNGLBINDPROGRAMPIPELINEPROC | gl3wBindProgramPipeline |
PFNGLBINDRENDERBUFFERPROC | gl3wBindRenderbuffer |
PFNGLBINDSAMPLERPROC | gl3wBindSampler |
PFNGLBINDTEXTUREPROC | gl3wBindTexture |
PFNGLBINDTRANSFORMFEEDBACKPROC | gl3wBindTransformFeedback |
PFNGLBINDVERTEXARRAYPROC | gl3wBindVertexArray |
PFNGLBINDVERTEXBUFFERPROC | gl3wBindVertexBuffer |
PFNGLBLENDCOLORPROC | gl3wBlendColor |
PFNGLBLENDEQUATIONPROC | gl3wBlendEquation |
PFNGLBLENDEQUATIONIPROC | gl3wBlendEquationi |
PFNGLBLENDEQUATIONIARBPROC | gl3wBlendEquationiARB |
PFNGLBLENDEQUATIONSEPARATEPROC | gl3wBlendEquationSeparate |
PFNGLBLENDEQUATIONSEPARATEIPROC | gl3wBlendEquationSeparatei |
PFNGLBLENDEQUATIONSEPARATEIARBPROC | gl3wBlendEquationSeparateiARB |
PFNGLBLENDFUNCPROC | gl3wBlendFunc |
PFNGLBLENDFUNCIPROC | gl3wBlendFunci |
PFNGLBLENDFUNCIARBPROC | gl3wBlendFunciARB |
PFNGLBLENDFUNCSEPARATEPROC | gl3wBlendFuncSeparate |
PFNGLBLENDFUNCSEPARATEIPROC | gl3wBlendFuncSeparatei |
PFNGLBLENDFUNCSEPARATEIARBPROC | gl3wBlendFuncSeparateiARB |
PFNGLBLITFRAMEBUFFERPROC | gl3wBlitFramebuffer |
PFNGLBUFFERDATAPROC | gl3wBufferData |
PFNGLBUFFERSUBDATAPROC | gl3wBufferSubData |
PFNGLCHECKFRAMEBUFFERSTATUSPROC | gl3wCheckFramebufferStatus |
PFNGLCLAMPCOLORPROC | gl3wClampColor |
PFNGLCLEARPROC | gl3wClear |
PFNGLCLEARBUFFERDATAPROC | gl3wClearBufferData |
PFNGLCLEARBUFFERFIPROC | gl3wClearBufferfi |
PFNGLCLEARBUFFERFVPROC | gl3wClearBufferfv |
PFNGLCLEARBUFFERIVPROC | gl3wClearBufferiv |
PFNGLCLEARBUFFERSUBDATAPROC | gl3wClearBufferSubData |
PFNGLCLEARBUFFERUIVPROC | gl3wClearBufferuiv |
PFNGLCLEARCOLORPROC | gl3wClearColor |
PFNGLCLEARDEPTHPROC | gl3wClearDepth |
PFNGLCLEARDEPTHFPROC | gl3wClearDepthf |
PFNGLCLEARNAMEDBUFFERDATAEXTPROC | gl3wClearNamedBufferDataEXT |
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC | gl3wClearNamedBufferSubDataEXT |
PFNGLCLEARSTENCILPROC | gl3wClearStencil |
PFNGLCLIENTWAITSYNCPROC | gl3wClientWaitSync |
PFNGLCOLORMASKPROC | gl3wColorMask |
PFNGLCOLORMASKIPROC | gl3wColorMaski |
PFNGLCOLORP3UIPROC | gl3wColorP3ui |
PFNGLCOLORP3UIVPROC | gl3wColorP3uiv |
PFNGLCOLORP4UIPROC | gl3wColorP4ui |
PFNGLCOLORP4UIVPROC | gl3wColorP4uiv |
PFNGLCOMPILESHADERPROC | gl3wCompileShader |
PFNGLCOMPILESHADERINCLUDEARBPROC | gl3wCompileShaderIncludeARB |
PFNGLCOMPRESSEDTEXIMAGE1DPROC | gl3wCompressedTexImage1D |
PFNGLCOMPRESSEDTEXIMAGE2DPROC | gl3wCompressedTexImage2D |
PFNGLCOMPRESSEDTEXIMAGE3DPROC | gl3wCompressedTexImage3D |
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC | gl3wCompressedTexSubImage1D |
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC | gl3wCompressedTexSubImage2D |
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC | gl3wCompressedTexSubImage3D |
PFNGLCOPYBUFFERSUBDATAPROC | gl3wCopyBufferSubData |
PFNGLCOPYIMAGESUBDATAPROC | gl3wCopyImageSubData |
PFNGLCOPYTEXIMAGE1DPROC | gl3wCopyTexImage1D |
PFNGLCOPYTEXIMAGE2DPROC | gl3wCopyTexImage2D |
PFNGLCOPYTEXSUBIMAGE1DPROC | gl3wCopyTexSubImage1D |
PFNGLCOPYTEXSUBIMAGE2DPROC | gl3wCopyTexSubImage2D |
PFNGLCOPYTEXSUBIMAGE3DPROC | gl3wCopyTexSubImage3D |
PFNGLCREATEPROGRAMPROC | gl3wCreateProgram |
PFNGLCREATESHADERPROC | gl3wCreateShader |
PFNGLCREATESHADERPROGRAMVPROC | gl3wCreateShaderProgramv |
PFNGLCREATESYNCFROMCLEVENTARBPROC | gl3wCreateSyncFromCLeventARB |
PFNGLCULLFACEPROC | gl3wCullFace |
PFNGLDEBUGMESSAGECALLBACKPROC | gl3wDebugMessageCallback |
PFNGLDEBUGMESSAGECALLBACKARBPROC | gl3wDebugMessageCallbackARB |
PFNGLDEBUGMESSAGECONTROLPROC | gl3wDebugMessageControl |
PFNGLDEBUGMESSAGECONTROLARBPROC | gl3wDebugMessageControlARB |
PFNGLDEBUGMESSAGEINSERTPROC | gl3wDebugMessageInsert |
PFNGLDEBUGMESSAGEINSERTARBPROC | gl3wDebugMessageInsertARB |
PFNGLDELETEBUFFERSPROC | gl3wDeleteBuffers |
PFNGLDELETEFRAMEBUFFERSPROC | gl3wDeleteFramebuffers |
PFNGLDELETENAMEDSTRINGARBPROC | gl3wDeleteNamedStringARB |
PFNGLDELETEPROGRAMPROC | gl3wDeleteProgram |
PFNGLDELETEPROGRAMPIPELINESPROC | gl3wDeleteProgramPipelines |
PFNGLDELETEQUERIESPROC | gl3wDeleteQueries |
PFNGLDELETERENDERBUFFERSPROC | gl3wDeleteRenderbuffers |
PFNGLDELETESAMPLERSPROC | gl3wDeleteSamplers |
PFNGLDELETESHADERPROC | gl3wDeleteShader |
PFNGLDELETESYNCPROC | gl3wDeleteSync |
PFNGLDELETETEXTURESPROC | gl3wDeleteTextures |
PFNGLDELETETRANSFORMFEEDBACKSPROC | gl3wDeleteTransformFeedbacks |
PFNGLDELETEVERTEXARRAYSPROC | gl3wDeleteVertexArrays |
PFNGLDEPTHFUNCPROC | gl3wDepthFunc |
PFNGLDEPTHMASKPROC | gl3wDepthMask |
PFNGLDEPTHRANGEPROC | gl3wDepthRange |
PFNGLDEPTHRANGEARRAYVPROC | gl3wDepthRangeArrayv |
PFNGLDEPTHRANGEFPROC | gl3wDepthRangef |
PFNGLDEPTHRANGEINDEXEDPROC | gl3wDepthRangeIndexed |
PFNGLDETACHSHADERPROC | gl3wDetachShader |
PFNGLDISABLEPROC | gl3wDisable |
PFNGLDISABLEIPROC | gl3wDisablei |
PFNGLDISABLEVERTEXATTRIBARRAYPROC | gl3wDisableVertexAttribArray |
PFNGLDISPATCHCOMPUTEPROC | gl3wDispatchCompute |
PFNGLDISPATCHCOMPUTEINDIRECTPROC | gl3wDispatchComputeIndirect |
PFNGLDRAWARRAYSPROC | gl3wDrawArrays |
PFNGLDRAWARRAYSINDIRECTPROC | gl3wDrawArraysIndirect |
PFNGLDRAWARRAYSINSTANCEDPROC | gl3wDrawArraysInstanced |
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC | gl3wDrawArraysInstancedBaseInstance |
PFNGLDRAWBUFFERPROC | gl3wDrawBuffer |
PFNGLDRAWBUFFERSPROC | gl3wDrawBuffers |
PFNGLDRAWELEMENTSPROC | gl3wDrawElements |
PFNGLDRAWELEMENTSBASEVERTEXPROC | gl3wDrawElementsBaseVertex |
PFNGLDRAWELEMENTSINDIRECTPROC | gl3wDrawElementsIndirect |
PFNGLDRAWELEMENTSINSTANCEDPROC | gl3wDrawElementsInstanced |
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC | gl3wDrawElementsInstancedBaseInstance |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC | gl3wDrawElementsInstancedBaseVertex |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC | gl3wDrawElementsInstancedBaseVertexBaseInstance |
PFNGLDRAWRANGEELEMENTSPROC | gl3wDrawRangeElements |
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC | gl3wDrawRangeElementsBaseVertex |
PFNGLDRAWTRANSFORMFEEDBACKPROC | gl3wDrawTransformFeedback |
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC | gl3wDrawTransformFeedbackInstanced |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC | gl3wDrawTransformFeedbackStream |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC | gl3wDrawTransformFeedbackStreamInstanced |
PFNGLENABLEPROC | gl3wEnable |
PFNGLENABLEIPROC | gl3wEnablei |
PFNGLENABLEVERTEXATTRIBARRAYPROC | gl3wEnableVertexAttribArray |
PFNGLENDCONDITIONALRENDERPROC | gl3wEndConditionalRender |
PFNGLENDQUERYPROC | gl3wEndQuery |
PFNGLENDQUERYINDEXEDPROC | gl3wEndQueryIndexed |
PFNGLENDTRANSFORMFEEDBACKPROC | gl3wEndTransformFeedback |
PFNGLFENCESYNCPROC | gl3wFenceSync |
PFNGLFINISHPROC | gl3wFinish |
PFNGLFLUSHPROC | gl3wFlush |
PFNGLFLUSHMAPPEDBUFFERRANGEPROC | gl3wFlushMappedBufferRange |
PFNGLFRAMEBUFFERPARAMETERIPROC | gl3wFramebufferParameteri |
PFNGLFRAMEBUFFERRENDERBUFFERPROC | gl3wFramebufferRenderbuffer |
PFNGLFRAMEBUFFERTEXTUREPROC | gl3wFramebufferTexture |
PFNGLFRAMEBUFFERTEXTURE1DPROC | gl3wFramebufferTexture1D |
PFNGLFRAMEBUFFERTEXTURE2DPROC | gl3wFramebufferTexture2D |
PFNGLFRAMEBUFFERTEXTURE3DPROC | gl3wFramebufferTexture3D |
PFNGLFRAMEBUFFERTEXTURELAYERPROC | gl3wFramebufferTextureLayer |
PFNGLFRONTFACEPROC | gl3wFrontFace |
PFNGLGENBUFFERSPROC | gl3wGenBuffers |
PFNGLGENERATEMIPMAPPROC | gl3wGenerateMipmap |
PFNGLGENFRAMEBUFFERSPROC | gl3wGenFramebuffers |
PFNGLGENPROGRAMPIPELINESPROC | gl3wGenProgramPipelines |
PFNGLGENQUERIESPROC | gl3wGenQueries |
PFNGLGENRENDERBUFFERSPROC | gl3wGenRenderbuffers |
PFNGLGENSAMPLERSPROC | gl3wGenSamplers |
PFNGLGENTEXTURESPROC | gl3wGenTextures |
PFNGLGENTRANSFORMFEEDBACKSPROC | gl3wGenTransformFeedbacks |
PFNGLGENVERTEXARRAYSPROC | gl3wGenVertexArrays |
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC | gl3wGetActiveAtomicCounterBufferiv |
PFNGLGETACTIVEATTRIBPROC | gl3wGetActiveAttrib |
PFNGLGETACTIVESUBROUTINENAMEPROC | gl3wGetActiveSubroutineName |
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC | gl3wGetActiveSubroutineUniformiv |
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC | gl3wGetActiveSubroutineUniformName |
PFNGLGETACTIVEUNIFORMPROC | gl3wGetActiveUniform |
PFNGLGETACTIVEUNIFORMBLOCKIVPROC | gl3wGetActiveUniformBlockiv |
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC | gl3wGetActiveUniformBlockName |
PFNGLGETACTIVEUNIFORMNAMEPROC | gl3wGetActiveUniformName |
PFNGLGETACTIVEUNIFORMSIVPROC | gl3wGetActiveUniformsiv |
PFNGLGETATTACHEDSHADERSPROC | gl3wGetAttachedShaders |
PFNGLGETATTRIBLOCATIONPROC | gl3wGetAttribLocation |
PFNGLGETBOOLEANI_VPROC | gl3wGetBooleani_v |
PFNGLGETBOOLEANVPROC | gl3wGetBooleanv |
PFNGLGETBUFFERPARAMETERI64VPROC | gl3wGetBufferParameteri64v |
PFNGLGETBUFFERPARAMETERIVPROC | gl3wGetBufferParameteriv |
PFNGLGETBUFFERPOINTERVPROC | gl3wGetBufferPointerv |
PFNGLGETBUFFERSUBDATAPROC | gl3wGetBufferSubData |
PFNGLGETCOMPRESSEDTEXIMAGEPROC | gl3wGetCompressedTexImage |
PFNGLGETDEBUGMESSAGELOGPROC | gl3wGetDebugMessageLog |
PFNGLGETDEBUGMESSAGELOGARBPROC | gl3wGetDebugMessageLogARB |
PFNGLGETDOUBLEI_VPROC | gl3wGetDoublei_v |
PFNGLGETDOUBLEVPROC | gl3wGetDoublev |
PFNGLGETERRORPROC | gl3wGetError |
PFNGLGETFLOATI_VPROC | gl3wGetFloati_v |
PFNGLGETFLOATVPROC | gl3wGetFloatv |
PFNGLGETFRAGDATAINDEXPROC | gl3wGetFragDataIndex |
PFNGLGETFRAGDATALOCATIONPROC | gl3wGetFragDataLocation |
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC | gl3wGetFramebufferAttachmentParameteriv |
PFNGLGETFRAMEBUFFERPARAMETERIVPROC | gl3wGetFramebufferParameteriv |
PFNGLGETGRAPHICSRESETSTATUSARBPROC | gl3wGetGraphicsResetStatusARB |
PFNGLGETINTEGER64I_VPROC | gl3wGetInteger64i_v |
PFNGLGETINTEGER64VPROC | gl3wGetInteger64v |
PFNGLGETINTEGERI_VPROC | gl3wGetIntegeri_v |
PFNGLGETINTEGERVPROC | gl3wGetIntegerv |
PFNGLGETINTERNALFORMATI64VPROC | gl3wGetInternalformati64v |
PFNGLGETINTERNALFORMATIVPROC | gl3wGetInternalformativ |
PFNGLGETMULTISAMPLEFVPROC | gl3wGetMultisamplefv |
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC | gl3wGetNamedFramebufferParameterivEXT |
PFNGLGETNAMEDSTRINGARBPROC | gl3wGetNamedStringARB |
PFNGLGETNAMEDSTRINGIVARBPROC | gl3wGetNamedStringivARB |
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC | gl3wGetnCompressedTexImageARB |
PFNGLGETNTEXIMAGEARBPROC | gl3wGetnTexImageARB |
PFNGLGETNUNIFORMDVARBPROC | gl3wGetnUniformdvARB |
PFNGLGETNUNIFORMFVARBPROC | gl3wGetnUniformfvARB |
PFNGLGETNUNIFORMIVARBPROC | gl3wGetnUniformivARB |
PFNGLGETNUNIFORMUIVARBPROC | gl3wGetnUniformuivARB |
PFNGLGETOBJECTLABELPROC | gl3wGetObjectLabel |
PFNGLGETOBJECTPTRLABELPROC | gl3wGetObjectPtrLabel |
PFNGLGETPOINTERVPROC | gl3wGetPointerv |
PFNGLGETPROGRAMBINARYPROC | gl3wGetProgramBinary |
PFNGLGETPROGRAMINFOLOGPROC | gl3wGetProgramInfoLog |
PFNGLGETPROGRAMINTERFACEIVPROC | gl3wGetProgramInterfaceiv |
PFNGLGETPROGRAMIVPROC | gl3wGetProgramiv |
PFNGLGETPROGRAMPIPELINEINFOLOGPROC | gl3wGetProgramPipelineInfoLog |
PFNGLGETPROGRAMPIPELINEIVPROC | gl3wGetProgramPipelineiv |
PFNGLGETPROGRAMRESOURCEINDEXPROC | gl3wGetProgramResourceIndex |
PFNGLGETPROGRAMRESOURCEIVPROC | gl3wGetProgramResourceiv |
PFNGLGETPROGRAMRESOURCELOCATIONPROC | gl3wGetProgramResourceLocation |
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC | gl3wGetProgramResourceLocationIndex |
PFNGLGETPROGRAMRESOURCENAMEPROC | gl3wGetProgramResourceName |
PFNGLGETPROGRAMSTAGEIVPROC | gl3wGetProgramStageiv |
PFNGLGETQUERYINDEXEDIVPROC | gl3wGetQueryIndexediv |
PFNGLGETQUERYIVPROC | gl3wGetQueryiv |
PFNGLGETQUERYOBJECTI64VPROC | gl3wGetQueryObjecti64v |
PFNGLGETQUERYOBJECTIVPROC | gl3wGetQueryObjectiv |
PFNGLGETQUERYOBJECTUI64VPROC | gl3wGetQueryObjectui64v |
PFNGLGETQUERYOBJECTUIVPROC | gl3wGetQueryObjectuiv |
PFNGLGETRENDERBUFFERPARAMETERIVPROC | gl3wGetRenderbufferParameteriv |
PFNGLGETSAMPLERPARAMETERFVPROC | gl3wGetSamplerParameterfv |
PFNGLGETSAMPLERPARAMETERIIVPROC | gl3wGetSamplerParameterIiv |
PFNGLGETSAMPLERPARAMETERIUIVPROC | gl3wGetSamplerParameterIuiv |
PFNGLGETSAMPLERPARAMETERIVPROC | gl3wGetSamplerParameteriv |
PFNGLGETSHADERINFOLOGPROC | gl3wGetShaderInfoLog |
PFNGLGETSHADERIVPROC | gl3wGetShaderiv |
PFNGLGETSHADERPRECISIONFORMATPROC | gl3wGetShaderPrecisionFormat |
PFNGLGETSHADERSOURCEPROC | gl3wGetShaderSource |
PFNGLGETSTRINGPROC | gl3wGetString |
PFNGLGETSTRINGIPROC | gl3wGetStringi |
PFNGLGETSUBROUTINEINDEXPROC | gl3wGetSubroutineIndex |
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC | gl3wGetSubroutineUniformLocation |
PFNGLGETSYNCIVPROC | gl3wGetSynciv |
PFNGLGETTEXIMAGEPROC | gl3wGetTexImage |
PFNGLGETTEXLEVELPARAMETERFVPROC | gl3wGetTexLevelParameterfv |
PFNGLGETTEXLEVELPARAMETERIVPROC | gl3wGetTexLevelParameteriv |
PFNGLGETTEXPARAMETERFVPROC | gl3wGetTexParameterfv |
PFNGLGETTEXPARAMETERIIVPROC | gl3wGetTexParameterIiv |
PFNGLGETTEXPARAMETERIUIVPROC | gl3wGetTexParameterIuiv |
PFNGLGETTEXPARAMETERIVPROC | gl3wGetTexParameteriv |
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC | gl3wGetTransformFeedbackVarying |
PFNGLGETUNIFORMBLOCKINDEXPROC | gl3wGetUniformBlockIndex |
PFNGLGETUNIFORMDVPROC | gl3wGetUniformdv |
PFNGLGETUNIFORMFVPROC | gl3wGetUniformfv |
PFNGLGETUNIFORMINDICESPROC | gl3wGetUniformIndices |
PFNGLGETUNIFORMIVPROC | gl3wGetUniformiv |
PFNGLGETUNIFORMLOCATIONPROC | gl3wGetUniformLocation |
PFNGLGETUNIFORMSUBROUTINEUIVPROC | gl3wGetUniformSubroutineuiv |
PFNGLGETUNIFORMUIVPROC | gl3wGetUniformuiv |
PFNGLGETVERTEXATTRIBDVPROC | gl3wGetVertexAttribdv |
PFNGLGETVERTEXATTRIBFVPROC | gl3wGetVertexAttribfv |
PFNGLGETVERTEXATTRIBIIVPROC | gl3wGetVertexAttribIiv |
PFNGLGETVERTEXATTRIBIUIVPROC | gl3wGetVertexAttribIuiv |
PFNGLGETVERTEXATTRIBIVPROC | gl3wGetVertexAttribiv |
PFNGLGETVERTEXATTRIBLDVPROC | gl3wGetVertexAttribLdv |
PFNGLGETVERTEXATTRIBPOINTERVPROC | gl3wGetVertexAttribPointerv |
PFNGLHINTPROC | gl3wHint |
PFNGLINVALIDATEBUFFERDATAPROC | gl3wInvalidateBufferData |
PFNGLINVALIDATEBUFFERSUBDATAPROC | gl3wInvalidateBufferSubData |
PFNGLINVALIDATEFRAMEBUFFERPROC | gl3wInvalidateFramebuffer |
PFNGLINVALIDATESUBFRAMEBUFFERPROC | gl3wInvalidateSubFramebuffer |
PFNGLINVALIDATETEXIMAGEPROC | gl3wInvalidateTexImage |
PFNGLINVALIDATETEXSUBIMAGEPROC | gl3wInvalidateTexSubImage |
PFNGLISBUFFERPROC | gl3wIsBuffer |
PFNGLISENABLEDPROC | gl3wIsEnabled |
PFNGLISENABLEDIPROC | gl3wIsEnabledi |
PFNGLISFRAMEBUFFERPROC | gl3wIsFramebuffer |
PFNGLISNAMEDSTRINGARBPROC | gl3wIsNamedStringARB |
PFNGLISPROGRAMPROC | gl3wIsProgram |
PFNGLISPROGRAMPIPELINEPROC | gl3wIsProgramPipeline |
PFNGLISQUERYPROC | gl3wIsQuery |
PFNGLISRENDERBUFFERPROC | gl3wIsRenderbuffer |
PFNGLISSAMPLERPROC | gl3wIsSampler |
PFNGLISSHADERPROC | gl3wIsShader |
PFNGLISSYNCPROC | gl3wIsSync |
PFNGLISTEXTUREPROC | gl3wIsTexture |
PFNGLISTRANSFORMFEEDBACKPROC | gl3wIsTransformFeedback |
PFNGLISVERTEXARRAYPROC | gl3wIsVertexArray |
PFNGLLINEWIDTHPROC | gl3wLineWidth |
PFNGLLINKPROGRAMPROC | gl3wLinkProgram |
PFNGLLOGICOPPROC | gl3wLogicOp |
PFNGLMAPBUFFERPROC | gl3wMapBuffer |
PFNGLMAPBUFFERRANGEPROC | gl3wMapBufferRange |
PFNGLMEMORYBARRIERPROC | gl3wMemoryBarrier |
PFNGLMINSAMPLESHADINGPROC | gl3wMinSampleShading |
PFNGLMINSAMPLESHADINGARBPROC | gl3wMinSampleShadingARB |
PFNGLMULTIDRAWARRAYSPROC | gl3wMultiDrawArrays |
PFNGLMULTIDRAWARRAYSINDIRECTPROC | gl3wMultiDrawArraysIndirect |
PFNGLMULTIDRAWELEMENTSPROC | gl3wMultiDrawElements |
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC | gl3wMultiDrawElementsBaseVertex |
PFNGLMULTIDRAWELEMENTSINDIRECTPROC | gl3wMultiDrawElementsIndirect |
PFNGLMULTITEXCOORDP1UIPROC | gl3wMultiTexCoordP1ui |
PFNGLMULTITEXCOORDP1UIVPROC | gl3wMultiTexCoordP1uiv |
PFNGLMULTITEXCOORDP2UIPROC | gl3wMultiTexCoordP2ui |
PFNGLMULTITEXCOORDP2UIVPROC | gl3wMultiTexCoordP2uiv |
PFNGLMULTITEXCOORDP3UIPROC | gl3wMultiTexCoordP3ui |
PFNGLMULTITEXCOORDP3UIVPROC | gl3wMultiTexCoordP3uiv |
PFNGLMULTITEXCOORDP4UIPROC | gl3wMultiTexCoordP4ui |
PFNGLMULTITEXCOORDP4UIVPROC | gl3wMultiTexCoordP4uiv |
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC | gl3wNamedFramebufferParameteriEXT |
PFNGLNAMEDSTRINGARBPROC | gl3wNamedStringARB |
PFNGLNORMALP3UIPROC | gl3wNormalP3ui |
PFNGLNORMALP3UIVPROC | gl3wNormalP3uiv |
PFNGLOBJECTLABELPROC | gl3wObjectLabel |
PFNGLOBJECTPTRLABELPROC | gl3wObjectPtrLabel |
PFNGLPATCHPARAMETERFVPROC | gl3wPatchParameterfv |
PFNGLPATCHPARAMETERIPROC | gl3wPatchParameteri |
PFNGLPAUSETRANSFORMFEEDBACKPROC | gl3wPauseTransformFeedback |
PFNGLPIXELSTOREFPROC | gl3wPixelStoref |
PFNGLPIXELSTOREIPROC | gl3wPixelStorei |
PFNGLPOINTPARAMETERFPROC | gl3wPointParameterf |
PFNGLPOINTPARAMETERFVPROC | gl3wPointParameterfv |
PFNGLPOINTPARAMETERIPROC | gl3wPointParameteri |
PFNGLPOINTPARAMETERIVPROC | gl3wPointParameteriv |
PFNGLPOINTSIZEPROC | gl3wPointSize |
PFNGLPOLYGONMODEPROC | gl3wPolygonMode |
PFNGLPOLYGONOFFSETPROC | gl3wPolygonOffset |
PFNGLPOPDEBUGGROUPPROC | gl3wPopDebugGroup |
PFNGLPRIMITIVERESTARTINDEXPROC | gl3wPrimitiveRestartIndex |
PFNGLPROGRAMBINARYPROC | gl3wProgramBinary |
PFNGLPROGRAMPARAMETERIPROC | gl3wProgramParameteri |
PFNGLPROGRAMUNIFORM1DPROC | gl3wProgramUniform1d |
PFNGLPROGRAMUNIFORM1DVPROC | gl3wProgramUniform1dv |
PFNGLPROGRAMUNIFORM1FPROC | gl3wProgramUniform1f |
PFNGLPROGRAMUNIFORM1FVPROC | gl3wProgramUniform1fv |
PFNGLPROGRAMUNIFORM1IPROC | gl3wProgramUniform1i |
PFNGLPROGRAMUNIFORM1IVPROC | gl3wProgramUniform1iv |
PFNGLPROGRAMUNIFORM1UIPROC | gl3wProgramUniform1ui |
PFNGLPROGRAMUNIFORM1UIVPROC | gl3wProgramUniform1uiv |
PFNGLPROGRAMUNIFORM2DPROC | gl3wProgramUniform2d |
PFNGLPROGRAMUNIFORM2DVPROC | gl3wProgramUniform2dv |
PFNGLPROGRAMUNIFORM2FPROC | gl3wProgramUniform2f |
PFNGLPROGRAMUNIFORM2FVPROC | gl3wProgramUniform2fv |
PFNGLPROGRAMUNIFORM2IPROC | gl3wProgramUniform2i |
PFNGLPROGRAMUNIFORM2IVPROC | gl3wProgramUniform2iv |
PFNGLPROGRAMUNIFORM2UIPROC | gl3wProgramUniform2ui |
PFNGLPROGRAMUNIFORM2UIVPROC | gl3wProgramUniform2uiv |
PFNGLPROGRAMUNIFORM3DPROC | gl3wProgramUniform3d |
PFNGLPROGRAMUNIFORM3DVPROC | gl3wProgramUniform3dv |
PFNGLPROGRAMUNIFORM3FPROC | gl3wProgramUniform3f |
PFNGLPROGRAMUNIFORM3FVPROC | gl3wProgramUniform3fv |
PFNGLPROGRAMUNIFORM3IPROC | gl3wProgramUniform3i |
PFNGLPROGRAMUNIFORM3IVPROC | gl3wProgramUniform3iv |
PFNGLPROGRAMUNIFORM3UIPROC | gl3wProgramUniform3ui |
PFNGLPROGRAMUNIFORM3UIVPROC | gl3wProgramUniform3uiv |
PFNGLPROGRAMUNIFORM4DPROC | gl3wProgramUniform4d |
PFNGLPROGRAMUNIFORM4DVPROC | gl3wProgramUniform4dv |
PFNGLPROGRAMUNIFORM4FPROC | gl3wProgramUniform4f |
PFNGLPROGRAMUNIFORM4FVPROC | gl3wProgramUniform4fv |
PFNGLPROGRAMUNIFORM4IPROC | gl3wProgramUniform4i |
PFNGLPROGRAMUNIFORM4IVPROC | gl3wProgramUniform4iv |
PFNGLPROGRAMUNIFORM4UIPROC | gl3wProgramUniform4ui |
PFNGLPROGRAMUNIFORM4UIVPROC | gl3wProgramUniform4uiv |
PFNGLPROGRAMUNIFORMMATRIX2DVPROC | gl3wProgramUniformMatrix2dv |
PFNGLPROGRAMUNIFORMMATRIX2FVPROC | gl3wProgramUniformMatrix2fv |
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC | gl3wProgramUniformMatrix2x3dv |
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC | gl3wProgramUniformMatrix2x3fv |
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC | gl3wProgramUniformMatrix2x4dv |
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC | gl3wProgramUniformMatrix2x4fv |
PFNGLPROGRAMUNIFORMMATRIX3DVPROC | gl3wProgramUniformMatrix3dv |
PFNGLPROGRAMUNIFORMMATRIX3FVPROC | gl3wProgramUniformMatrix3fv |
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC | gl3wProgramUniformMatrix3x2dv |
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC | gl3wProgramUniformMatrix3x2fv |
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC | gl3wProgramUniformMatrix3x4dv |
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC | gl3wProgramUniformMatrix3x4fv |
PFNGLPROGRAMUNIFORMMATRIX4DVPROC | gl3wProgramUniformMatrix4dv |
PFNGLPROGRAMUNIFORMMATRIX4FVPROC | gl3wProgramUniformMatrix4fv |
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC | gl3wProgramUniformMatrix4x2dv |
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC | gl3wProgramUniformMatrix4x2fv |
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC | gl3wProgramUniformMatrix4x3dv |
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC | gl3wProgramUniformMatrix4x3fv |
PFNGLPROVOKINGVERTEXPROC | gl3wProvokingVertex |
PFNGLPUSHDEBUGGROUPPROC | gl3wPushDebugGroup |
PFNGLQUERYCOUNTERPROC | gl3wQueryCounter |
PFNGLREADBUFFERPROC | gl3wReadBuffer |
PFNGLREADNPIXELSARBPROC | gl3wReadnPixelsARB |
PFNGLREADPIXELSPROC | gl3wReadPixels |
PFNGLRELEASESHADERCOMPILERPROC | gl3wReleaseShaderCompiler |
PFNGLRENDERBUFFERSTORAGEPROC | gl3wRenderbufferStorage |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC | gl3wRenderbufferStorageMultisample |
PFNGLRESUMETRANSFORMFEEDBACKPROC | gl3wResumeTransformFeedback |
PFNGLSAMPLECOVERAGEPROC | gl3wSampleCoverage |
PFNGLSAMPLEMASKIPROC | gl3wSampleMaski |
PFNGLSAMPLERPARAMETERFPROC | gl3wSamplerParameterf |
PFNGLSAMPLERPARAMETERFVPROC | gl3wSamplerParameterfv |
PFNGLSAMPLERPARAMETERIPROC | gl3wSamplerParameteri |
PFNGLSAMPLERPARAMETERIIVPROC | gl3wSamplerParameterIiv |
PFNGLSAMPLERPARAMETERIUIVPROC | gl3wSamplerParameterIuiv |
PFNGLSAMPLERPARAMETERIVPROC | gl3wSamplerParameteriv |
PFNGLSCISSORPROC | gl3wScissor |
PFNGLSCISSORARRAYVPROC | gl3wScissorArrayv |
PFNGLSCISSORINDEXEDPROC | gl3wScissorIndexed |
PFNGLSCISSORINDEXEDVPROC | gl3wScissorIndexedv |
PFNGLSECONDARYCOLORP3UIPROC | gl3wSecondaryColorP3ui |
PFNGLSECONDARYCOLORP3UIVPROC | gl3wSecondaryColorP3uiv |
PFNGLSHADERBINARYPROC | gl3wShaderBinary |
PFNGLSHADERSOURCEPROC | gl3wShaderSource |
PFNGLSHADERSTORAGEBLOCKBINDINGPROC | gl3wShaderStorageBlockBinding |
PFNGLSTENCILFUNCPROC | gl3wStencilFunc |
PFNGLSTENCILFUNCSEPARATEPROC | gl3wStencilFuncSeparate |
PFNGLSTENCILMASKPROC | gl3wStencilMask |
PFNGLSTENCILMASKSEPARATEPROC | gl3wStencilMaskSeparate |
PFNGLSTENCILOPPROC | gl3wStencilOp |
PFNGLSTENCILOPSEPARATEPROC | gl3wStencilOpSeparate |
PFNGLTEXBUFFERPROC | gl3wTexBuffer |
PFNGLTEXBUFFERRANGEPROC | gl3wTexBufferRange |
PFNGLTEXCOORDP1UIPROC | gl3wTexCoordP1ui |
PFNGLTEXCOORDP1UIVPROC | gl3wTexCoordP1uiv |
PFNGLTEXCOORDP2UIPROC | gl3wTexCoordP2ui |
PFNGLTEXCOORDP2UIVPROC | gl3wTexCoordP2uiv |
PFNGLTEXCOORDP3UIPROC | gl3wTexCoordP3ui |
PFNGLTEXCOORDP3UIVPROC | gl3wTexCoordP3uiv |
PFNGLTEXCOORDP4UIPROC | gl3wTexCoordP4ui |
PFNGLTEXCOORDP4UIVPROC | gl3wTexCoordP4uiv |
PFNGLTEXIMAGE1DPROC | gl3wTexImage1D |
PFNGLTEXIMAGE2DPROC | gl3wTexImage2D |
PFNGLTEXIMAGE2DMULTISAMPLEPROC | gl3wTexImage2DMultisample |
PFNGLTEXIMAGE3DPROC | gl3wTexImage3D |
PFNGLTEXIMAGE3DMULTISAMPLEPROC | gl3wTexImage3DMultisample |
PFNGLTEXPARAMETERFPROC | gl3wTexParameterf |
PFNGLTEXPARAMETERFVPROC | gl3wTexParameterfv |
PFNGLTEXPARAMETERIPROC | gl3wTexParameteri |
PFNGLTEXPARAMETERIIVPROC | gl3wTexParameterIiv |
PFNGLTEXPARAMETERIUIVPROC | gl3wTexParameterIuiv |
PFNGLTEXPARAMETERIVPROC | gl3wTexParameteriv |
PFNGLTEXSTORAGE1DPROC | gl3wTexStorage1D |
PFNGLTEXSTORAGE2DPROC | gl3wTexStorage2D |
PFNGLTEXSTORAGE2DMULTISAMPLEPROC | gl3wTexStorage2DMultisample |
PFNGLTEXSTORAGE3DPROC | gl3wTexStorage3D |
PFNGLTEXSTORAGE3DMULTISAMPLEPROC | gl3wTexStorage3DMultisample |
PFNGLTEXSUBIMAGE1DPROC | gl3wTexSubImage1D |
PFNGLTEXSUBIMAGE2DPROC | gl3wTexSubImage2D |
PFNGLTEXSUBIMAGE3DPROC | gl3wTexSubImage3D |
PFNGLTEXTUREBUFFERRANGEEXTPROC | gl3wTextureBufferRangeEXT |
PFNGLTEXTURESTORAGE1DEXTPROC | gl3wTextureStorage1DEXT |
PFNGLTEXTURESTORAGE2DEXTPROC | gl3wTextureStorage2DEXT |
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC | gl3wTextureStorage2DMultisampleEXT |
PFNGLTEXTURESTORAGE3DEXTPROC | gl3wTextureStorage3DEXT |
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC | gl3wTextureStorage3DMultisampleEXT |
PFNGLTEXTUREVIEWPROC | gl3wTextureView |
PFNGLTRANSFORMFEEDBACKVARYINGSPROC | gl3wTransformFeedbackVaryings |
PFNGLUNIFORM1DPROC | gl3wUniform1d |
PFNGLUNIFORM1DVPROC | gl3wUniform1dv |
PFNGLUNIFORM1FPROC | gl3wUniform1f |
PFNGLUNIFORM1FVPROC | gl3wUniform1fv |
PFNGLUNIFORM1IPROC | gl3wUniform1i |
PFNGLUNIFORM1IVPROC | gl3wUniform1iv |
PFNGLUNIFORM1UIPROC | gl3wUniform1ui |
PFNGLUNIFORM1UIVPROC | gl3wUniform1uiv |
PFNGLUNIFORM2DPROC | gl3wUniform2d |
PFNGLUNIFORM2DVPROC | gl3wUniform2dv |
PFNGLUNIFORM2FPROC | gl3wUniform2f |
PFNGLUNIFORM2FVPROC | gl3wUniform2fv |
PFNGLUNIFORM2IPROC | gl3wUniform2i |
PFNGLUNIFORM2IVPROC | gl3wUniform2iv |
PFNGLUNIFORM2UIPROC | gl3wUniform2ui |
PFNGLUNIFORM2UIVPROC | gl3wUniform2uiv |
PFNGLUNIFORM3DPROC | gl3wUniform3d |
PFNGLUNIFORM3DVPROC | gl3wUniform3dv |
PFNGLUNIFORM3FPROC | gl3wUniform3f |
PFNGLUNIFORM3FVPROC | gl3wUniform3fv |
PFNGLUNIFORM3IPROC | gl3wUniform3i |
PFNGLUNIFORM3IVPROC | gl3wUniform3iv |
PFNGLUNIFORM3UIPROC | gl3wUniform3ui |
PFNGLUNIFORM3UIVPROC | gl3wUniform3uiv |
PFNGLUNIFORM4DPROC | gl3wUniform4d |
PFNGLUNIFORM4DVPROC | gl3wUniform4dv |
PFNGLUNIFORM4FPROC | gl3wUniform4f |
PFNGLUNIFORM4FVPROC | gl3wUniform4fv |
PFNGLUNIFORM4IPROC | gl3wUniform4i |
PFNGLUNIFORM4IVPROC | gl3wUniform4iv |
PFNGLUNIFORM4UIPROC | gl3wUniform4ui |
PFNGLUNIFORM4UIVPROC | gl3wUniform4uiv |
PFNGLUNIFORMBLOCKBINDINGPROC | gl3wUniformBlockBinding |
PFNGLUNIFORMMATRIX2DVPROC | gl3wUniformMatrix2dv |
PFNGLUNIFORMMATRIX2FVPROC | gl3wUniformMatrix2fv |
PFNGLUNIFORMMATRIX2X3DVPROC | gl3wUniformMatrix2x3dv |
PFNGLUNIFORMMATRIX2X3FVPROC | gl3wUniformMatrix2x3fv |
PFNGLUNIFORMMATRIX2X4DVPROC | gl3wUniformMatrix2x4dv |
PFNGLUNIFORMMATRIX2X4FVPROC | gl3wUniformMatrix2x4fv |
PFNGLUNIFORMMATRIX3DVPROC | gl3wUniformMatrix3dv |
PFNGLUNIFORMMATRIX3FVPROC | gl3wUniformMatrix3fv |
PFNGLUNIFORMMATRIX3X2DVPROC | gl3wUniformMatrix3x2dv |
PFNGLUNIFORMMATRIX3X2FVPROC | gl3wUniformMatrix3x2fv |
PFNGLUNIFORMMATRIX3X4DVPROC | gl3wUniformMatrix3x4dv |
PFNGLUNIFORMMATRIX3X4FVPROC | gl3wUniformMatrix3x4fv |
PFNGLUNIFORMMATRIX4DVPROC | gl3wUniformMatrix4dv |
PFNGLUNIFORMMATRIX4FVPROC | gl3wUniformMatrix4fv |
PFNGLUNIFORMMATRIX4X2DVPROC | gl3wUniformMatrix4x2dv |
PFNGLUNIFORMMATRIX4X2FVPROC | gl3wUniformMatrix4x2fv |
PFNGLUNIFORMMATRIX4X3DVPROC | gl3wUniformMatrix4x3dv |
PFNGLUNIFORMMATRIX4X3FVPROC | gl3wUniformMatrix4x3fv |
PFNGLUNIFORMSUBROUTINESUIVPROC | gl3wUniformSubroutinesuiv |
PFNGLUNMAPBUFFERPROC | gl3wUnmapBuffer |
PFNGLUSEPROGRAMPROC | gl3wUseProgram |
PFNGLUSEPROGRAMSTAGESPROC | gl3wUseProgramStages |
PFNGLVALIDATEPROGRAMPROC | gl3wValidateProgram |
PFNGLVALIDATEPROGRAMPIPELINEPROC | gl3wValidateProgramPipeline |
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC | gl3wVertexArrayBindVertexBufferEXT |
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC | gl3wVertexArrayVertexAttribBindingEXT |
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC | gl3wVertexArrayVertexAttribFormatEXT |
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC | gl3wVertexArrayVertexAttribIFormatEXT |
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC | gl3wVertexArrayVertexAttribLFormatEXT |
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC | gl3wVertexArrayVertexBindingDivisorEXT |
PFNGLVERTEXATTRIB1DPROC | gl3wVertexAttrib1d |
PFNGLVERTEXATTRIB1DVPROC | gl3wVertexAttrib1dv |
PFNGLVERTEXATTRIB1FPROC | gl3wVertexAttrib1f |
PFNGLVERTEXATTRIB1FVPROC | gl3wVertexAttrib1fv |
PFNGLVERTEXATTRIB1SPROC | gl3wVertexAttrib1s |
PFNGLVERTEXATTRIB1SVPROC | gl3wVertexAttrib1sv |
PFNGLVERTEXATTRIB2DPROC | gl3wVertexAttrib2d |
PFNGLVERTEXATTRIB2DVPROC | gl3wVertexAttrib2dv |
PFNGLVERTEXATTRIB2FPROC | gl3wVertexAttrib2f |
PFNGLVERTEXATTRIB2FVPROC | gl3wVertexAttrib2fv |
PFNGLVERTEXATTRIB2SPROC | gl3wVertexAttrib2s |
PFNGLVERTEXATTRIB2SVPROC | gl3wVertexAttrib2sv |
PFNGLVERTEXATTRIB3DPROC | gl3wVertexAttrib3d |
PFNGLVERTEXATTRIB3DVPROC | gl3wVertexAttrib3dv |
PFNGLVERTEXATTRIB3FPROC | gl3wVertexAttrib3f |
PFNGLVERTEXATTRIB3FVPROC | gl3wVertexAttrib3fv |
PFNGLVERTEXATTRIB3SPROC | gl3wVertexAttrib3s |
PFNGLVERTEXATTRIB3SVPROC | gl3wVertexAttrib3sv |
PFNGLVERTEXATTRIB4BVPROC | gl3wVertexAttrib4bv |
PFNGLVERTEXATTRIB4DPROC | gl3wVertexAttrib4d |
PFNGLVERTEXATTRIB4DVPROC | gl3wVertexAttrib4dv |
PFNGLVERTEXATTRIB4FPROC | gl3wVertexAttrib4f |
PFNGLVERTEXATTRIB4FVPROC | gl3wVertexAttrib4fv |
PFNGLVERTEXATTRIB4IVPROC | gl3wVertexAttrib4iv |
PFNGLVERTEXATTRIB4NBVPROC | gl3wVertexAttrib4Nbv |
PFNGLVERTEXATTRIB4NIVPROC | gl3wVertexAttrib4Niv |
PFNGLVERTEXATTRIB4NSVPROC | gl3wVertexAttrib4Nsv |
PFNGLVERTEXATTRIB4NUBPROC | gl3wVertexAttrib4Nub |
PFNGLVERTEXATTRIB4NUBVPROC | gl3wVertexAttrib4Nubv |
PFNGLVERTEXATTRIB4NUIVPROC | gl3wVertexAttrib4Nuiv |
PFNGLVERTEXATTRIB4NUSVPROC | gl3wVertexAttrib4Nusv |
PFNGLVERTEXATTRIB4SPROC | gl3wVertexAttrib4s |
PFNGLVERTEXATTRIB4SVPROC | gl3wVertexAttrib4sv |
PFNGLVERTEXATTRIB4UBVPROC | gl3wVertexAttrib4ubv |
PFNGLVERTEXATTRIB4UIVPROC | gl3wVertexAttrib4uiv |
PFNGLVERTEXATTRIB4USVPROC | gl3wVertexAttrib4usv |
PFNGLVERTEXATTRIBBINDINGPROC | gl3wVertexAttribBinding |
PFNGLVERTEXATTRIBDIVISORPROC | gl3wVertexAttribDivisor |
PFNGLVERTEXATTRIBFORMATPROC | gl3wVertexAttribFormat |
PFNGLVERTEXATTRIBI1IPROC | gl3wVertexAttribI1i |
PFNGLVERTEXATTRIBI1IVPROC | gl3wVertexAttribI1iv |
PFNGLVERTEXATTRIBI1UIPROC | gl3wVertexAttribI1ui |
PFNGLVERTEXATTRIBI1UIVPROC | gl3wVertexAttribI1uiv |
PFNGLVERTEXATTRIBI2IPROC | gl3wVertexAttribI2i |
PFNGLVERTEXATTRIBI2IVPROC | gl3wVertexAttribI2iv |
PFNGLVERTEXATTRIBI2UIPROC | gl3wVertexAttribI2ui |
PFNGLVERTEXATTRIBI2UIVPROC | gl3wVertexAttribI2uiv |
PFNGLVERTEXATTRIBI3IPROC | gl3wVertexAttribI3i |
PFNGLVERTEXATTRIBI3IVPROC | gl3wVertexAttribI3iv |
PFNGLVERTEXATTRIBI3UIPROC | gl3wVertexAttribI3ui |
PFNGLVERTEXATTRIBI3UIVPROC | gl3wVertexAttribI3uiv |
PFNGLVERTEXATTRIBI4BVPROC | gl3wVertexAttribI4bv |
PFNGLVERTEXATTRIBI4IPROC | gl3wVertexAttribI4i |
PFNGLVERTEXATTRIBI4IVPROC | gl3wVertexAttribI4iv |
PFNGLVERTEXATTRIBI4SVPROC | gl3wVertexAttribI4sv |
PFNGLVERTEXATTRIBI4UBVPROC | gl3wVertexAttribI4ubv |
PFNGLVERTEXATTRIBI4UIPROC | gl3wVertexAttribI4ui |
PFNGLVERTEXATTRIBI4UIVPROC | gl3wVertexAttribI4uiv |
PFNGLVERTEXATTRIBI4USVPROC | gl3wVertexAttribI4usv |
PFNGLVERTEXATTRIBIFORMATPROC | gl3wVertexAttribIFormat |
PFNGLVERTEXATTRIBIPOINTERPROC | gl3wVertexAttribIPointer |
PFNGLVERTEXATTRIBL1DPROC | gl3wVertexAttribL1d |
PFNGLVERTEXATTRIBL1DVPROC | gl3wVertexAttribL1dv |
PFNGLVERTEXATTRIBL2DPROC | gl3wVertexAttribL2d |
PFNGLVERTEXATTRIBL2DVPROC | gl3wVertexAttribL2dv |
PFNGLVERTEXATTRIBL3DPROC | gl3wVertexAttribL3d |
PFNGLVERTEXATTRIBL3DVPROC | gl3wVertexAttribL3dv |
PFNGLVERTEXATTRIBL4DPROC | gl3wVertexAttribL4d |
PFNGLVERTEXATTRIBL4DVPROC | gl3wVertexAttribL4dv |
PFNGLVERTEXATTRIBLFORMATPROC | gl3wVertexAttribLFormat |
PFNGLVERTEXATTRIBLPOINTERPROC | gl3wVertexAttribLPointer |
PFNGLVERTEXATTRIBP1UIPROC | gl3wVertexAttribP1ui |
PFNGLVERTEXATTRIBP1UIVPROC | gl3wVertexAttribP1uiv |
PFNGLVERTEXATTRIBP2UIPROC | gl3wVertexAttribP2ui |
PFNGLVERTEXATTRIBP2UIVPROC | gl3wVertexAttribP2uiv |
PFNGLVERTEXATTRIBP3UIPROC | gl3wVertexAttribP3ui |
PFNGLVERTEXATTRIBP3UIVPROC | gl3wVertexAttribP3uiv |
PFNGLVERTEXATTRIBP4UIPROC | gl3wVertexAttribP4ui |
PFNGLVERTEXATTRIBP4UIVPROC | gl3wVertexAttribP4uiv |
PFNGLVERTEXATTRIBPOINTERPROC | gl3wVertexAttribPointer |
PFNGLVERTEXBINDINGDIVISORPROC | gl3wVertexBindingDivisor |
PFNGLVERTEXP2UIPROC | gl3wVertexP2ui |
PFNGLVERTEXP2UIVPROC | gl3wVertexP2uiv |
PFNGLVERTEXP3UIPROC | gl3wVertexP3ui |
PFNGLVERTEXP3UIVPROC | gl3wVertexP3uiv |
PFNGLVERTEXP4UIPROC | gl3wVertexP4ui |
PFNGLVERTEXP4UIVPROC | gl3wVertexP4uiv |
PFNGLVIEWPORTPROC | gl3wViewport |
PFNGLVIEWPORTARRAYVPROC | gl3wViewportArrayv |
PFNGLVIEWPORTINDEXEDFPROC | gl3wViewportIndexedf |
PFNGLVIEWPORTINDEXEDFVPROC | gl3wViewportIndexedfv |
PFNGLWAITSYNCPROC | gl3wWaitSync |
#define glActiveShaderProgram gl3wActiveShaderProgram |
#define glActiveTexture gl3wActiveTexture |
#define glAttachShader gl3wAttachShader |
#define glBeginConditionalRender gl3wBeginConditionalRender |
#define glBeginQuery gl3wBeginQuery |
#define glBeginQueryIndexed gl3wBeginQueryIndexed |
#define glBeginTransformFeedback gl3wBeginTransformFeedback |
#define glBindAttribLocation gl3wBindAttribLocation |
#define glBindBuffer gl3wBindBuffer |
#define glBindBufferBase gl3wBindBufferBase |
#define glBindBufferRange gl3wBindBufferRange |
#define glBindFragDataLocation gl3wBindFragDataLocation |
#define glBindFragDataLocationIndexed gl3wBindFragDataLocationIndexed |
#define glBindFramebuffer gl3wBindFramebuffer |
#define glBindImageTexture gl3wBindImageTexture |
#define glBindProgramPipeline gl3wBindProgramPipeline |
#define glBindRenderbuffer gl3wBindRenderbuffer |
#define glBindSampler gl3wBindSampler |
#define glBindTexture gl3wBindTexture |
#define glBindTransformFeedback gl3wBindTransformFeedback |
#define glBindVertexArray gl3wBindVertexArray |
#define glBindVertexBuffer gl3wBindVertexBuffer |
#define glBlendColor gl3wBlendColor |
#define glBlendEquation gl3wBlendEquation |
#define glBlendEquationi gl3wBlendEquationi |
#define glBlendEquationiARB gl3wBlendEquationiARB |
#define glBlendEquationSeparate gl3wBlendEquationSeparate |
#define glBlendEquationSeparatei gl3wBlendEquationSeparatei |
#define glBlendEquationSeparateiARB gl3wBlendEquationSeparateiARB |
#define glBlendFunc gl3wBlendFunc |
#define glBlendFunci gl3wBlendFunci |
#define glBlendFunciARB gl3wBlendFunciARB |
#define glBlendFuncSeparate gl3wBlendFuncSeparate |
#define glBlendFuncSeparatei gl3wBlendFuncSeparatei |
#define glBlendFuncSeparateiARB gl3wBlendFuncSeparateiARB |
#define glBlitFramebuffer gl3wBlitFramebuffer |
#define glBufferData gl3wBufferData |
#define glBufferSubData gl3wBufferSubData |
#define glCheckFramebufferStatus gl3wCheckFramebufferStatus |
#define glClampColor gl3wClampColor |
#define glClearBufferData gl3wClearBufferData |
#define glClearBufferfi gl3wClearBufferfi |
#define glClearBufferfv gl3wClearBufferfv |
#define glClearBufferiv gl3wClearBufferiv |
#define glClearBufferSubData gl3wClearBufferSubData |
#define glClearBufferuiv gl3wClearBufferuiv |
#define glClearColor gl3wClearColor |
#define glClearDepth gl3wClearDepth |
#define glClearDepthf gl3wClearDepthf |
#define glClearNamedBufferDataEXT gl3wClearNamedBufferDataEXT |
#define glClearNamedBufferSubDataEXT gl3wClearNamedBufferSubDataEXT |
#define glClearStencil gl3wClearStencil |
#define glClientWaitSync gl3wClientWaitSync |
#define glColorMask gl3wColorMask |
#define glColorMaski gl3wColorMaski |
#define glColorP3ui gl3wColorP3ui |
#define glColorP3uiv gl3wColorP3uiv |
#define glColorP4ui gl3wColorP4ui |
#define glColorP4uiv gl3wColorP4uiv |
#define glCompileShader gl3wCompileShader |
#define glCompileShaderIncludeARB gl3wCompileShaderIncludeARB |
#define glCompressedTexImage1D gl3wCompressedTexImage1D |
#define glCompressedTexImage2D gl3wCompressedTexImage2D |
#define glCompressedTexImage3D gl3wCompressedTexImage3D |
#define glCompressedTexSubImage1D gl3wCompressedTexSubImage1D |
#define glCompressedTexSubImage2D gl3wCompressedTexSubImage2D |
#define glCompressedTexSubImage3D gl3wCompressedTexSubImage3D |
#define glCopyBufferSubData gl3wCopyBufferSubData |
#define glCopyImageSubData gl3wCopyImageSubData |
#define glCopyTexImage1D gl3wCopyTexImage1D |
#define glCopyTexImage2D gl3wCopyTexImage2D |
#define glCopyTexSubImage1D gl3wCopyTexSubImage1D |
#define glCopyTexSubImage2D gl3wCopyTexSubImage2D |
#define glCopyTexSubImage3D gl3wCopyTexSubImage3D |
#define glCreateProgram gl3wCreateProgram |
#define glCreateShader gl3wCreateShader |
#define glCreateShaderProgramv gl3wCreateShaderProgramv |
#define glCreateSyncFromCLeventARB gl3wCreateSyncFromCLeventARB |
#define glCullFace gl3wCullFace |
#define glDebugMessageCallback gl3wDebugMessageCallback |
#define glDebugMessageCallbackARB gl3wDebugMessageCallbackARB |
#define glDebugMessageControl gl3wDebugMessageControl |
#define glDebugMessageControlARB gl3wDebugMessageControlARB |
#define glDebugMessageInsert gl3wDebugMessageInsert |
#define glDebugMessageInsertARB gl3wDebugMessageInsertARB |
#define glDeleteBuffers gl3wDeleteBuffers |
#define glDeleteFramebuffers gl3wDeleteFramebuffers |
#define glDeleteNamedStringARB gl3wDeleteNamedStringARB |
#define glDeleteProgram gl3wDeleteProgram |
#define glDeleteProgramPipelines gl3wDeleteProgramPipelines |
#define glDeleteQueries gl3wDeleteQueries |
#define glDeleteRenderbuffers gl3wDeleteRenderbuffers |
#define glDeleteSamplers gl3wDeleteSamplers |
#define glDeleteShader gl3wDeleteShader |
#define glDeleteSync gl3wDeleteSync |
#define glDeleteTextures gl3wDeleteTextures |
#define glDeleteTransformFeedbacks gl3wDeleteTransformFeedbacks |
#define glDeleteVertexArrays gl3wDeleteVertexArrays |
#define glDepthFunc gl3wDepthFunc |
#define glDepthMask gl3wDepthMask |
#define glDepthRange gl3wDepthRange |
#define glDepthRangeArrayv gl3wDepthRangeArrayv |
#define glDepthRangef gl3wDepthRangef |
#define glDepthRangeIndexed gl3wDepthRangeIndexed |
#define glDetachShader gl3wDetachShader |
#define glDisable gl3wDisable |
#define glDisablei gl3wDisablei |
#define glDisableVertexAttribArray gl3wDisableVertexAttribArray |
#define glDispatchCompute gl3wDispatchCompute |
#define glDispatchComputeIndirect gl3wDispatchComputeIndirect |
#define glDrawArrays gl3wDrawArrays |
#define glDrawArraysIndirect gl3wDrawArraysIndirect |
#define glDrawArraysInstanced gl3wDrawArraysInstanced |
#define glDrawArraysInstancedBaseInstance gl3wDrawArraysInstancedBaseInstance |
#define glDrawBuffer gl3wDrawBuffer |
#define glDrawBuffers gl3wDrawBuffers |
#define glDrawElements gl3wDrawElements |
#define glDrawElementsBaseVertex gl3wDrawElementsBaseVertex |
#define glDrawElementsIndirect gl3wDrawElementsIndirect |
#define glDrawElementsInstanced gl3wDrawElementsInstanced |
#define glDrawElementsInstancedBaseInstance gl3wDrawElementsInstancedBaseInstance |
#define glDrawElementsInstancedBaseVertex gl3wDrawElementsInstancedBaseVertex |
#define glDrawElementsInstancedBaseVertexBaseInstance gl3wDrawElementsInstancedBaseVertexBaseInstance |
#define glDrawRangeElements gl3wDrawRangeElements |
#define glDrawRangeElementsBaseVertex gl3wDrawRangeElementsBaseVertex |
#define glDrawTransformFeedback gl3wDrawTransformFeedback |
#define glDrawTransformFeedbackInstanced gl3wDrawTransformFeedbackInstanced |
#define glDrawTransformFeedbackStream gl3wDrawTransformFeedbackStream |
#define glDrawTransformFeedbackStreamInstanced gl3wDrawTransformFeedbackStreamInstanced |
#define glEnable gl3wEnable |
#define glEnablei gl3wEnablei |
#define glEnableVertexAttribArray gl3wEnableVertexAttribArray |
#define glEndConditionalRender gl3wEndConditionalRender |
#define glEndQuery gl3wEndQuery |
#define glEndQueryIndexed gl3wEndQueryIndexed |
#define glEndTransformFeedback gl3wEndTransformFeedback |
#define glFenceSync gl3wFenceSync |
#define glFinish gl3wFinish |
#define glFlushMappedBufferRange gl3wFlushMappedBufferRange |
#define glFramebufferParameteri gl3wFramebufferParameteri |
#define glFramebufferRenderbuffer gl3wFramebufferRenderbuffer |
#define glFramebufferTexture gl3wFramebufferTexture |
#define glFramebufferTexture1D gl3wFramebufferTexture1D |
#define glFramebufferTexture2D gl3wFramebufferTexture2D |
#define glFramebufferTexture3D gl3wFramebufferTexture3D |
#define glFramebufferTextureLayer gl3wFramebufferTextureLayer |
#define glFrontFace gl3wFrontFace |
#define glGenBuffers gl3wGenBuffers |
#define glGenerateMipmap gl3wGenerateMipmap |
#define glGenFramebuffers gl3wGenFramebuffers |
#define glGenProgramPipelines gl3wGenProgramPipelines |
#define glGenQueries gl3wGenQueries |
#define glGenRenderbuffers gl3wGenRenderbuffers |
#define glGenSamplers gl3wGenSamplers |
#define glGenTextures gl3wGenTextures |
#define glGenTransformFeedbacks gl3wGenTransformFeedbacks |
#define glGenVertexArrays gl3wGenVertexArrays |
#define glGetActiveAtomicCounterBufferiv gl3wGetActiveAtomicCounterBufferiv |
#define glGetActiveAttrib gl3wGetActiveAttrib |
#define glGetActiveSubroutineName gl3wGetActiveSubroutineName |
#define glGetActiveSubroutineUniformiv gl3wGetActiveSubroutineUniformiv |
#define glGetActiveSubroutineUniformName gl3wGetActiveSubroutineUniformName |
#define glGetActiveUniform gl3wGetActiveUniform |
#define glGetActiveUniformBlockiv gl3wGetActiveUniformBlockiv |
#define glGetActiveUniformBlockName gl3wGetActiveUniformBlockName |
#define glGetActiveUniformName gl3wGetActiveUniformName |
#define glGetActiveUniformsiv gl3wGetActiveUniformsiv |
#define glGetAttachedShaders gl3wGetAttachedShaders |
#define glGetAttribLocation gl3wGetAttribLocation |
#define glGetBooleani_v gl3wGetBooleani_v |
#define glGetBooleanv gl3wGetBooleanv |
#define glGetBufferParameteri64v gl3wGetBufferParameteri64v |
#define glGetBufferParameteriv gl3wGetBufferParameteriv |
#define glGetBufferPointerv gl3wGetBufferPointerv |
#define glGetBufferSubData gl3wGetBufferSubData |
#define glGetCompressedTexImage gl3wGetCompressedTexImage |
#define glGetDebugMessageLog gl3wGetDebugMessageLog |
#define glGetDebugMessageLogARB gl3wGetDebugMessageLogARB |
#define glGetDoublei_v gl3wGetDoublei_v |
#define glGetDoublev gl3wGetDoublev |
#define glGetError gl3wGetError |
#define glGetFloati_v gl3wGetFloati_v |
#define glGetFloatv gl3wGetFloatv |
#define glGetFragDataIndex gl3wGetFragDataIndex |
#define glGetFragDataLocation gl3wGetFragDataLocation |
#define glGetFramebufferAttachmentParameteriv gl3wGetFramebufferAttachmentParameteriv |
#define glGetFramebufferParameteriv gl3wGetFramebufferParameteriv |
#define glGetGraphicsResetStatusARB gl3wGetGraphicsResetStatusARB |
#define glGetInteger64i_v gl3wGetInteger64i_v |
#define glGetInteger64v gl3wGetInteger64v |
#define glGetIntegeri_v gl3wGetIntegeri_v |
#define glGetIntegerv gl3wGetIntegerv |
#define glGetInternalformati64v gl3wGetInternalformati64v |
#define glGetInternalformativ gl3wGetInternalformativ |
#define glGetMultisamplefv gl3wGetMultisamplefv |
#define glGetNamedFramebufferParameterivEXT gl3wGetNamedFramebufferParameterivEXT |
#define glGetNamedStringARB gl3wGetNamedStringARB |
#define glGetNamedStringivARB gl3wGetNamedStringivARB |
#define glGetnCompressedTexImageARB gl3wGetnCompressedTexImageARB |
#define glGetnTexImageARB gl3wGetnTexImageARB |
#define glGetnUniformdvARB gl3wGetnUniformdvARB |
#define glGetnUniformfvARB gl3wGetnUniformfvARB |
#define glGetnUniformivARB gl3wGetnUniformivARB |
#define glGetnUniformuivARB gl3wGetnUniformuivARB |
#define glGetObjectLabel gl3wGetObjectLabel |
#define glGetObjectPtrLabel gl3wGetObjectPtrLabel |
#define glGetPointerv gl3wGetPointerv |
#define glGetProgramBinary gl3wGetProgramBinary |
#define glGetProgramInfoLog gl3wGetProgramInfoLog |
#define glGetProgramInterfaceiv gl3wGetProgramInterfaceiv |
#define glGetProgramiv gl3wGetProgramiv |
#define glGetProgramPipelineInfoLog gl3wGetProgramPipelineInfoLog |
#define glGetProgramPipelineiv gl3wGetProgramPipelineiv |
#define glGetProgramResourceIndex gl3wGetProgramResourceIndex |
#define glGetProgramResourceiv gl3wGetProgramResourceiv |
#define glGetProgramResourceLocation gl3wGetProgramResourceLocation |
#define glGetProgramResourceLocationIndex gl3wGetProgramResourceLocationIndex |
#define glGetProgramResourceName gl3wGetProgramResourceName |
#define glGetProgramStageiv gl3wGetProgramStageiv |
#define glGetQueryIndexediv gl3wGetQueryIndexediv |
#define glGetQueryiv gl3wGetQueryiv |
#define glGetQueryObjecti64v gl3wGetQueryObjecti64v |
#define glGetQueryObjectiv gl3wGetQueryObjectiv |
#define glGetQueryObjectui64v gl3wGetQueryObjectui64v |
#define glGetQueryObjectuiv gl3wGetQueryObjectuiv |
#define glGetRenderbufferParameteriv gl3wGetRenderbufferParameteriv |
#define glGetSamplerParameterfv gl3wGetSamplerParameterfv |
#define glGetSamplerParameterIiv gl3wGetSamplerParameterIiv |
#define glGetSamplerParameterIuiv gl3wGetSamplerParameterIuiv |
#define glGetSamplerParameteriv gl3wGetSamplerParameteriv |
#define glGetShaderInfoLog gl3wGetShaderInfoLog |
#define glGetShaderiv gl3wGetShaderiv |
#define glGetShaderPrecisionFormat gl3wGetShaderPrecisionFormat |
#define glGetShaderSource gl3wGetShaderSource |
#define glGetString gl3wGetString |
#define glGetStringi gl3wGetStringi |
#define glGetSubroutineIndex gl3wGetSubroutineIndex |
#define glGetSubroutineUniformLocation gl3wGetSubroutineUniformLocation |
#define glGetSynciv gl3wGetSynciv |
#define glGetTexImage gl3wGetTexImage |
#define glGetTexLevelParameterfv gl3wGetTexLevelParameterfv |
#define glGetTexLevelParameteriv gl3wGetTexLevelParameteriv |
#define glGetTexParameterfv gl3wGetTexParameterfv |
#define glGetTexParameterIiv gl3wGetTexParameterIiv |
#define glGetTexParameterIuiv gl3wGetTexParameterIuiv |
#define glGetTexParameteriv gl3wGetTexParameteriv |
#define glGetTransformFeedbackVarying gl3wGetTransformFeedbackVarying |
#define glGetUniformBlockIndex gl3wGetUniformBlockIndex |
#define glGetUniformdv gl3wGetUniformdv |
#define glGetUniformfv gl3wGetUniformfv |
#define glGetUniformIndices gl3wGetUniformIndices |
#define glGetUniformiv gl3wGetUniformiv |
#define glGetUniformLocation gl3wGetUniformLocation |
#define glGetUniformSubroutineuiv gl3wGetUniformSubroutineuiv |
#define glGetUniformuiv gl3wGetUniformuiv |
#define glGetVertexAttribdv gl3wGetVertexAttribdv |
#define glGetVertexAttribfv gl3wGetVertexAttribfv |
#define glGetVertexAttribIiv gl3wGetVertexAttribIiv |
#define glGetVertexAttribIuiv gl3wGetVertexAttribIuiv |
#define glGetVertexAttribiv gl3wGetVertexAttribiv |
#define glGetVertexAttribLdv gl3wGetVertexAttribLdv |
#define glGetVertexAttribPointerv gl3wGetVertexAttribPointerv |
#define glInvalidateBufferData gl3wInvalidateBufferData |
#define glInvalidateBufferSubData gl3wInvalidateBufferSubData |
#define glInvalidateFramebuffer gl3wInvalidateFramebuffer |
#define glInvalidateSubFramebuffer gl3wInvalidateSubFramebuffer |
#define glInvalidateTexImage gl3wInvalidateTexImage |
#define glInvalidateTexSubImage gl3wInvalidateTexSubImage |
#define glIsBuffer gl3wIsBuffer |
#define glIsEnabled gl3wIsEnabled |
#define glIsEnabledi gl3wIsEnabledi |
#define glIsFramebuffer gl3wIsFramebuffer |
#define glIsNamedStringARB gl3wIsNamedStringARB |
#define glIsProgram gl3wIsProgram |
#define glIsProgramPipeline gl3wIsProgramPipeline |
#define glIsQuery gl3wIsQuery |
#define glIsRenderbuffer gl3wIsRenderbuffer |
#define glIsSampler gl3wIsSampler |
#define glIsShader gl3wIsShader |
#define glIsSync gl3wIsSync |
#define glIsTexture gl3wIsTexture |
#define glIsTransformFeedback gl3wIsTransformFeedback |
#define glIsVertexArray gl3wIsVertexArray |
#define glLineWidth gl3wLineWidth |
#define glLinkProgram gl3wLinkProgram |
#define glLogicOp gl3wLogicOp |
#define glMapBuffer gl3wMapBuffer |
#define glMapBufferRange gl3wMapBufferRange |
#define glMemoryBarrier gl3wMemoryBarrier |
#define glMinSampleShading gl3wMinSampleShading |
#define glMinSampleShadingARB gl3wMinSampleShadingARB |
#define glMultiDrawArrays gl3wMultiDrawArrays |
#define glMultiDrawArraysIndirect gl3wMultiDrawArraysIndirect |
#define glMultiDrawElements gl3wMultiDrawElements |
#define glMultiDrawElementsBaseVertex gl3wMultiDrawElementsBaseVertex |
#define glMultiDrawElementsIndirect gl3wMultiDrawElementsIndirect |
#define glMultiTexCoordP1ui gl3wMultiTexCoordP1ui |
#define glMultiTexCoordP1uiv gl3wMultiTexCoordP1uiv |
#define glMultiTexCoordP2ui gl3wMultiTexCoordP2ui |
#define glMultiTexCoordP2uiv gl3wMultiTexCoordP2uiv |
#define glMultiTexCoordP3ui gl3wMultiTexCoordP3ui |
#define glMultiTexCoordP3uiv gl3wMultiTexCoordP3uiv |
#define glMultiTexCoordP4ui gl3wMultiTexCoordP4ui |
#define glMultiTexCoordP4uiv gl3wMultiTexCoordP4uiv |
#define glNamedFramebufferParameteriEXT gl3wNamedFramebufferParameteriEXT |
#define glNamedStringARB gl3wNamedStringARB |
#define glNormalP3ui gl3wNormalP3ui |
#define glNormalP3uiv gl3wNormalP3uiv |
#define glObjectLabel gl3wObjectLabel |
#define glObjectPtrLabel gl3wObjectPtrLabel |
#define glPatchParameterfv gl3wPatchParameterfv |
#define glPatchParameteri gl3wPatchParameteri |
#define glPauseTransformFeedback gl3wPauseTransformFeedback |
#define glPixelStoref gl3wPixelStoref |
#define glPixelStorei gl3wPixelStorei |
#define glPointParameterf gl3wPointParameterf |
#define glPointParameterfv gl3wPointParameterfv |
#define glPointParameteri gl3wPointParameteri |
#define glPointParameteriv gl3wPointParameteriv |
#define glPointSize gl3wPointSize |
#define glPolygonMode gl3wPolygonMode |
#define glPolygonOffset gl3wPolygonOffset |
#define glPopDebugGroup gl3wPopDebugGroup |
#define glPrimitiveRestartIndex gl3wPrimitiveRestartIndex |
#define glProgramBinary gl3wProgramBinary |
#define glProgramParameteri gl3wProgramParameteri |
#define glProgramUniform1d gl3wProgramUniform1d |
#define glProgramUniform1dv gl3wProgramUniform1dv |
#define glProgramUniform1f gl3wProgramUniform1f |
#define glProgramUniform1fv gl3wProgramUniform1fv |
#define glProgramUniform1i gl3wProgramUniform1i |
#define glProgramUniform1iv gl3wProgramUniform1iv |
#define glProgramUniform1ui gl3wProgramUniform1ui |
#define glProgramUniform1uiv gl3wProgramUniform1uiv |
#define glProgramUniform2d gl3wProgramUniform2d |
#define glProgramUniform2dv gl3wProgramUniform2dv |
#define glProgramUniform2f gl3wProgramUniform2f |
#define glProgramUniform2fv gl3wProgramUniform2fv |
#define glProgramUniform2i gl3wProgramUniform2i |
#define glProgramUniform2iv gl3wProgramUniform2iv |
#define glProgramUniform2ui gl3wProgramUniform2ui |
#define glProgramUniform2uiv gl3wProgramUniform2uiv |
#define glProgramUniform3d gl3wProgramUniform3d |
#define glProgramUniform3dv gl3wProgramUniform3dv |
#define glProgramUniform3f gl3wProgramUniform3f |
#define glProgramUniform3fv gl3wProgramUniform3fv |
#define glProgramUniform3i gl3wProgramUniform3i |
#define glProgramUniform3iv gl3wProgramUniform3iv |
#define glProgramUniform3ui gl3wProgramUniform3ui |
#define glProgramUniform3uiv gl3wProgramUniform3uiv |
#define glProgramUniform4d gl3wProgramUniform4d |
#define glProgramUniform4dv gl3wProgramUniform4dv |
#define glProgramUniform4f gl3wProgramUniform4f |
#define glProgramUniform4fv gl3wProgramUniform4fv |
#define glProgramUniform4i gl3wProgramUniform4i |
#define glProgramUniform4iv gl3wProgramUniform4iv |
#define glProgramUniform4ui gl3wProgramUniform4ui |
#define glProgramUniform4uiv gl3wProgramUniform4uiv |
#define glProgramUniformMatrix2dv gl3wProgramUniformMatrix2dv |
#define glProgramUniformMatrix2fv gl3wProgramUniformMatrix2fv |
#define glProgramUniformMatrix2x3dv gl3wProgramUniformMatrix2x3dv |
#define glProgramUniformMatrix2x3fv gl3wProgramUniformMatrix2x3fv |
#define glProgramUniformMatrix2x4dv gl3wProgramUniformMatrix2x4dv |
#define glProgramUniformMatrix2x4fv gl3wProgramUniformMatrix2x4fv |
#define glProgramUniformMatrix3dv gl3wProgramUniformMatrix3dv |
#define glProgramUniformMatrix3fv gl3wProgramUniformMatrix3fv |
#define glProgramUniformMatrix3x2dv gl3wProgramUniformMatrix3x2dv |
#define glProgramUniformMatrix3x2fv gl3wProgramUniformMatrix3x2fv |
#define glProgramUniformMatrix3x4dv gl3wProgramUniformMatrix3x4dv |
#define glProgramUniformMatrix3x4fv gl3wProgramUniformMatrix3x4fv |
#define glProgramUniformMatrix4dv gl3wProgramUniformMatrix4dv |
#define glProgramUniformMatrix4fv gl3wProgramUniformMatrix4fv |
#define glProgramUniformMatrix4x2dv gl3wProgramUniformMatrix4x2dv |
#define glProgramUniformMatrix4x2fv gl3wProgramUniformMatrix4x2fv |
#define glProgramUniformMatrix4x3dv gl3wProgramUniformMatrix4x3dv |
#define glProgramUniformMatrix4x3fv gl3wProgramUniformMatrix4x3fv |
#define glProvokingVertex gl3wProvokingVertex |
#define glPushDebugGroup gl3wPushDebugGroup |
#define glQueryCounter gl3wQueryCounter |
#define glReadBuffer gl3wReadBuffer |
#define glReadnPixelsARB gl3wReadnPixelsARB |
#define glReadPixels gl3wReadPixels |
#define glReleaseShaderCompiler gl3wReleaseShaderCompiler |
#define glRenderbufferStorage gl3wRenderbufferStorage |
#define glRenderbufferStorageMultisample gl3wRenderbufferStorageMultisample |
#define glResumeTransformFeedback gl3wResumeTransformFeedback |
#define glSampleCoverage gl3wSampleCoverage |
#define glSampleMaski gl3wSampleMaski |
#define glSamplerParameterf gl3wSamplerParameterf |
#define glSamplerParameterfv gl3wSamplerParameterfv |
#define glSamplerParameteri gl3wSamplerParameteri |
#define glSamplerParameterIiv gl3wSamplerParameterIiv |
#define glSamplerParameterIuiv gl3wSamplerParameterIuiv |
#define glSamplerParameteriv gl3wSamplerParameteriv |
#define glScissor gl3wScissor |
#define glScissorArrayv gl3wScissorArrayv |
#define glScissorIndexed gl3wScissorIndexed |
#define glScissorIndexedv gl3wScissorIndexedv |
#define glSecondaryColorP3ui gl3wSecondaryColorP3ui |
#define glSecondaryColorP3uiv gl3wSecondaryColorP3uiv |
#define glShaderBinary gl3wShaderBinary |
#define glShaderSource gl3wShaderSource |
#define glShaderStorageBlockBinding gl3wShaderStorageBlockBinding |
#define glStencilFunc gl3wStencilFunc |
#define glStencilFuncSeparate gl3wStencilFuncSeparate |
#define glStencilMask gl3wStencilMask |
#define glStencilMaskSeparate gl3wStencilMaskSeparate |
#define glStencilOp gl3wStencilOp |
#define glStencilOpSeparate gl3wStencilOpSeparate |
#define glTexBuffer gl3wTexBuffer |
#define glTexBufferRange gl3wTexBufferRange |
#define glTexCoordP1ui gl3wTexCoordP1ui |
#define glTexCoordP1uiv gl3wTexCoordP1uiv |
#define glTexCoordP2ui gl3wTexCoordP2ui |
#define glTexCoordP2uiv gl3wTexCoordP2uiv |
#define glTexCoordP3ui gl3wTexCoordP3ui |
#define glTexCoordP3uiv gl3wTexCoordP3uiv |
#define glTexCoordP4ui gl3wTexCoordP4ui |
#define glTexCoordP4uiv gl3wTexCoordP4uiv |
#define glTexImage1D gl3wTexImage1D |
#define glTexImage2D gl3wTexImage2D |
#define glTexImage2DMultisample gl3wTexImage2DMultisample |
#define glTexImage3D gl3wTexImage3D |
#define glTexImage3DMultisample gl3wTexImage3DMultisample |
#define glTexParameterf gl3wTexParameterf |
#define glTexParameterfv gl3wTexParameterfv |
#define glTexParameteri gl3wTexParameteri |
#define glTexParameterIiv gl3wTexParameterIiv |
#define glTexParameterIuiv gl3wTexParameterIuiv |
#define glTexParameteriv gl3wTexParameteriv |
#define glTexStorage1D gl3wTexStorage1D |
#define glTexStorage2D gl3wTexStorage2D |
#define glTexStorage2DMultisample gl3wTexStorage2DMultisample |
#define glTexStorage3D gl3wTexStorage3D |
#define glTexStorage3DMultisample gl3wTexStorage3DMultisample |
#define glTexSubImage1D gl3wTexSubImage1D |
#define glTexSubImage2D gl3wTexSubImage2D |
#define glTexSubImage3D gl3wTexSubImage3D |
#define glTextureBufferRangeEXT gl3wTextureBufferRangeEXT |
#define glTextureStorage1DEXT gl3wTextureStorage1DEXT |
#define glTextureStorage2DEXT gl3wTextureStorage2DEXT |
#define glTextureStorage2DMultisampleEXT gl3wTextureStorage2DMultisampleEXT |
#define glTextureStorage3DEXT gl3wTextureStorage3DEXT |
#define glTextureStorage3DMultisampleEXT gl3wTextureStorage3DMultisampleEXT |
#define glTextureView gl3wTextureView |
#define glTransformFeedbackVaryings gl3wTransformFeedbackVaryings |
#define glUniform1d gl3wUniform1d |
#define glUniform1dv gl3wUniform1dv |
#define glUniform1f gl3wUniform1f |
#define glUniform1fv gl3wUniform1fv |
#define glUniform1i gl3wUniform1i |
#define glUniform1iv gl3wUniform1iv |
#define glUniform1ui gl3wUniform1ui |
#define glUniform1uiv gl3wUniform1uiv |
#define glUniform2d gl3wUniform2d |
#define glUniform2dv gl3wUniform2dv |
#define glUniform2f gl3wUniform2f |
#define glUniform2fv gl3wUniform2fv |
#define glUniform2i gl3wUniform2i |
#define glUniform2iv gl3wUniform2iv |
#define glUniform2ui gl3wUniform2ui |
#define glUniform2uiv gl3wUniform2uiv |
#define glUniform3d gl3wUniform3d |
#define glUniform3dv gl3wUniform3dv |
#define glUniform3f gl3wUniform3f |
#define glUniform3fv gl3wUniform3fv |
#define glUniform3i gl3wUniform3i |
#define glUniform3iv gl3wUniform3iv |
#define glUniform3ui gl3wUniform3ui |
#define glUniform3uiv gl3wUniform3uiv |
#define glUniform4d gl3wUniform4d |
#define glUniform4dv gl3wUniform4dv |
#define glUniform4f gl3wUniform4f |
#define glUniform4fv gl3wUniform4fv |
#define glUniform4i gl3wUniform4i |
#define glUniform4iv gl3wUniform4iv |
#define glUniform4ui gl3wUniform4ui |
#define glUniform4uiv gl3wUniform4uiv |
#define glUniformBlockBinding gl3wUniformBlockBinding |
#define glUniformMatrix2dv gl3wUniformMatrix2dv |
#define glUniformMatrix2fv gl3wUniformMatrix2fv |
#define glUniformMatrix2x3dv gl3wUniformMatrix2x3dv |
#define glUniformMatrix2x3fv gl3wUniformMatrix2x3fv |
#define glUniformMatrix2x4dv gl3wUniformMatrix2x4dv |
#define glUniformMatrix2x4fv gl3wUniformMatrix2x4fv |
#define glUniformMatrix3dv gl3wUniformMatrix3dv |
#define glUniformMatrix3fv gl3wUniformMatrix3fv |
#define glUniformMatrix3x2dv gl3wUniformMatrix3x2dv |
#define glUniformMatrix3x2fv gl3wUniformMatrix3x2fv |
#define glUniformMatrix3x4dv gl3wUniformMatrix3x4dv |
#define glUniformMatrix3x4fv gl3wUniformMatrix3x4fv |
#define glUniformMatrix4dv gl3wUniformMatrix4dv |
#define glUniformMatrix4fv gl3wUniformMatrix4fv |
#define glUniformMatrix4x2dv gl3wUniformMatrix4x2dv |
#define glUniformMatrix4x2fv gl3wUniformMatrix4x2fv |
#define glUniformMatrix4x3dv gl3wUniformMatrix4x3dv |
#define glUniformMatrix4x3fv gl3wUniformMatrix4x3fv |
#define glUniformSubroutinesuiv gl3wUniformSubroutinesuiv |
#define glUnmapBuffer gl3wUnmapBuffer |
#define glUseProgram gl3wUseProgram |
#define glUseProgramStages gl3wUseProgramStages |
#define glValidateProgram gl3wValidateProgram |
#define glValidateProgramPipeline gl3wValidateProgramPipeline |
#define glVertexArrayBindVertexBufferEXT gl3wVertexArrayBindVertexBufferEXT |
#define glVertexArrayVertexAttribBindingEXT gl3wVertexArrayVertexAttribBindingEXT |
#define glVertexArrayVertexAttribFormatEXT gl3wVertexArrayVertexAttribFormatEXT |
#define glVertexArrayVertexAttribIFormatEXT gl3wVertexArrayVertexAttribIFormatEXT |
#define glVertexArrayVertexAttribLFormatEXT gl3wVertexArrayVertexAttribLFormatEXT |
#define glVertexArrayVertexBindingDivisorEXT gl3wVertexArrayVertexBindingDivisorEXT |
#define glVertexAttrib1d gl3wVertexAttrib1d |
#define glVertexAttrib1dv gl3wVertexAttrib1dv |
#define glVertexAttrib1f gl3wVertexAttrib1f |
#define glVertexAttrib1fv gl3wVertexAttrib1fv |
#define glVertexAttrib1s gl3wVertexAttrib1s |
#define glVertexAttrib1sv gl3wVertexAttrib1sv |
#define glVertexAttrib2d gl3wVertexAttrib2d |
#define glVertexAttrib2dv gl3wVertexAttrib2dv |
#define glVertexAttrib2f gl3wVertexAttrib2f |
#define glVertexAttrib2fv gl3wVertexAttrib2fv |
#define glVertexAttrib2s gl3wVertexAttrib2s |
#define glVertexAttrib2sv gl3wVertexAttrib2sv |
#define glVertexAttrib3d gl3wVertexAttrib3d |
#define glVertexAttrib3dv gl3wVertexAttrib3dv |
#define glVertexAttrib3f gl3wVertexAttrib3f |
#define glVertexAttrib3fv gl3wVertexAttrib3fv |
#define glVertexAttrib3s gl3wVertexAttrib3s |
#define glVertexAttrib3sv gl3wVertexAttrib3sv |
#define glVertexAttrib4bv gl3wVertexAttrib4bv |
#define glVertexAttrib4d gl3wVertexAttrib4d |
#define glVertexAttrib4dv gl3wVertexAttrib4dv |
#define glVertexAttrib4f gl3wVertexAttrib4f |
#define glVertexAttrib4fv gl3wVertexAttrib4fv |
#define glVertexAttrib4iv gl3wVertexAttrib4iv |
#define glVertexAttrib4Nbv gl3wVertexAttrib4Nbv |
#define glVertexAttrib4Niv gl3wVertexAttrib4Niv |
#define glVertexAttrib4Nsv gl3wVertexAttrib4Nsv |
#define glVertexAttrib4Nub gl3wVertexAttrib4Nub |
#define glVertexAttrib4Nubv gl3wVertexAttrib4Nubv |
#define glVertexAttrib4Nuiv gl3wVertexAttrib4Nuiv |
#define glVertexAttrib4Nusv gl3wVertexAttrib4Nusv |
#define glVertexAttrib4s gl3wVertexAttrib4s |
#define glVertexAttrib4sv gl3wVertexAttrib4sv |
#define glVertexAttrib4ubv gl3wVertexAttrib4ubv |
#define glVertexAttrib4uiv gl3wVertexAttrib4uiv |
#define glVertexAttrib4usv gl3wVertexAttrib4usv |
#define glVertexAttribBinding gl3wVertexAttribBinding |
#define glVertexAttribDivisor gl3wVertexAttribDivisor |
#define glVertexAttribFormat gl3wVertexAttribFormat |
#define glVertexAttribI1i gl3wVertexAttribI1i |
#define glVertexAttribI1iv gl3wVertexAttribI1iv |
#define glVertexAttribI1ui gl3wVertexAttribI1ui |
#define glVertexAttribI1uiv gl3wVertexAttribI1uiv |
#define glVertexAttribI2i gl3wVertexAttribI2i |
#define glVertexAttribI2iv gl3wVertexAttribI2iv |
#define glVertexAttribI2ui gl3wVertexAttribI2ui |
#define glVertexAttribI2uiv gl3wVertexAttribI2uiv |
#define glVertexAttribI3i gl3wVertexAttribI3i |
#define glVertexAttribI3iv gl3wVertexAttribI3iv |
#define glVertexAttribI3ui gl3wVertexAttribI3ui |
#define glVertexAttribI3uiv gl3wVertexAttribI3uiv |
#define glVertexAttribI4bv gl3wVertexAttribI4bv |
#define glVertexAttribI4i gl3wVertexAttribI4i |
#define glVertexAttribI4iv gl3wVertexAttribI4iv |
#define glVertexAttribI4sv gl3wVertexAttribI4sv |
#define glVertexAttribI4ubv gl3wVertexAttribI4ubv |
#define glVertexAttribI4ui gl3wVertexAttribI4ui |
#define glVertexAttribI4uiv gl3wVertexAttribI4uiv |
#define glVertexAttribI4usv gl3wVertexAttribI4usv |
#define glVertexAttribIFormat gl3wVertexAttribIFormat |
#define glVertexAttribIPointer gl3wVertexAttribIPointer |
#define glVertexAttribL1d gl3wVertexAttribL1d |
#define glVertexAttribL1dv gl3wVertexAttribL1dv |
#define glVertexAttribL2d gl3wVertexAttribL2d |
#define glVertexAttribL2dv gl3wVertexAttribL2dv |
#define glVertexAttribL3d gl3wVertexAttribL3d |
#define glVertexAttribL3dv gl3wVertexAttribL3dv |
#define glVertexAttribL4d gl3wVertexAttribL4d |
#define glVertexAttribL4dv gl3wVertexAttribL4dv |
#define glVertexAttribLFormat gl3wVertexAttribLFormat |
#define glVertexAttribLPointer gl3wVertexAttribLPointer |
#define glVertexAttribP1ui gl3wVertexAttribP1ui |
#define glVertexAttribP1uiv gl3wVertexAttribP1uiv |
#define glVertexAttribP2ui gl3wVertexAttribP2ui |
#define glVertexAttribP2uiv gl3wVertexAttribP2uiv |
#define glVertexAttribP3ui gl3wVertexAttribP3ui |
#define glVertexAttribP3uiv gl3wVertexAttribP3uiv |
#define glVertexAttribP4ui gl3wVertexAttribP4ui |
#define glVertexAttribP4uiv gl3wVertexAttribP4uiv |
#define glVertexAttribPointer gl3wVertexAttribPointer |
#define glVertexBindingDivisor gl3wVertexBindingDivisor |
#define glVertexP2ui gl3wVertexP2ui |
#define glVertexP2uiv gl3wVertexP2uiv |
#define glVertexP3ui gl3wVertexP3ui |
#define glVertexP3uiv gl3wVertexP3uiv |
#define glVertexP4ui gl3wVertexP4ui |
#define glVertexP4uiv gl3wVertexP4uiv |
#define glViewport gl3wViewport |
#define glViewportArrayv gl3wViewportArrayv |
#define glViewportIndexedf gl3wViewportIndexedf |
#define glViewportIndexedfv gl3wViewportIndexedfv |
#define glWaitSync gl3wWaitSync |
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed |
PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB |
PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT |
PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB |
PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks |
PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray |
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance |
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex |
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance |
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex |
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream |
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced |
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv |
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv |
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName |
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName |
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv |
PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv |
PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB |
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT |
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB |
PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog |
PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation |
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex |
PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv |
PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat |
PFNGLGETSTRINGPROC gl3wGetString |
PFNGLGETSTRINGIPROC gl3wGetStringi |
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation |
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying |
PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer |
PFNGLMAPBUFFERPROC gl3wMapBuffer |
PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange |
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex |
PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect |
PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT |
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv |
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv |
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv |
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv |
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv |
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv |
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv |
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv |
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv |
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv |
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv |
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv |
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample |
PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding |
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT |
PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT |
PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings |
PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT |
PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT |
PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT |
PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT |
PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT |
PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT |