mesh_octree_distance_traversal_node.h
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35 
38 #ifndef FCL_TRAVERSAL_OCTREE_MESHOCTREEDISTANCETRAVERSALNODE_H
39 #define FCL_TRAVERSAL_OCTREE_MESHOCTREEDISTANCETRAVERSALNODE_H
40 
41 #include "fcl/config.h"
42 #if !FCL_HAVE_OCTOMAP
43 #error "This header requires fcl to be compiled with octomap support"
44 #endif
45 
50 
51 namespace fcl
52 {
53 
54 namespace detail
55 {
56 
58 template <typename BV, typename NarrowPhaseSolver>
60  : public DistanceTraversalNodeBase<typename BV::S>
61 {
62 public:
63 
64  using S = typename BV::S;
65 
67 
68  S BVTesting(int, int) const;
69 
70  void leafTesting(int, int) const;
71 
73  const OcTree<S>* model2;
74 
76 
77 };
78 
81 template <typename BV, typename NarrowPhaseSolver>
82 bool initialize(
84  const BVHModel<BV>& model1,
85  const Transform3<typename BV::S>& tf1,
86  const OcTree<typename BV::S>& model2,
87  const Transform3<typename BV::S>& tf2,
88  const OcTreeSolver<NarrowPhaseSolver>* otsolver,
89  const DistanceRequest<typename BV::S>& request,
91 
92 } // namespace detail
93 } // namespace fcl
94 
96 
97 #endif
fcl::DistanceRequest
request to the distance computation
Definition: distance_request.h:52
fcl::detail::OcTreeSolver
Algorithms for collision related with octree.
Definition: octree_solver.h:59
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
fcl::detail::DistanceTraversalNodeBase
Node structure encoding the information required for distance traversal.
Definition: distance_traversal_node_base.h:53
fcl::detail::MeshOcTreeDistanceTraversalNode::model1
const BVHModel< BV > * model1
Definition: mesh_octree_distance_traversal_node.h:72
octree_solver.h
fcl::detail::MeshOcTreeDistanceTraversalNode
Traversal node for mesh-octree distance.
Definition: mesh_octree_distance_traversal_node.h:59
fcl::detail::MeshOcTreeDistanceTraversalNode::S
typename BV::S S
Definition: mesh_octree_distance_traversal_node.h:64
BVH_model.h
fcl::DistanceResult
distance result
Definition: distance_request.h:48
fcl::detail::initialize
template bool initialize(MeshCollisionTraversalNodeOBB< double > &node, const BVHModel< OBB< double >> &model1, const Transform3< double > &tf1, const BVHModel< OBB< double >> &model2, const Transform3< double > &tf2, const CollisionRequest< double > &request, CollisionResult< double > &result)
fcl::detail::MeshOcTreeDistanceTraversalNode::model2
const OcTree< S > * model2
Definition: mesh_octree_distance_traversal_node.h:73
fcl::BVHModel
A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as ...
Definition: BVH_model.h:57
distance_traversal_node_base.h
octree.h
fcl::detail::MeshOcTreeDistanceTraversalNode::otsolver
const OcTreeSolver< NarrowPhaseSolver > * otsolver
Definition: mesh_octree_distance_traversal_node.h:75
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
mesh_octree_distance_traversal_node-inl.h


fcl
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autogenerated on Tue Dec 5 2023 03:40:48