boost::optional< const VertexMap< Rgb8Color > & > m_vertexColors
boost::optional< const MaterializerResult< BaseVecT > & > m_materializerResult
boost::optional< const VertexMap< Normal< typename BaseVecT::CoordType > > & > m_vertexNormals
boost::optional< const ClusterMap< Rgb8Color > & > m_clusterColors
const ClusterBiMap< FaceHandle > & m_cluster