reactive_sequence.cpp
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1 /* Copyright (C) 2019 Davide Faconti, Eurecat - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
9 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
10 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11 */
12 
14 
15 namespace BT
16 {
17 
19 {
20  size_t success_count = 0;
21  size_t running_count = 0;
22 
23  for (size_t index = 0; index < childrenCount(); index++)
24  {
25  TreeNode* current_child_node = children_nodes_[index];
26  const NodeStatus child_status = current_child_node->executeTick();
27 
28  switch (child_status)
29  {
31  {
32  running_count++;
33  haltChildren(index+1);
34  return NodeStatus::RUNNING;
35  }
36 
38  {
39  haltChildren(0);
40  return NodeStatus::FAILURE;
41  }
43  {
44  success_count++;
45  }break;
46 
47  case NodeStatus::IDLE:
48  {
49  throw LogicError("A child node must never return IDLE");
50  }
51  } // end switch
52  } //end for
53 
54  if( success_count == childrenCount())
55  {
56  haltChildren(0);
57  return NodeStatus::SUCCESS;
58  }
59  return NodeStatus::RUNNING;
60 }
61 
62 
63 }
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:25
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:53
void haltChildren(unsigned i)
call halt() for all the children in the range [i, childrenCount() )
NodeStatus
Definition: basic_types.h:35
unsigned childrenCount() const
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:33


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:05