control_node.cpp
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
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8 *
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12 */
13 
15 
16 namespace BT
17 {
18 ControlNode::ControlNode(const std::string& name, const NodeConfiguration& config)
19  : TreeNode::TreeNode(name, config)
20 {
21 }
22 
24 {
25  children_nodes_.push_back(child);
26 }
27 
29 {
30  return unsigned(children_nodes_.size());
31 }
32 
34 {
35  haltChildren(0);
37 }
38 
39 const std::vector<TreeNode*>& ControlNode::children() const
40 {
41  return children_nodes_;
42 }
43 
44 void ControlNode::haltChildren(unsigned i)
45 {
46  for (size_t j = i; j < children_nodes_.size(); j++)
47  {
48  auto child = children_nodes_[j];
50  {
51  child->halt();
52  }
54  }
55 }
56 
57 } // end namespace
virtual void halt()=0
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:25
ControlNode(const std::string &name, const NodeConfiguration &config)
virtual void halt() override
const std::vector< TreeNode * > & children() const
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:53
void addChild(TreeNode *child)
The method used to add nodes to the children vector.
void haltChildren(unsigned i)
call halt() for all the children in the range [i, childrenCount() )
NodeStatus status() const
Definition: tree_node.cpp:56
const TreeNode * child(unsigned index) const
Definition: control_node.h:39
unsigned childrenCount() const
void setStatus(NodeStatus new_status)
Definition: tree_node.cpp:40


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:04