control_node.h
Go to the documentation of this file.
1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2019 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
6 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
7 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
10 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
11 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 */
13 
14 #ifndef CONTROLNODE_H
15 #define CONTROLNODE_H
16 
17 #include <vector>
19 
20 namespace BT
21 {
22 class ControlNode : public TreeNode
23 {
24  protected:
25  std::vector<TreeNode*> children_nodes_;
26 
27  public:
28  ControlNode(const std::string& name, const NodeConfiguration& config);
29 
30  virtual ~ControlNode() override = default;
31 
33  void addChild(TreeNode* child);
34 
35  unsigned childrenCount() const;
36 
37  const std::vector<TreeNode*>& children() const;
38 
39  const TreeNode* child(unsigned index) const
40  {
41  return children().at(index);
42  }
43 
44  virtual void halt() override;
45 
47  void haltChildren(unsigned i);
48 
49  virtual NodeType type() const override final
50  {
51  return NodeType::CONTROL;
52  }
53 };
54 }
55 
56 #endif
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:73
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:25
virtual ~ControlNode() override=default
const NodeConfiguration & config() const
Definition: tree_node.cpp:99
ControlNode(const std::string &name, const NodeConfiguration &config)
virtual void halt() override
const std::vector< TreeNode * > & children() const
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:53
void addChild(TreeNode *child)
The method used to add nodes to the children vector.
void haltChildren(unsigned i)
call halt() for all the children in the range [i, childrenCount() )
const TreeNode * child(unsigned index) const
Definition: control_node.h:39
virtual NodeType type() const overridefinal
Definition: control_node.h:49
unsigned childrenCount() const
NodeType
Enumerates the possible types of nodes.
Definition: basic_types.h:22


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:04