reactive_fallback.cpp
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1 /* Copyright (C) 2019 Davide Faconti, Eurecat - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7 *
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10 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11 */
12 
14 
15 namespace BT
16 {
17 
19 {
20  size_t failure_count = 0;
21 
22  for (size_t index = 0; index < childrenCount(); index++)
23  {
24  TreeNode* current_child_node = children_nodes_[index];
25  const NodeStatus child_status = current_child_node->executeTick();
26 
27  switch (child_status)
28  {
30  {
31  haltChildren(index+1);
32  return NodeStatus::RUNNING;
33  }
34 
36  {
37  failure_count++;
38  }break;
39 
41  {
42  haltChildren(0);
43  return NodeStatus::SUCCESS;
44  }
45 
46  case NodeStatus::IDLE:
47  {
48  throw LogicError("A child node must never return IDLE");
49  }
50  } // end switch
51  } //end for
52 
53  if( failure_count == childrenCount() )
54  {
55  haltChildren(0);
56  return NodeStatus::FAILURE;
57  }
58 
59  return NodeStatus::RUNNING;
60 }
61 
62 }
63 
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:25
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:53
void haltChildren(unsigned i)
call halt() for all the children in the range [i, childrenCount() )
NodeStatus
Definition: basic_types.h:35
unsigned childrenCount() const
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:33


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 18:04:05