broadphase_dynamic_AABB_tree_array.h
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35 
38 #ifndef HPP_FCL_BROAD_PHASE_DYNAMIC_AABB_TREE_ARRAY_H
39 #define HPP_FCL_BROAD_PHASE_DYNAMIC_AABB_TREE_ARRAY_H
40 
41 #include <unordered_map>
42 #include <functional>
43 #include <limits>
44 
45 #include "hpp/fcl/fwd.hh"
46 // #include "hpp/fcl/BV/utility.h"
48 // #include "hpp/fcl/geometry/shape/utility.h"
51 
52 namespace hpp {
53 namespace fcl {
54 
57  public:
59  using Base::getObjects;
60 
62  using DynamicAABBTable = std::unordered_map<CollisionObject*, size_t>;
63 
66  int* tree_topdown_balance_threshold{nullptr};
67  int* tree_topdown_level{nullptr};
69 
72 
74 
76  void registerObjects(const std::vector<CollisionObject*>& other_objs);
77 
79  void registerObject(CollisionObject* obj);
80 
82  void unregisterObject(CollisionObject* obj);
83 
85  void setup();
86 
88  virtual void update();
89 
91  void update(CollisionObject* updated_obj);
92 
94  void update(const std::vector<CollisionObject*>& updated_objs);
95 
97  void clear();
98 
100  void getObjects(std::vector<CollisionObject*>& objs) const;
101 
105 
109 
113 
117 
119  void collide(BroadPhaseCollisionManager* other_manager_,
121 
123  void distance(BroadPhaseCollisionManager* other_manager_,
125 
127  bool empty() const;
128 
130  size_t size() const;
131 
133 
134  private:
136  std::unordered_map<CollisionObject*, size_t> table;
137 
138  bool setup_;
139 
140  void update_(CollisionObject* updated_obj);
141 };
142 
143 } // namespace fcl
144 
145 } // namespace hpp
146 
148 
149 #endif
hpp::fcl::DynamicAABBTreeArrayCollisionManager::octree_as_geometry_distance
bool octree_as_geometry_distance
Definition: broadphase_dynamic_AABB_tree_array.h:71
setup
hpp::fcl::detail::implementation_array::NodeBase
Definition: node_base_array.h:51
hpp::fcl::DynamicAABBTreeArrayCollisionManager::octree_as_geometry_collide
bool octree_as_geometry_collide
Definition: broadphase_dynamic_AABB_tree_array.h:70
collision_manager.callback
callback
Definition: collision_manager.py:27
hpp::fcl::DynamicAABBTreeArrayCollisionManager::tree_incremental_balance_pass
int tree_incremental_balance_pass
Definition: broadphase_dynamic_AABB_tree_array.h:65
broadphase_collision_manager.h
hpp::fcl::distance
HPP_FCL_DLLAPI FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS.cpp:181
hpp::fcl::DynamicAABBTreeArrayCollisionManager::DynamicAABBTable
std::unordered_map< CollisionObject *, size_t > DynamicAABBTable
Definition: broadphase_dynamic_AABB_tree_array.h:62
hpp::fcl::DynamicAABBTreeArrayCollisionManager::table
std::unordered_map< CollisionObject *, size_t > table
Definition: broadphase_dynamic_AABB_tree_array.h:136
hpp::fcl::BroadPhaseCollisionManager
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Definition: broadphase_collision_manager.h:54
broadphase_dynamic_AABB_tree_array-inl.h
hpp::fcl::collide
HPP_FCL_DLLAPI std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts,...
Definition: src/collision.cpp:63
hpp::fcl::DistanceCallBackBase
Base callback class for distance queries. This class can be supersed by child classes to provide desi...
Definition: broadphase_callbacks.h:73
hpp::fcl::DynamicAABBTreeArrayCollisionManager::setup_
bool setup_
Definition: broadphase_dynamic_AABB_tree_array.h:138
hpp
Main namespace.
Definition: broadphase_bruteforce.h:44
hpp::fcl::CollisionObject
the object for collision or distance computation, contains the geometry and the transform information
Definition: collision_object.h:215
hierarchy_tree_array.h
hpp::fcl::detail::implementation_array::HierarchyTree
Class for hierarchy tree structure.
Definition: hierarchy_tree_array.h:59
hpp::fcl::DynamicAABBTreeArrayCollisionManager::tree_init_level
int tree_init_level
Definition: broadphase_dynamic_AABB_tree_array.h:68
hpp::fcl::DynamicAABBTreeArrayCollisionManager::max_tree_nonbalanced_level
int max_tree_nonbalanced_level
Definition: broadphase_dynamic_AABB_tree_array.h:64
fwd.hh
hpp::fcl::CollisionCallBackBase
Base callback class for collision queries. This class can be supersed by child classes to provide des...
Definition: broadphase_callbacks.h:50
hpp::fcl::DynamicAABBTreeArrayCollisionManager
Definition: broadphase_dynamic_AABB_tree_array.h:55
geometric_shapes.h
hpp::fcl::DynamicAABBTreeArrayCollisionManager::Base
BroadPhaseCollisionManager Base
Definition: broadphase_dynamic_AABB_tree_array.h:58


hpp-fcl
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autogenerated on Fri Aug 2 2024 02:45:12