include
fcl
geometry
shape
triangle_p.h
Go to the documentation of this file.
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Open Source Robotics Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
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#ifndef FCL_SHAPE_TRIANGLE_P_H
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#define FCL_SHAPE_TRIANGLE_P_H
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#include <iostream>
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#include "
fcl/geometry/shape/shape_base.h
"
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namespace
fcl
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{
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template
<
typename
S_>
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class
FCL_EXPORT
TriangleP
:
public
ShapeBase
<S_>
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{
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public
:
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using
S
= S_;
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TriangleP
(
const
Vector3<S>
& a,
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const
Vector3<S>
& b,
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const
Vector3<S>
& c);
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void
computeLocalAABB()
override
;
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// Documentation inherited
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NODE_TYPE
getNodeType()
const override
;
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Vector3<S>
a
;
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Vector3<S>
b
;
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Vector3<S>
c
;
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std::vector<Vector3<S>> getBoundVertices(
const
Transform3<S>
& tf)
const
;
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friend
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std::ostream&
operator<<
(std::ostream& out,
const
TriangleP
& tri) {
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out <<
"TriangleP(a: "
<< tri.
a
.transpose()
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<<
", b: "
<< tri.
b
.transpose() <<
", c: "
<< tri.
c
.transpose() <<
")"
;
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return
out;
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}
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};
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using
TrianglePf
=
TriangleP<float>
;
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using
TrianglePd
=
TriangleP<double>
;
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}
// namespace fcl
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#include "
fcl/geometry/shape/triangle_p-inl.h
"
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#endif
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition:
types.h:91
fcl::TriangleP::S
S_ S
Definition:
triangle_p.h:54
fcl::TriangleP::c
Vector3< S > c
Definition:
triangle_p.h:68
fcl::ShapeBase
Base class for all basic geometric shapes.
Definition:
shape_base.h:48
shape_base.h
triangle_p-inl.h
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition:
types.h:70
fcl::TriangleP::operator<<
friend std::ostream & operator<<(std::ostream &out, const TriangleP &tri)
Definition:
triangle_p.h:75
fcl::TriangleP::b
Vector3< S > b
Definition:
triangle_p.h:67
fcl::TriangleP
Triangle stores the points instead of only indices of points.
Definition:
triangle_p.h:50
fcl::NODE_TYPE
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18,...
Definition:
collision_geometry.h:53
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl::TriangleP::a
Vector3< S > a
Definition:
triangle_p.h:66
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:49