include
fcl
geometry
shape
shape_base.h
Go to the documentation of this file.
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* from this software without specific prior written permission.
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#ifndef FCL_SHAPE_SHAPE_BASE_H
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#define FCL_SHAPE_SHAPE_BASE_H
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#include "
fcl/geometry/collision_geometry.h
"
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namespace
fcl
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{
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template
<
typename
S_>
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class
FCL_EXPORT
ShapeBase
:
public
CollisionGeometry
<S_>
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{
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public
:
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using
S
= S_;
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ShapeBase
();
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OBJECT_TYPE
getObjectType()
const
;
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};
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using
ShapeBasef
=
ShapeBase<float>
;
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using
ShapeBased
=
ShapeBase<double>
;
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}
// namespace fcl
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#include "
fcl/geometry/shape/shape_base-inl.h
"
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#endif
fcl::ShapeBase
Base class for all basic geometric shapes.
Definition:
shape_base.h:48
fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition:
collision_geometry.h:58
fcl::ShapeBase< S >::S
S S
Definition:
shape_base.h:52
shape_base-inl.h
fcl::OBJECT_TYPE
OBJECT_TYPE
object type: BVH (mesh, points), basic geometry, octree
Definition:
collision_geometry.h:50
collision_geometry.h
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:48