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38 #ifndef FCL_BROAD_PHASE_BRUTE_FORCE_INL_H
39 #define FCL_BROAD_PHASE_BRUTE_FORCE_INL_H
62 std::copy(other_objs.begin(), other_objs.end(), std::back_inserter(objs));
101 template <
typename S>
104 objs_.resize(objs.size());
105 std::copy(objs.begin(), objs.end(), objs_.begin());
109 template <
typename S>
112 if(size() == 0)
return;
114 for(
auto*
obj2 : objs)
122 template <
typename S>
125 if(size() == 0)
return;
128 for(
auto*
obj2 : objs)
130 if(
obj->getAABB().distance(
obj2->getAABB()) < min_dist)
132 if(callback(
obj,
obj2, cdata, min_dist))
139 template <
typename S>
142 if(size() == 0)
return;
144 for(
typename std::list<
CollisionObject<S>*>::const_iterator it1 = objs.begin(), end = objs.end();
147 typename std::list<CollisionObject<S>*>::const_iterator it2 = it1; it2++;
148 for(; it2 != end; ++it2)
150 if((*it1)->getAABB().overlap((*it2)->getAABB()))
152 if(callback(*it1, *it2, cdata))
160 template <
typename S>
163 if(size() == 0)
return;
166 for(
typename std::list<
CollisionObject<S>*>::const_iterator it1 = objs.begin(), end = objs.end(); it1 != end; ++it1)
168 typename std::list<CollisionObject<S>*>::const_iterator it2 = it1; it2++;
169 for(; it2 != end; ++it2)
171 if((*it1)->getAABB().distance((*it2)->getAABB()) < min_dist)
173 if(callback(*it1, *it2, cdata, min_dist))
181 template <
typename S>
186 if((size() == 0) || (other_manager->
size() == 0))
return;
188 if(
this == other_manager)
194 for(
auto*
obj1 : objs)
196 for(
auto*
obj2 : other_manager->
objs)
198 if(
obj1->getAABB().overlap(
obj2->getAABB()))
208 template <
typename S>
213 if((size() == 0) || (other_manager->
size() == 0))
return;
215 if(
this == other_manager)
222 for(
auto*
obj1 : objs)
224 for(
auto*
obj2 : other_manager->
objs)
226 if(
obj1->getAABB().distance(
obj2->getAABB()) < min_dist)
228 if(callback(
obj1,
obj2, cdata, min_dist))
236 template <
typename S>
243 template <
typename S>
CollisionObject< S > * obj2
Brute force N-body collision manager.
S distance(const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const kIOS< S > &b1, const kIOS< S > &b2, Vector3< S > *P, Vector3< S > *Q)
Approximate distance between two kIOS bounding volumes.
void registerObject(CollisionObject< S > *obj)
add one object to the manager
void getObjects(std::vector< CollisionObject< S > * > &objs) const
return the objects managed by the manager
CollisionObject< S > * obj1
CollisionObject< S > * obj
object
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata, S &dist) DistanceCallBack
Callback for distance between two objects, Return value is whether can stop now, also return the mini...
void collide(CollisionObject< S > *obj, void *cdata, CollisionCallBack< S > callback) const
perform collision test between one object and all the objects belonging to the manager
bool(*)(CollisionObject< S > *o1, CollisionObject< S > *o2, void *cdata) CollisionCallBack
Callback for collision between two objects. Return value is whether can stop now.
void update()
update the condition of manager
void clear()
clear the manager
void distance(CollisionObject< S > *obj, void *cdata, DistanceCallBack< S > callback) const
perform distance computation between one object and all the objects belonging to the manager
void unregisterObject(CollisionObject< S > *obj)
remove one object from the manager
void registerObjects(const std::vector< CollisionObject< S > * > &other_objs)
add objects to the manager
template FCL_EXPORT std::size_t collide(const CollisionObject< double > *o1, const CollisionObject< double > *o2, const CollisionRequest< double > &request, CollisionResult< double > &result)
void setup()
initialize the manager, related with the specific type of manager
std::list< CollisionObject< S > * > objs
objects belonging to the manager are stored in a list structure
bool empty() const
whether the manager is empty
size_t size() const
the number of objects managed by the manager
the object for collision or distance computation, contains the geometry and the transform information
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:48