sphere-inl.h
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35 
38 #ifndef FCL_SHAPE_SPHERE_INL_H
39 #define FCL_SHAPE_SPHERE_INL_H
40 
41 #include <iomanip>
42 #include <sstream>
43 
46 
47 namespace fcl
48 {
49 
50 //==============================================================================
51 extern template
52 class FCL_EXPORT Sphere<double>;
53 
54 //==============================================================================
55 template <typename S>
56 Sphere<S>::Sphere(S radius) : ShapeBase<S>(), radius(radius)
57 {
58 }
59 
60 //==============================================================================
61 template <typename S>
63 {
64  this->aabb_local.max_.setConstant(radius);
65  this->aabb_local.min_.setConstant(-radius);
66 
67  this->aabb_center = this->aabb_local.center();
68  this->aabb_radius = radius;
69 }
70 
71 //==============================================================================
72 template <typename S>
74 {
75  return GEOM_SPHERE; }
76 
77 //==============================================================================
78 template <typename S>
80 {
81  S I = (S)0.4 * radius * radius * computeVolume();
82 
83  return Vector3<S>::Constant(I).asDiagonal();
84 }
85 
86 //==============================================================================
87 template <typename S>
89 {
90  return (S)4.0 * constants<S>::pi() * radius * radius * radius / (S)3.0;
91 }
92 
93 //==============================================================================
94 template <typename S>
95 std::vector<Vector3<S>> Sphere<S>::getBoundVertices(
96  const Transform3<S>& tf) const
97 {
98  // we use icosahedron to bound the sphere
99 
100  std::vector<Vector3<S>> result(12);
101  const auto m = (1 + std::sqrt(5.0)) / 2.0;
102  auto edge_size = radius * 6 / (std::sqrt(27.0) + std::sqrt(15.0));
103 
104  auto a = edge_size;
105  auto b = m * edge_size;
106  result[0] = tf * Vector3<S>(0, a, b);
107  result[1] = tf * Vector3<S>(0, -a, b);
108  result[2] = tf * Vector3<S>(0, a, -b);
109  result[3] = tf * Vector3<S>(0, -a, -b);
110  result[4] = tf * Vector3<S>(a, b, 0);
111  result[5] = tf * Vector3<S>(-a, b, 0);
112  result[6] = tf * Vector3<S>(a, -b, 0);
113  result[7] = tf * Vector3<S>(-a, -b, 0);
114  result[8] = tf * Vector3<S>(b, 0, a);
115  result[9] = tf * Vector3<S>(b, 0, -a);
116  result[10] = tf * Vector3<S>(-b, 0, a);
117  result[11] = tf * Vector3<S>(-b, 0, -a);
118 
119  return result;
120 }
121 
122 //==============================================================================
123 template <typename S>
124 std::string Sphere<S>::representation(int precision) const {
125  const char* S_str = detail::ScalarRepr<S>::value();
126  std::stringstream ss;
127  ss << std::setprecision(precision);
128  ss << "Sphere<" << S_str << ">(" << radius << ");";
129  return ss.str();
130 }
131 
132 } // namespace fcl
133 
134 #endif
fcl::Sphere< double >
template class FCL_EXPORT Sphere< double >
fcl::detail::ScalarRepr::value
static const char * value()
Definition: representation.h:47
fcl::Transform3
Eigen::Transform< S, 3, Eigen::Isometry > Transform3
Definition: types.h:91
fcl::Sphere::representation
std::string representation(int precision=20) const
Create a string that should be sufficient to recreate this shape. This is akin to the repr() implemen...
Definition: sphere-inl.h:124
fcl::Sphere::getNodeType
NODE_TYPE getNodeType() const override
Get node type: a sphere.
Definition: sphere-inl.h:73
sphere.h
fcl::Sphere::Sphere
Sphere(S radius)
Definition: sphere-inl.h:56
fcl::Sphere::computeVolume
S computeVolume() const override
Definition: sphere-inl.h:88
fcl::ShapeBase
Base class for all basic geometric shapes.
Definition: shape_base.h:48
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition: types.h:70
fcl::Matrix3
Eigen::Matrix< S, 3, 3 > Matrix3
Definition: types.h:85
fcl::Sphere::computeLocalAABB
void computeLocalAABB() override
Compute AABB
Definition: sphere-inl.h:62
fcl::ShapeBase::S
S_ S
Definition: shape_base.h:52
representation.h
fcl::Sphere::getBoundVertices
std::vector< Vector3< S > > getBoundVertices(const Transform3< S > &tf) const
get the vertices of some convex shape which can bound this shape in a specific configuration
Definition: sphere-inl.h:95
fcl::GEOM_SPHERE
@ GEOM_SPHERE
Definition: collision_geometry.h:54
fcl::Sphere::computeMomentofInertia
Matrix3< S > computeMomentofInertia() const override
Definition: sphere-inl.h:79
fcl::constants::pi
static constexpr S pi()
The mathematical constant pi.
Definition: constants.h:134
fcl::NODE_TYPE
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18,...
Definition: collision_geometry.h:53
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48