include
fcl
math
detail
project.h
Go to the documentation of this file.
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Open Source Robotics Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
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#ifndef FCL_NARROWPHASE_DETAIL_PROJECT_H
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#define FCL_NARROWPHASE_DETAIL_PROJECT_H
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#include "
fcl/common/types.h
"
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#include "
fcl/math/geometry.h
"
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namespace
fcl
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{
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namespace
detail
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{
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template
<
typename
S>
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class
FCL_EXPORT
Project
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{
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public
:
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struct
ProjectResult
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{
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S parameterization[4];
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S
sqr_distance
;
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unsigned
int
encode
;
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ProjectResult
();
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};
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static
ProjectResult
projectLine(
const
Vector3<S>
& a,
const
Vector3<S>
& b,
const
Vector3<S>
& p);
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static
ProjectResult
projectTriangle(
const
Vector3<S>
& a,
const
Vector3<S>
& b,
const
Vector3<S>
& c,
const
Vector3<S>
& p);
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static
ProjectResult
projectTetrahedra(
const
Vector3<S>
& a,
const
Vector3<S>
& b,
const
Vector3<S>
& c,
const
Vector3<S>
& d,
const
Vector3<S>
& p);
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static
ProjectResult
projectLineOrigin(
const
Vector3<S>
& a,
const
Vector3<S>
& b);
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static
ProjectResult
projectTriangleOrigin(
const
Vector3<S>
& a,
const
Vector3<S>
& b,
const
Vector3<S>
& c);
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static
ProjectResult
projectTetrahedraOrigin(
const
Vector3<S>
& a,
const
Vector3<S>
& b,
const
Vector3<S>
& c,
const
Vector3<S>
& d);
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};
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using
Projectf
=
Project<float>
;
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using
Projectd
=
Project<double>
;
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}
// namespace detail
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}
// namespace fcl
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#include "
fcl/math/detail/project-inl.h
"
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#endif
geometry.h
types.h
fcl::detail::Project::ProjectResult::encode
unsigned int encode
the code of the projection type
Definition:
project.h:64
project-inl.h
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition:
types.h:70
fcl::detail::Project
Project functions.
Definition:
project.h:52
fcl::detail::Project::ProjectResult
Definition:
project.h:55
fcl::detail::Project::ProjectResult::sqr_distance
S sqr_distance
square distance from the query point to the projected simplex
Definition:
project.h:61
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:48