include
fcl
narrowphase
distance_result-inl.h
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/*
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* Software License Agreement (BSD License)
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*
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* Copyright (c) 2011-2014, Willow Garage, Inc.
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* Copyright (c) 2014-2016, Open Source Robotics Foundation
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of Open Source Robotics Foundation nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef FCL_DISTANCERESULT_INL_H
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#define FCL_DISTANCERESULT_INL_H
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#include "
fcl/narrowphase/distance_result.h
"
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namespace
fcl
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{
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//==============================================================================
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extern
template
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struct
DistanceResult<double>;
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//==============================================================================
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template
<
typename
S>
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FCL_EXPORT
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DistanceResult<S>::DistanceResult
(S min_distance_)
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: min_distance(min_distance_),
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o1(nullptr),
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o2(nullptr),
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b1(NONE),
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b2(NONE)
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{
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// Do nothing
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}
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//==============================================================================
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template
<
typename
S>
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FCL_EXPORT
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void
DistanceResult<S>::update
(
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S
distance
,
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const
CollisionGeometry<S>
* o1_,
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const
CollisionGeometry<S>
* o2_,
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int
b1_,
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int
b2_)
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{
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if
(min_distance >
distance
)
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{
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min_distance =
distance
;
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o1 = o1_;
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o2 = o2_;
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b1 = b1_;
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b2 = b2_;
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}
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}
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//==============================================================================
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template
<
typename
S>
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FCL_EXPORT
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void
DistanceResult<S>::update
(
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S
distance
,
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const
CollisionGeometry<S>
* o1_,
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const
CollisionGeometry<S>
* o2_,
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int
b1_,
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int
b2_,
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const
Vector3<S>
& p1,
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const
Vector3<S>
& p2)
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{
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if
(min_distance >
distance
)
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{
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min_distance =
distance
;
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o1 = o1_;
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o2 = o2_;
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b1 = b1_;
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b2 = b2_;
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nearest_points[0] = p1;
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nearest_points[1] = p2;
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}
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}
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//==============================================================================
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template
<
typename
S>
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FCL_EXPORT
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void
DistanceResult<S>::update
(
const
DistanceResult
& other_result)
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{
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if
(min_distance > other_result.
min_distance
)
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{
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min_distance = other_result.
min_distance
;
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o1 = other_result.
o1
;
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o2 = other_result.
o2
;
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b1 = other_result.
b1
;
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b2 = other_result.
b2
;
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nearest_points[0] = other_result.
nearest_points
[0];
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nearest_points[1] = other_result.
nearest_points
[1];
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}
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}
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//==============================================================================
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template
<
typename
S>
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FCL_EXPORT
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void
DistanceResult<S>::clear
()
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{
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min_distance =
std::numeric_limits<S>::max
();
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o1 =
nullptr
;
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o2 =
nullptr
;
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b1 = NONE;
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b2 = NONE;
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}
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}
// namespace fcl
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#endif
distance_result.h
fcl::DistanceResult::o1
const CollisionGeometry< S > * o1
collision object 1
Definition:
distance_result.h:72
fcl::distance
S distance(const Eigen::MatrixBase< DerivedA > &R0, const Eigen::MatrixBase< DerivedB > &T0, const kIOS< S > &b1, const kIOS< S > &b2, Vector3< S > *P, Vector3< S > *Q)
Approximate distance between two kIOS bounding volumes.
Definition:
kIOS-inl.h:266
fcl::DistanceResult::b1
intptr_t b1
information about the nearest point in object 1 if object 1 is mesh or point cloud,...
Definition:
distance_result.h:82
fcl::DistanceResult::DistanceResult
DistanceResult(S min_distance_=std::numeric_limits< S >::max())
Definition:
distance_result-inl.h:53
fcl::DistanceResult::nearest_points
Vector3< S > nearest_points[2]
Nearest points in the world coordinates.
Definition:
distance_result.h:69
fcl::DistanceResult::b2
intptr_t b2
information about the nearest point in object 2 if object 2 is mesh or point cloud,...
Definition:
distance_result.h:89
max
static T max(T x, T y)
Definition:
svm.cpp:52
fcl::DistanceResult
distance result
Definition:
distance_request.h:48
fcl::Vector3
Eigen::Matrix< S, 3, 1 > Vector3
Definition:
types.h:70
fcl::CollisionGeometry
The geometry for the object for collision or distance computation.
Definition:
collision_geometry.h:58
fcl::DistanceResult::min_distance
S min_distance
Minimum distance between two objects.
Definition:
distance_result.h:64
fcl::DistanceResult::o2
const CollisionGeometry< S > * o2
collision object 2
Definition:
distance_result.h:75
fcl
Main namespace.
Definition:
broadphase_bruteforce-inl.h:45
fcl
Author(s):
autogenerated on Tue Dec 5 2023 03:40:48