imgui_draw.cpp
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1 // dear imgui, v1.49
2 // (drawing and font code)
3 
4 // Contains implementation for
5 // - ImDrawList
6 // - ImDrawData
7 // - ImFontAtlas
8 // - ImFont
9 // - Default font data
10 
11 #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
12 #define _CRT_SECURE_NO_WARNINGS
13 #endif
14 
15 #include "imgui.h"
16 #define IMGUI_DEFINE_MATH_OPERATORS
17 #define IMGUI_DEFINE_PLACEMENT_NEW
18 #include "imgui_internal.h"
19 
20 #include <stdio.h> // vsnprintf, sscanf, printf
21 #if !defined(alloca) && !defined(__FreeBSD__) && !defined(__DragonFly__)
22 #ifdef _WIN32
23 #include <malloc.h> // alloca
24 #else
25 #include <alloca.h> // alloca
26 #endif
27 #endif
28 
29 #ifdef _MSC_VER
30 #pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
31 #pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
32 #define snprintf _snprintf
33 #endif
34 
35 #ifdef __clang__
36 #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
37 #pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
38 #pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
39 #pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
40 #pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
41 #elif defined(__GNUC__)
42 #pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
43 #pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
44 #pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
45 #endif
46 
47 //-------------------------------------------------------------------------
48 // STB libraries implementation
49 //-------------------------------------------------------------------------
50 
51 //#define IMGUI_STB_NAMESPACE ImGuiStb
52 //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
53 //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
54 
55 #ifdef IMGUI_STB_NAMESPACE
56 namespace IMGUI_STB_NAMESPACE
57 {
58 #endif
59 
60 #ifdef _MSC_VER
61 #pragma warning (push)
62 #pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
63 #endif
64 
65 #ifdef __clang__
66 #pragma clang diagnostic push
67 #pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
68 #pragma clang diagnostic ignored "-Wunused-function"
69 #pragma clang diagnostic ignored "-Wmissing-prototypes"
70 #endif
71 
72 #ifdef __GNUC__
73 #pragma GCC diagnostic push
74 #pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
75 #endif
76 
77 #define STBRP_ASSERT(x) IM_ASSERT(x)
78 #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
79 #define STBRP_STATIC
80 #define STB_RECT_PACK_IMPLEMENTATION
81 #endif
82 #include "stb_rect_pack.h"
83 
84 #define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
85 #define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
86 #define STBTT_assert(x) IM_ASSERT(x)
87 #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
88 #define STBTT_STATIC
89 #define STB_TRUETYPE_IMPLEMENTATION
90 #else
91 #define STBTT_DEF extern
92 #endif
93 #include "stb_truetype.h"
94 
95 #ifdef __GNUC__
96 #pragma GCC diagnostic pop
97 #endif
98 
99 #ifdef __clang__
100 #pragma clang diagnostic pop
101 #endif
102 
103 #ifdef _MSC_VER
104 #pragma warning (pop)
105 #endif
106 
107 #ifdef IMGUI_STB_NAMESPACE
108 } // namespace ImGuiStb
109 using namespace IMGUI_STB_NAMESPACE;
110 #endif
111 
112 //-----------------------------------------------------------------------------
113 // ImDrawList
114 //-----------------------------------------------------------------------------
115 
116 static const ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift
117 
119 {
120  CmdBuffer.resize(0);
121  IdxBuffer.resize(0);
122  VtxBuffer.resize(0);
123  _VtxCurrentIdx = 0;
124  _VtxWritePtr = NULL;
125  _IdxWritePtr = NULL;
126  _ClipRectStack.resize(0);
127  _TextureIdStack.resize(0);
128  _Path.resize(0);
129  _ChannelsCurrent = 0;
130  _ChannelsCount = 1;
131  // NB: Do not clear channels so our allocations are re-used after the first frame.
132 }
133 
135 {
136  CmdBuffer.clear();
137  IdxBuffer.clear();
138  VtxBuffer.clear();
139  _VtxCurrentIdx = 0;
140  _VtxWritePtr = NULL;
141  _IdxWritePtr = NULL;
142  _ClipRectStack.clear();
143  _TextureIdStack.clear();
144  _Path.clear();
145  _ChannelsCurrent = 0;
146  _ChannelsCount = 1;
147  for (int i = 0; i < _Channels.Size; i++)
148  {
149  if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
150  _Channels[i].CmdBuffer.clear();
151  _Channels[i].IdxBuffer.clear();
152  }
153  _Channels.clear();
154 }
155 
156 // Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode
157 #define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : GNullClipRect)
158 #define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
159 
161 {
162  ImDrawCmd draw_cmd;
163  draw_cmd.ClipRect = GetCurrentClipRect();
164  draw_cmd.TextureId = GetCurrentTextureId();
165 
166  IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
167  CmdBuffer.push_back(draw_cmd);
168 }
169 
171 {
172  ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
173  if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
174  {
175  AddDrawCmd();
176  current_cmd = &CmdBuffer.back();
177  }
178  current_cmd->UserCallback = callback;
179  current_cmd->UserCallbackData = callback_data;
180 
181  AddDrawCmd(); // Force a new command after us (see comment below)
182 }
183 
184 // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
185 // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
187 {
188  // If current command is used with different settings we need to add a new command
189  const ImVec4 curr_clip_rect = GetCurrentClipRect();
190  ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
191  if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
192  {
193  AddDrawCmd();
194  return;
195  }
196 
197  // Try to merge with previous command if it matches, else use current command
198  ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
199  if (prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
200  CmdBuffer.pop_back();
201  else
202  curr_cmd->ClipRect = curr_clip_rect;
203 }
204 
206 {
207  // If current command is used with different settings we need to add a new command
208  const ImTextureID curr_texture_id = GetCurrentTextureId();
209  ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
210  if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
211  {
212  AddDrawCmd();
213  return;
214  }
215 
216  // Try to merge with previous command if it matches, else use current command
217  ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
218  if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
219  CmdBuffer.pop_back();
220  else
221  curr_cmd->TextureId = curr_texture_id;
222 }
223 
224 #undef GetCurrentClipRect
225 #undef GetCurrentTextureId
226 
227 // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
228 void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
229 {
230  ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
231  if (intersect_with_current_clip_rect && _ClipRectStack.Size)
232  {
233  ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
234  if (cr.x < current.x) cr.x = current.x;
235  if (cr.y < current.y) cr.y = current.y;
236  if (cr.z > current.z) cr.z = current.z;
237  if (cr.w > current.w) cr.w = current.w;
238  }
239  cr.z = ImMax(cr.x, cr.z);
240  cr.w = ImMax(cr.y, cr.w);
241 
242  _ClipRectStack.push_back(cr);
243  UpdateClipRect();
244 }
245 
247 {
249  //PushClipRect(GetVisibleRect()); // FIXME-OPT: This would be more correct but we're not supposed to access ImGuiContext from here?
250 }
251 
253 {
254  IM_ASSERT(_ClipRectStack.Size > 0);
255  _ClipRectStack.pop_back();
256  UpdateClipRect();
257 }
258 
259 void ImDrawList::PushTextureID(const ImTextureID& texture_id)
260 {
261  _TextureIdStack.push_back(texture_id);
262  UpdateTextureID();
263 }
264 
266 {
267  IM_ASSERT(_TextureIdStack.Size > 0);
268  _TextureIdStack.pop_back();
269  UpdateTextureID();
270 }
271 
272 void ImDrawList::ChannelsSplit(int channels_count)
273 {
274  IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
275  int old_channels_count = _Channels.Size;
276  if (old_channels_count < channels_count)
277  _Channels.resize(channels_count);
278  _ChannelsCount = channels_count;
279 
280  // _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
281  // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
282  // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
283  memset(&_Channels[0], 0, sizeof(ImDrawChannel));
284  for (int i = 1; i < channels_count; i++)
285  {
286  if (i >= old_channels_count)
287  {
288  IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
289  }
290  else
291  {
292  _Channels[i].CmdBuffer.resize(0);
293  _Channels[i].IdxBuffer.resize(0);
294  }
295  if (_Channels[i].CmdBuffer.Size == 0)
296  {
297  ImDrawCmd draw_cmd;
298  draw_cmd.ClipRect = _ClipRectStack.back();
299  draw_cmd.TextureId = _TextureIdStack.back();
300  _Channels[i].CmdBuffer.push_back(draw_cmd);
301  }
302  }
303 }
304 
306 {
307  // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
308  if (_ChannelsCount <= 1)
309  return;
310 
311  ChannelsSetCurrent(0);
312  if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
313  CmdBuffer.pop_back();
314 
315  int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
316  for (int i = 1; i < _ChannelsCount; i++)
317  {
318  ImDrawChannel& ch = _Channels[i];
319  if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
320  ch.CmdBuffer.pop_back();
321  new_cmd_buffer_count += ch.CmdBuffer.Size;
322  new_idx_buffer_count += ch.IdxBuffer.Size;
323  }
324  CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
325  IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
326 
327  ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
328  _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
329  for (int i = 1; i < _ChannelsCount; i++)
330  {
331  ImDrawChannel& ch = _Channels[i];
332  if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
333  if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
334  }
335  AddDrawCmd();
336  _ChannelsCount = 1;
337 }
338 
340 {
341  IM_ASSERT(idx < _ChannelsCount);
342  if (_ChannelsCurrent == idx) return;
343  memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
344  memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
345  _ChannelsCurrent = idx;
346  memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
347  memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
348  _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
349 }
350 
351 // NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
352 void ImDrawList::PrimReserve(int idx_count, int vtx_count)
353 {
354  ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
355  draw_cmd.ElemCount += idx_count;
356 
357  int vtx_buffer_size = VtxBuffer.Size;
358  VtxBuffer.resize(vtx_buffer_size + vtx_count);
359  _VtxWritePtr = VtxBuffer.Data + vtx_buffer_size;
360 
361  int idx_buffer_size = IdxBuffer.Size;
362  IdxBuffer.resize(idx_buffer_size + idx_count);
363  _IdxWritePtr = IdxBuffer.Data + idx_buffer_size;
364 }
365 
366 // Fully unrolled with inline call to keep our debug builds decently fast.
368 {
369  ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel);
370  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
371  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
372  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
373  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
374  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
375  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
376  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
377  _VtxWritePtr += 4;
378  _VtxCurrentIdx += 4;
379  _IdxWritePtr += 6;
380 }
381 
382 void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
383 {
384  ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
385  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
386  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
387  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
388  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
389  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
390  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
391  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
392  _VtxWritePtr += 4;
393  _VtxCurrentIdx += 4;
394  _IdxWritePtr += 6;
395 }
396 
397 void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
398 {
399  ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
400  _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
401  _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
402  _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
403  _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
404  _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
405  _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
406  _VtxWritePtr += 4;
407  _VtxCurrentIdx += 4;
408  _IdxWritePtr += 6;
409 }
410 
411 // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
412 void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
413 {
414  if (points_count < 2)
415  return;
416 
417  const ImVec2 uv = GImGui->FontTexUvWhitePixel;
418  anti_aliased &= GImGui->Style.AntiAliasedLines;
419  //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
420 
421  int count = points_count;
422  if (!closed)
423  count = points_count-1;
424 
425  const bool thick_line = thickness > 1.0f;
426  if (anti_aliased)
427  {
428  // Anti-aliased stroke
429  const float AA_SIZE = 1.0f;
430  const ImU32 col_trans = col & 0x00ffffff;
431 
432  const int idx_count = thick_line ? count*18 : count*12;
433  const int vtx_count = thick_line ? points_count*4 : points_count*3;
434  PrimReserve(idx_count, vtx_count);
435 
436  // Temporary buffer
437  ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
438  ImVec2* temp_points = temp_normals + points_count;
439 
440  for (int i1 = 0; i1 < count; i1++)
441  {
442  const int i2 = (i1+1) == points_count ? 0 : i1+1;
443  ImVec2 diff = points[i2] - points[i1];
444  diff *= ImInvLength(diff, 1.0f);
445  temp_normals[i1].x = diff.y;
446  temp_normals[i1].y = -diff.x;
447  }
448  if (!closed)
449  temp_normals[points_count-1] = temp_normals[points_count-2];
450 
451  if (!thick_line)
452  {
453  if (!closed)
454  {
455  temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
456  temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
457  temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
458  temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
459  }
460 
461  // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
462  unsigned int idx1 = _VtxCurrentIdx;
463  for (int i1 = 0; i1 < count; i1++)
464  {
465  const int i2 = (i1+1) == points_count ? 0 : i1+1;
466  unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
467 
468  // Average normals
469  ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
470  float dmr2 = dm.x*dm.x + dm.y*dm.y;
471  if (dmr2 > 0.000001f)
472  {
473  float scale = 1.0f / dmr2;
474  if (scale > 100.0f) scale = 100.0f;
475  dm *= scale;
476  }
477  dm *= AA_SIZE;
478  temp_points[i2*2+0] = points[i2] + dm;
479  temp_points[i2*2+1] = points[i2] - dm;
480 
481  // Add indexes
482  _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
483  _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
484  _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
485  _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
486  _IdxWritePtr += 12;
487 
488  idx1 = idx2;
489  }
490 
491  // Add vertexes
492  for (int i = 0; i < points_count; i++)
493  {
494  _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
495  _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
496  _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
497  _VtxWritePtr += 3;
498  }
499  }
500  else
501  {
502  const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
503  if (!closed)
504  {
505  temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
506  temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
507  temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
508  temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
509  temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
510  temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
511  temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
512  temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
513  }
514 
515  // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
516  unsigned int idx1 = _VtxCurrentIdx;
517  for (int i1 = 0; i1 < count; i1++)
518  {
519  const int i2 = (i1+1) == points_count ? 0 : i1+1;
520  unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
521 
522  // Average normals
523  ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
524  float dmr2 = dm.x*dm.x + dm.y*dm.y;
525  if (dmr2 > 0.000001f)
526  {
527  float scale = 1.0f / dmr2;
528  if (scale > 100.0f) scale = 100.0f;
529  dm *= scale;
530  }
531  ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
532  ImVec2 dm_in = dm * half_inner_thickness;
533  temp_points[i2*4+0] = points[i2] + dm_out;
534  temp_points[i2*4+1] = points[i2] + dm_in;
535  temp_points[i2*4+2] = points[i2] - dm_in;
536  temp_points[i2*4+3] = points[i2] - dm_out;
537 
538  // Add indexes
539  _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
540  _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
541  _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
542  _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
543  _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
544  _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
545  _IdxWritePtr += 18;
546 
547  idx1 = idx2;
548  }
549 
550  // Add vertexes
551  for (int i = 0; i < points_count; i++)
552  {
553  _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
554  _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
555  _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
556  _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
557  _VtxWritePtr += 4;
558  }
559  }
560  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
561  }
562  else
563  {
564  // Non Anti-aliased Stroke
565  const int idx_count = count*6;
566  const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
567  PrimReserve(idx_count, vtx_count);
568 
569  for (int i1 = 0; i1 < count; i1++)
570  {
571  const int i2 = (i1+1) == points_count ? 0 : i1+1;
572  const ImVec2& p1 = points[i1];
573  const ImVec2& p2 = points[i2];
574  ImVec2 diff = p2 - p1;
575  diff *= ImInvLength(diff, 1.0f);
576 
577  const float dx = diff.x * (thickness * 0.5f);
578  const float dy = diff.y * (thickness * 0.5f);
579  _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
580  _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
581  _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
582  _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
583  _VtxWritePtr += 4;
584 
585  _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
586  _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
587  _IdxWritePtr += 6;
588  _VtxCurrentIdx += 4;
589  }
590  }
591 }
592 
593 void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
594 {
595  const ImVec2 uv = GImGui->FontTexUvWhitePixel;
596  anti_aliased &= GImGui->Style.AntiAliasedShapes;
597  //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
598 
599  if (anti_aliased)
600  {
601  // Anti-aliased Fill
602  const float AA_SIZE = 1.0f;
603  const ImU32 col_trans = col & 0x00ffffff;
604  const int idx_count = (points_count-2)*3 + points_count*6;
605  const int vtx_count = (points_count*2);
606  PrimReserve(idx_count, vtx_count);
607 
608  // Add indexes for fill
609  unsigned int vtx_inner_idx = _VtxCurrentIdx;
610  unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
611  for (int i = 2; i < points_count; i++)
612  {
613  _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
614  _IdxWritePtr += 3;
615  }
616 
617  // Compute normals
618  ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
619  for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
620  {
621  const ImVec2& p0 = points[i0];
622  const ImVec2& p1 = points[i1];
623  ImVec2 diff = p1 - p0;
624  diff *= ImInvLength(diff, 1.0f);
625  temp_normals[i0].x = diff.y;
626  temp_normals[i0].y = -diff.x;
627  }
628 
629  for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
630  {
631  // Average normals
632  const ImVec2& n0 = temp_normals[i0];
633  const ImVec2& n1 = temp_normals[i1];
634  ImVec2 dm = (n0 + n1) * 0.5f;
635  float dmr2 = dm.x*dm.x + dm.y*dm.y;
636  if (dmr2 > 0.000001f)
637  {
638  float scale = 1.0f / dmr2;
639  if (scale > 100.0f) scale = 100.0f;
640  dm *= scale;
641  }
642  dm *= AA_SIZE * 0.5f;
643 
644  // Add vertices
645  _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
646  _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
647  _VtxWritePtr += 2;
648 
649  // Add indexes for fringes
650  _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
651  _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
652  _IdxWritePtr += 6;
653  }
654  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
655  }
656  else
657  {
658  // Non Anti-aliased Fill
659  const int idx_count = (points_count-2)*3;
660  const int vtx_count = points_count;
661  PrimReserve(idx_count, vtx_count);
662  for (int i = 0; i < vtx_count; i++)
663  {
664  _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
665  _VtxWritePtr++;
666  }
667  for (int i = 2; i < points_count; i++)
668  {
669  _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
670  _IdxWritePtr += 3;
671  }
672  _VtxCurrentIdx += (ImDrawIdx)vtx_count;
673  }
674 }
675 
676 void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
677 {
678  static ImVec2 circle_vtx[12];
679  static bool circle_vtx_builds = false;
680  const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx);
681  if (!circle_vtx_builds)
682  {
683  for (int i = 0; i < circle_vtx_count; i++)
684  {
685  const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI;
686  circle_vtx[i].x = cosf(a);
687  circle_vtx[i].y = sinf(a);
688  }
689  circle_vtx_builds = true;
690  }
691 
692  if (amin > amax) return;
693  if (radius == 0.0f)
694  {
695  _Path.push_back(centre);
696  }
697  else
698  {
699  _Path.reserve(_Path.Size + (amax - amin + 1));
700  for (int a = amin; a <= amax; a++)
701  {
702  const ImVec2& c = circle_vtx[a % circle_vtx_count];
703  _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
704  }
705  }
706 }
707 
708 void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
709 {
710  if (radius == 0.0f)
711  _Path.push_back(centre);
712  _Path.reserve(_Path.Size + (num_segments + 1));
713  for (int i = 0; i <= num_segments; i++)
714  {
715  const float a = amin + ((float)i / (float)num_segments) * (amax - amin);
716  _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
717  }
718 }
719 
720 static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
721 {
722  float dx = x4 - x1;
723  float dy = y4 - y1;
724  float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
725  float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
726  d2 = (d2 >= 0) ? d2 : -d2;
727  d3 = (d3 >= 0) ? d3 : -d3;
728  if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
729  {
730  path->push_back(ImVec2(x4, y4));
731  }
732  else if (level < 10)
733  {
734  float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
735  float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
736  float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
737  float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
738  float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
739  float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
740 
741  PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
742  PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
743  }
744 }
745 
746 void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
747 {
748  ImVec2 p1 = _Path.back();
749  if (num_segments == 0)
750  {
751  // Auto-tessellated
752  PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0);
753  }
754  else
755  {
756  float t_step = 1.0f / (float)num_segments;
757  for (int i_step = 1; i_step <= num_segments; i_step++)
758  {
759  float t = t_step * i_step;
760  float u = 1.0f - t;
761  float w1 = u*u*u;
762  float w2 = 3*u*u*t;
763  float w3 = 3*u*t*t;
764  float w4 = t*t*t;
765  _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
766  }
767  }
768 }
769 
770 void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
771 {
772  float r = rounding;
773  r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners&(1|2))==(1|2)) || ((rounding_corners&(4|8))==(4|8)) ? 0.5f : 1.0f ) - 1.0f);
774  r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners&(1|8))==(1|8)) || ((rounding_corners&(2|4))==(2|4)) ? 0.5f : 1.0f ) - 1.0f);
775 
776  if (r <= 0.0f || rounding_corners == 0)
777  {
778  PathLineTo(a);
779  PathLineTo(ImVec2(b.x,a.y));
780  PathLineTo(b);
781  PathLineTo(ImVec2(a.x,b.y));
782  }
783  else
784  {
785  const float r0 = (rounding_corners & 1) ? r : 0.0f;
786  const float r1 = (rounding_corners & 2) ? r : 0.0f;
787  const float r2 = (rounding_corners & 4) ? r : 0.0f;
788  const float r3 = (rounding_corners & 8) ? r : 0.0f;
789  PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
790  PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
791  PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
792  PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
793  }
794 }
795 
796 void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
797 {
798  if ((col >> 24) == 0)
799  return;
800  PathLineTo(a + ImVec2(0.5f,0.5f));
801  PathLineTo(b + ImVec2(0.5f,0.5f));
802  PathStroke(col, false, thickness);
803 }
804 
805 // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
806 void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners, float thickness)
807 {
808  if ((col >> 24) == 0)
809  return;
810  PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners);
811  PathStroke(col, true, thickness);
812 }
813 
814 void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
815 {
816  if ((col >> 24) == 0)
817  return;
818  if (rounding > 0.0f)
819  {
820  PathRect(a, b, rounding, rounding_corners);
821  PathFill(col);
822  }
823  else
824  {
825  PrimReserve(6, 4);
826  PrimRect(a, b, col);
827  }
828 }
829 
830 void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
831 {
832  if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) >> 24) == 0)
833  return;
834 
835  const ImVec2 uv = GImGui->FontTexUvWhitePixel;
836  PrimReserve(6, 4);
837  PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
838  PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
839  PrimWriteVtx(a, uv, col_upr_left);
840  PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
841  PrimWriteVtx(c, uv, col_bot_right);
842  PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
843 }
844 
845 void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
846 {
847  if ((col >> 24) == 0)
848  return;
849 
850  PathLineTo(a);
851  PathLineTo(b);
852  PathLineTo(c);
853  PathLineTo(d);
854  PathStroke(col, true, thickness);
855 }
856 
857 void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
858 {
859  if ((col >> 24) == 0)
860  return;
861 
862  PathLineTo(a);
863  PathLineTo(b);
864  PathLineTo(c);
865  PathLineTo(d);
866  PathFill(col);
867 }
868 
869 void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
870 {
871  if ((col >> 24) == 0)
872  return;
873 
874  PathLineTo(a);
875  PathLineTo(b);
876  PathLineTo(c);
877  PathStroke(col, true, thickness);
878 }
879 
881 {
882  if ((col >> 24) == 0)
883  return;
884 
885  PathLineTo(a);
886  PathLineTo(b);
887  PathLineTo(c);
888  PathFill(col);
889 }
890 
891 void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
892 {
893  if ((col >> 24) == 0)
894  return;
895 
896  const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
897  PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
898  PathStroke(col, true, thickness);
899 }
900 
901 void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
902 {
903  if ((col >> 24) == 0)
904  return;
905 
906  const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
907  PathArcTo(centre, radius, 0.0f, a_max, num_segments);
908  PathFill(col);
909 }
910 
911 void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
912 {
913  if ((col >> 24) == 0)
914  return;
915 
916  PathLineTo(pos0);
917  PathBezierCurveTo(cp0, cp1, pos1, num_segments);
918  PathStroke(col, false, thickness);
919 }
920 
921 void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
922 {
923  if ((col >> 24) == 0)
924  return;
925 
926  if (text_end == NULL)
927  text_end = text_begin + strlen(text_begin);
928  if (text_begin == text_end)
929  return;
930 
931  // Note: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful.
932  // Might just move Font/FontSize to ImDrawList?
933  if (font == NULL)
934  font = GImGui->Font;
935  if (font_size == 0.0f)
936  font_size = GImGui->FontSize;
937 
938  IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
939 
940  ImVec4 clip_rect = _ClipRectStack.back();
941  if (cpu_fine_clip_rect)
942  {
943  clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
944  clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
945  clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
946  clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
947  }
948  font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
949 }
950 
951 void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
952 {
953  AddText(GImGui->Font, GImGui->FontSize, pos, col, text_begin, text_end);
954 }
955 
956 void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col)
957 {
958  if ((col >> 24) == 0)
959  return;
960 
961  // FIXME-OPT: This is wasting draw calls.
962  const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
963  if (push_texture_id)
964  PushTextureID(user_texture_id);
965 
966  PrimReserve(6, 4);
967  PrimRectUV(a, b, uv0, uv1, col);
968 
969  if (push_texture_id)
970  PopTextureID();
971 }
972 
973 //-----------------------------------------------------------------------------
974 // ImDrawData
975 //-----------------------------------------------------------------------------
976 
977 // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
979 {
980  ImVector<ImDrawVert> new_vtx_buffer;
981  TotalVtxCount = TotalIdxCount = 0;
982  for (int i = 0; i < CmdListsCount; i++)
983  {
984  ImDrawList* cmd_list = CmdLists[i];
985  if (cmd_list->IdxBuffer.empty())
986  continue;
987  new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
988  for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
989  new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
990  cmd_list->VtxBuffer.swap(new_vtx_buffer);
991  cmd_list->IdxBuffer.resize(0);
992  TotalVtxCount += cmd_list->VtxBuffer.Size;
993  }
994 }
995 
996 // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
998 {
999  for (int i = 0; i < CmdListsCount; i++)
1000  {
1001  ImDrawList* cmd_list = CmdLists[i];
1002  for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1003  {
1004  ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1005  cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
1006  }
1007  }
1008 }
1009 
1010 //-----------------------------------------------------------------------------
1011 // ImFontAtlas
1012 //-----------------------------------------------------------------------------
1013 
1015 {
1016  FontData = NULL;
1017  FontDataSize = 0;
1018  FontDataOwnedByAtlas = true;
1019  FontNo = 0;
1020  SizePixels = 0.0f;
1021  OversampleH = 3;
1022  OversampleV = 1;
1023  PixelSnapH = false;
1024  GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1025  GlyphRanges = NULL;
1026  MergeMode = false;
1027  MergeGlyphCenterV = false;
1028  DstFont = NULL;
1029  memset(Name, 0, sizeof(Name));
1030 }
1031 
1033 {
1034  TexID = NULL;
1035  TexPixelsAlpha8 = NULL;
1036  TexPixelsRGBA32 = NULL;
1037  TexWidth = TexHeight = TexDesiredWidth = 0;
1038  TexUvWhitePixel = ImVec2(0, 0);
1039 }
1040 
1042 {
1043  Clear();
1044 }
1045 
1047 {
1048  for (int i = 0; i < ConfigData.Size; i++)
1049  if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1050  {
1051  ImGui::MemFree(ConfigData[i].FontData);
1052  ConfigData[i].FontData = NULL;
1053  }
1054 
1055  // When clearing this we lose access to the font name and other information used to build the font.
1056  for (int i = 0; i < Fonts.Size; i++)
1057  if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1058  {
1059  Fonts[i]->ConfigData = NULL;
1060  Fonts[i]->ConfigDataCount = 0;
1061  }
1062  ConfigData.clear();
1063 }
1064 
1066 {
1067  if (TexPixelsAlpha8)
1068  ImGui::MemFree(TexPixelsAlpha8);
1069  if (TexPixelsRGBA32)
1070  ImGui::MemFree(TexPixelsRGBA32);
1071  TexPixelsAlpha8 = NULL;
1072  TexPixelsRGBA32 = NULL;
1073 }
1074 
1076 {
1077  for (int i = 0; i < Fonts.Size; i++)
1078  {
1079  Fonts[i]->~ImFont();
1080  ImGui::MemFree(Fonts[i]);
1081  }
1082  Fonts.clear();
1083 }
1084 
1086 {
1087  ClearInputData();
1088  ClearTexData();
1089  ClearFonts();
1090 }
1091 
1092 void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1093 {
1094  // Build atlas on demand
1095  if (TexPixelsAlpha8 == NULL)
1096  {
1097  if (ConfigData.empty())
1098  AddFontDefault();
1099  Build();
1100  }
1101 
1102  *out_pixels = TexPixelsAlpha8;
1103  if (out_width) *out_width = TexWidth;
1104  if (out_height) *out_height = TexHeight;
1105  if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1106 }
1107 
1108 void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1109 {
1110  // Convert to RGBA32 format on demand
1111  // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1112  if (!TexPixelsRGBA32)
1113  {
1114  unsigned char* pixels;
1115  GetTexDataAsAlpha8(&pixels, NULL, NULL);
1116  TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
1117  const unsigned char* src = pixels;
1118  unsigned int* dst = TexPixelsRGBA32;
1119  for (int n = TexWidth * TexHeight; n > 0; n--)
1120  *dst++ = ((unsigned int)(*src++) << 24) | 0x00FFFFFF;
1121  }
1122 
1123  *out_pixels = (unsigned char*)TexPixelsRGBA32;
1124  if (out_width) *out_width = TexWidth;
1125  if (out_height) *out_height = TexHeight;
1126  if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1127 }
1128 
1130 {
1131  IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1132  IM_ASSERT(font_cfg->SizePixels > 0.0f);
1133 
1134  // Create new font
1135  if (!font_cfg->MergeMode)
1136  {
1137  ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
1138  IM_PLACEMENT_NEW(font) ImFont();
1139  Fonts.push_back(font);
1140  }
1141 
1142  ConfigData.push_back(*font_cfg);
1143  ImFontConfig& new_font_cfg = ConfigData.back();
1144  if (!new_font_cfg.DstFont)
1145  new_font_cfg.DstFont = Fonts.back();
1146  if (!new_font_cfg.FontDataOwnedByAtlas)
1147  {
1148  new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
1149  new_font_cfg.FontDataOwnedByAtlas = true;
1150  memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1151  }
1152 
1153  // Invalidate texture
1154  ClearTexData();
1155  return new_font_cfg.DstFont;
1156 }
1157 
1158 // Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder)
1159 static unsigned int stb_decompress_length(unsigned char *input);
1160 static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
1161 static const char* GetDefaultCompressedFontDataTTFBase85();
1162 static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
1163 static void Decode85(const unsigned char* src, unsigned char* dst)
1164 {
1165  while (*src)
1166  {
1167  unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1168  dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianess.
1169  src += 5;
1170  dst += 4;
1171  }
1172 }
1173 
1174 // Load embedded ProggyClean.ttf at size 13, disable oversampling
1176 {
1177  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1178  if (!font_cfg_template)
1179  {
1180  font_cfg.OversampleH = font_cfg.OversampleV = 1;
1181  font_cfg.PixelSnapH = true;
1182  }
1183  if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "<default>");
1184 
1185  const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1186  ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, 13.0f, &font_cfg, GetGlyphRangesDefault());
1187  return font;
1188 }
1189 
1190 ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1191 {
1192  int data_size = 0;
1193  void* data = ImLoadFileToMemory(filename, "rb", &data_size, 0);
1194  if (!data)
1195  {
1196  IM_ASSERT(0); // Could not load file.
1197  return NULL;
1198  }
1199  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1200  if (font_cfg.Name[0] == '\0')
1201  {
1202  // Store a short copy of filename into into the font name for convenience
1203  const char* p;
1204  for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1205  snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s", p);
1206  }
1207  return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
1208 }
1209 
1210 // NBM Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
1211 ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1212 {
1213  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1214  IM_ASSERT(font_cfg.FontData == NULL);
1215  font_cfg.FontData = ttf_data;
1216  font_cfg.FontDataSize = ttf_size;
1217  font_cfg.SizePixels = size_pixels;
1218  if (glyph_ranges)
1219  font_cfg.GlyphRanges = glyph_ranges;
1220  return AddFont(&font_cfg);
1221 }
1222 
1223 ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1224 {
1225  const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data);
1226  unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
1227  stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1228 
1229  ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1230  IM_ASSERT(font_cfg.FontData == NULL);
1231  font_cfg.FontDataOwnedByAtlas = true;
1232  return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1233 }
1234 
1235 ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1236 {
1237  int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1238  void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
1239  Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1240  ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1241  ImGui::MemFree(compressed_ttf);
1242  return font;
1243 }
1244 
1246 {
1247  IM_ASSERT(ConfigData.Size > 0);
1248 
1249  TexID = NULL;
1250  TexWidth = TexHeight = 0;
1251  TexUvWhitePixel = ImVec2(0, 0);
1252  ClearTexData();
1253 
1254  struct ImFontTempBuildData
1255  {
1256  stbtt_fontinfo FontInfo;
1257  stbrp_rect* Rects;
1258  stbtt_pack_range* Ranges;
1259  int RangesCount;
1260  };
1261  ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData));
1262 
1263  // Initialize font information early (so we can error without any cleanup) + count glyphs
1264  int total_glyph_count = 0;
1265  int total_glyph_range_count = 0;
1266  for (int input_i = 0; input_i < ConfigData.Size; input_i++)
1267  {
1268  ImFontConfig& cfg = ConfigData[input_i];
1269  ImFontTempBuildData& tmp = tmp_array[input_i];
1270 
1271  IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this));
1272  const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1273  IM_ASSERT(font_offset >= 0);
1274  if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1275  return false;
1276 
1277  // Count glyphs
1278  if (!cfg.GlyphRanges)
1279  cfg.GlyphRanges = GetGlyphRangesDefault();
1280  for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
1281  {
1282  total_glyph_count += (in_range[1] - in_range[0]) + 1;
1283  total_glyph_range_count++;
1284  }
1285  }
1286 
1287  // Start packing. We need a known width for the skyline algorithm. Using a cheap heuristic here to decide of width. User can override TexDesiredWidth if they wish.
1288  // After packing is done, width shouldn't matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
1289  TexWidth = (TexDesiredWidth > 0) ? TexDesiredWidth : (total_glyph_count > 4000) ? 4096 : (total_glyph_count > 2000) ? 2048 : (total_glyph_count > 1000) ? 1024 : 512;
1290  TexHeight = 0;
1291  const int max_tex_height = 1024*32;
1292  stbtt_pack_context spc;
1293  stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL);
1294 
1295  // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
1296  ImVector<stbrp_rect> extra_rects;
1297  RenderCustomTexData(0, &extra_rects);
1298  stbtt_PackSetOversampling(&spc, 1, 1);
1299  stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size);
1300  for (int i = 0; i < extra_rects.Size; i++)
1301  if (extra_rects[i].was_packed)
1302  TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h);
1303 
1304  // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
1305  int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
1306  stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar));
1307  stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect));
1308  stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range));
1309  memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar));
1310  memset(buf_rects, 0, total_glyph_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity.
1311  memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range));
1312 
1313  // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
1314  for (int input_i = 0; input_i < ConfigData.Size; input_i++)
1315  {
1316  ImFontConfig& cfg = ConfigData[input_i];
1317  ImFontTempBuildData& tmp = tmp_array[input_i];
1318 
1319  // Setup ranges
1320  int glyph_count = 0;
1321  int glyph_ranges_count = 0;
1322  for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
1323  {
1324  glyph_count += (in_range[1] - in_range[0]) + 1;
1325  glyph_ranges_count++;
1326  }
1327  tmp.Ranges = buf_ranges + buf_ranges_n;
1328  tmp.RangesCount = glyph_ranges_count;
1329  buf_ranges_n += glyph_ranges_count;
1330  for (int i = 0; i < glyph_ranges_count; i++)
1331  {
1332  const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
1333  stbtt_pack_range& range = tmp.Ranges[i];
1334  range.font_size = cfg.SizePixels;
1335  range.first_unicode_codepoint_in_range = in_range[0];
1336  range.num_chars = (in_range[1] - in_range[0]) + 1;
1337  range.chardata_for_range = buf_packedchars + buf_packedchars_n;
1338  buf_packedchars_n += range.num_chars;
1339  }
1340 
1341  // Pack
1342  tmp.Rects = buf_rects + buf_rects_n;
1343  buf_rects_n += glyph_count;
1345  int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
1346  stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
1347 
1348  // Extend texture height
1349  for (int i = 0; i < n; i++)
1350  if (tmp.Rects[i].was_packed)
1351  TexHeight = ImMax(TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
1352  }
1353  IM_ASSERT(buf_rects_n == total_glyph_count);
1354  IM_ASSERT(buf_packedchars_n == total_glyph_count);
1355  IM_ASSERT(buf_ranges_n == total_glyph_range_count);
1356 
1357  // Create texture
1358  TexHeight = ImUpperPowerOfTwo(TexHeight);
1359  TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight);
1360  memset(TexPixelsAlpha8, 0, TexWidth * TexHeight);
1361  spc.pixels = TexPixelsAlpha8;
1362  spc.height = TexHeight;
1363 
1364  // Second pass: render characters
1365  for (int input_i = 0; input_i < ConfigData.Size; input_i++)
1366  {
1367  ImFontConfig& cfg = ConfigData[input_i];
1368  ImFontTempBuildData& tmp = tmp_array[input_i];
1370  stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
1371  tmp.Rects = NULL;
1372  }
1373 
1374  // End packing
1375  stbtt_PackEnd(&spc);
1376  ImGui::MemFree(buf_rects);
1377  buf_rects = NULL;
1378 
1379  // Third pass: setup ImFont and glyphs for runtime
1380  for (int input_i = 0; input_i < ConfigData.Size; input_i++)
1381  {
1382  ImFontConfig& cfg = ConfigData[input_i];
1383  ImFontTempBuildData& tmp = tmp_array[input_i];
1384  ImFont* dst_font = cfg.DstFont;
1385 
1386  float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
1387  int unscaled_ascent, unscaled_descent, unscaled_line_gap;
1388  stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
1389 
1390  float ascent = unscaled_ascent * font_scale;
1391  float descent = unscaled_descent * font_scale;
1392  if (!cfg.MergeMode)
1393  {
1394  dst_font->ContainerAtlas = this;
1395  dst_font->ConfigData = &cfg;
1396  dst_font->ConfigDataCount = 0;
1397  dst_font->FontSize = cfg.SizePixels;
1398  dst_font->Ascent = ascent;
1399  dst_font->Descent = descent;
1400  dst_font->Glyphs.resize(0);
1401  }
1402  dst_font->ConfigDataCount++;
1403  float off_y = (cfg.MergeMode && cfg.MergeGlyphCenterV) ? (ascent - dst_font->Ascent) * 0.5f : 0.0f;
1404 
1405  dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable()
1406  for (int i = 0; i < tmp.RangesCount; i++)
1407  {
1408  stbtt_pack_range& range = tmp.Ranges[i];
1409  for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
1410  {
1411  const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
1412  if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
1413  continue;
1414 
1415  const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
1416  if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint))
1417  continue;
1418 
1420  float dummy_x = 0.0f, dummy_y = 0.0f;
1421  stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
1422 
1423  dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1);
1424  ImFont::Glyph& glyph = dst_font->Glyphs.back();
1425  glyph.Codepoint = (ImWchar)codepoint;
1426  glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1;
1427  glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1;
1428  glyph.Y0 += (float)(int)(dst_font->Ascent + off_y + 0.5f);
1429  glyph.Y1 += (float)(int)(dst_font->Ascent + off_y + 0.5f);
1430  glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance
1431  if (cfg.PixelSnapH)
1432  glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f);
1433  }
1434  }
1435  cfg.DstFont->BuildLookupTable();
1436  }
1437 
1438  // Cleanup temporaries
1439  ImGui::MemFree(buf_packedchars);
1440  ImGui::MemFree(buf_ranges);
1441  ImGui::MemFree(tmp_array);
1442 
1443  // Render into our custom data block
1444  RenderCustomTexData(1, &extra_rects);
1445 
1446  return true;
1447 }
1448 
1449 void ImFontAtlas::RenderCustomTexData(int pass, void* p_rects)
1450 {
1451  // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1452  // The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
1453  const int TEX_DATA_W = 90;
1454  const int TEX_DATA_H = 27;
1455  const char texture_data[TEX_DATA_W*TEX_DATA_H+1] =
1456  {
1457  "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
1458  "..- -X.....X- X.X - X.X -X.....X - X.....X"
1459  "--- -XXX.XXX- X...X - X...X -X....X - X....X"
1460  "X - X.X - X.....X - X.....X -X...X - X...X"
1461  "XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
1462  "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
1463  "X..X - X.X - X.X - X.X -XX X.X - X.X XX"
1464  "X...X - X.X - X.X - XX X.X XX - X.X - X.X "
1465  "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
1466  "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
1467  "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
1468  "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
1469  "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
1470  "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
1471  "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
1472  "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
1473  "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
1474  "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
1475  "X.X X..X - -X.......X- X.......X - XX XX - "
1476  "XX X..X - - X.....X - X.....X - X.X X.X - "
1477  " X..X - X...X - X...X - X..X X..X - "
1478  " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
1479  "------------ - X - X -X.....................X- "
1480  " ----------------------------------- X...XXXXXXXXXXXXX...X - "
1481  " - X..X X..X - "
1482  " - X.X X.X - "
1483  " - XX XX - "
1484  };
1485 
1486  ImVector<stbrp_rect>& rects = *(ImVector<stbrp_rect>*)p_rects;
1487  if (pass == 0)
1488  {
1489  // Request rectangles
1490  stbrp_rect r;
1491  memset(&r, 0, sizeof(r));
1492  r.w = (TEX_DATA_W*2)+1;
1493  r.h = TEX_DATA_H+1;
1494  rects.push_back(r);
1495  }
1496  else if (pass == 1)
1497  {
1498  // Render/copy pixels
1499  const stbrp_rect& r = rects[0];
1500  for (int y = 0, n = 0; y < TEX_DATA_H; y++)
1501  for (int x = 0; x < TEX_DATA_W; x++, n++)
1502  {
1503  const int offset0 = (int)(r.x + x) + (int)(r.y + y) * TexWidth;
1504  const int offset1 = offset0 + 1 + TEX_DATA_W;
1505  TexPixelsAlpha8[offset0] = texture_data[n] == '.' ? 0xFF : 0x00;
1506  TexPixelsAlpha8[offset1] = texture_data[n] == 'X' ? 0xFF : 0x00;
1507  }
1508  const ImVec2 tex_uv_scale(1.0f / TexWidth, 1.0f / TexHeight);
1509  TexUvWhitePixel = ImVec2((r.x + 0.5f) * tex_uv_scale.x, (r.y + 0.5f) * tex_uv_scale.y);
1510 
1511  // Setup mouse cursors
1512  const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] =
1513  {
1514  // Pos ........ Size ......... Offset ......
1515  { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1516  { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
1517  { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
1518  { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
1519  { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
1520  { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
1521  { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
1522  };
1523 
1524  for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
1525  {
1527  ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.x, (float)r.y);
1528  const ImVec2 size = cursor_datas[type][1];
1529  cursor_data.Type = type;
1530  cursor_data.Size = size;
1531  cursor_data.HotOffset = cursor_datas[type][2];
1532  cursor_data.TexUvMin[0] = (pos) * tex_uv_scale;
1533  cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
1534  pos.x += TEX_DATA_W+1;
1535  cursor_data.TexUvMin[1] = (pos) * tex_uv_scale;
1536  cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
1537  }
1538  }
1539 }
1540 
1541 // Retrieve list of range (2 int per range, values are inclusive)
1543 {
1544  static const ImWchar ranges[] =
1545  {
1546  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1547  0,
1548  };
1549  return &ranges[0];
1550 }
1551 
1553 {
1554  static const ImWchar ranges[] =
1555  {
1556  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1557  0x3131, 0x3163, // Korean alphabets
1558  0xAC00, 0xD79D, // Korean characters
1559  0,
1560  };
1561  return &ranges[0];
1562 }
1563 
1565 {
1566  static const ImWchar ranges[] =
1567  {
1568  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1569  0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
1570  0x31F0, 0x31FF, // Katakana Phonetic Extensions
1571  0xFF00, 0xFFEF, // Half-width characters
1572  0x4e00, 0x9FAF, // CJK Ideograms
1573  0,
1574  };
1575  return &ranges[0];
1576 }
1577 
1579 {
1580  // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1.
1581  // This encoding helps us reduce the source code size.
1582  static const short offsets_from_0x4E00[] =
1583  {
1584  -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17,
1585  4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1,
1586  5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0,
1587  11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19,
1588  1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48,
1589  21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14,
1590  20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14,
1591  22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0,
1592  2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0,
1593  3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0,
1594  9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7,
1595  8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20,
1596  4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2,
1597  8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11,
1598  6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27,
1599  7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0,
1600  2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14,
1601  5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0,
1602  18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26,
1603  2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20,
1604  15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23,
1605  9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10,
1606  3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21,
1607  2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4,
1608  4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6,
1609  19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5,
1610  1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11,
1611  91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0,
1612  2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6,
1613  14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2,
1614  19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20,
1615  109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38,
1616  };
1617  static ImWchar base_ranges[] =
1618  {
1619  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1620  0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
1621  0x31F0, 0x31FF, // Katakana Phonetic Extensions
1622  0xFF00, 0xFFEF, // Half-width characters
1623  };
1624  static bool full_ranges_unpacked = false;
1625  static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1];
1626  if (!full_ranges_unpacked)
1627  {
1628  // Unpack
1629  int codepoint = 0x4e00;
1630  memcpy(full_ranges, base_ranges, sizeof(base_ranges));
1631  ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);;
1632  for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2)
1633  dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1));
1634  dst[0] = 0;
1635  full_ranges_unpacked = true;
1636  }
1637  return &full_ranges[0];
1638 }
1639 
1641 {
1642  static const ImWchar ranges[] =
1643  {
1644  0x0020, 0x00FF, // Basic Latin + Latin Supplement
1645  0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
1646  0x2DE0, 0x2DFF, // Cyrillic Extended-A
1647  0xA640, 0xA69F, // Cyrillic Extended-B
1648  0,
1649  };
1650  return &ranges[0];
1651 }
1652 
1653 //-----------------------------------------------------------------------------
1654 // ImFont
1655 //-----------------------------------------------------------------------------
1656 
1658 {
1659  Scale = 1.0f;
1660  FallbackChar = (ImWchar)'?';
1661  Clear();
1662 }
1663 
1665 {
1666  // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
1667  // If you want to delete fonts you need to do it between Render() and NewFrame().
1668  // FIXME-CLEANUP
1669  /*
1670  ImGuiContext& g = *GImGui;
1671  if (g.Font == this)
1672  g.Font = NULL;
1673  */
1674  Clear();
1675 }
1676 
1678 {
1679  FontSize = 0.0f;
1680  DisplayOffset = ImVec2(0.0f, 1.0f);
1681  ConfigData = NULL;
1682  ConfigDataCount = 0;
1683  Ascent = Descent = 0.0f;
1684  ContainerAtlas = NULL;
1685  Glyphs.clear();
1686  FallbackGlyph = NULL;
1687  FallbackXAdvance = 0.0f;
1688  IndexXAdvance.clear();
1689  IndexLookup.clear();
1690 }
1691 
1693 {
1694  int max_codepoint = 0;
1695  for (int i = 0; i != Glyphs.Size; i++)
1696  max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
1697 
1698  IM_ASSERT(Glyphs.Size < 32*1024);
1699  IndexXAdvance.clear();
1700  IndexLookup.clear();
1701  GrowIndex(max_codepoint + 1);
1702  for (int i = 0; i < Glyphs.Size; i++)
1703  {
1704  int codepoint = (int)Glyphs[i].Codepoint;
1705  IndexXAdvance[codepoint] = Glyphs[i].XAdvance;
1706  IndexLookup[codepoint] = (short)i;
1707  }
1708 
1709  // Create a glyph to handle TAB
1710  // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
1711  if (FindGlyph((unsigned short)' '))
1712  {
1713  if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
1714  Glyphs.resize(Glyphs.Size + 1);
1715  ImFont::Glyph& tab_glyph = Glyphs.back();
1716  tab_glyph = *FindGlyph((unsigned short)' ');
1717  tab_glyph.Codepoint = '\t';
1718  tab_glyph.XAdvance *= 4;
1719  IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance;
1720  IndexLookup[(int)tab_glyph.Codepoint] = (short)(Glyphs.Size-1);
1721  }
1722 
1723  FallbackGlyph = NULL;
1724  FallbackGlyph = FindGlyph(FallbackChar);
1725  FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f;
1726  for (int i = 0; i < max_codepoint + 1; i++)
1727  if (IndexXAdvance[i] < 0.0f)
1728  IndexXAdvance[i] = FallbackXAdvance;
1729 }
1730 
1732 {
1733  FallbackChar = c;
1734  BuildLookupTable();
1735 }
1736 
1737 void ImFont::GrowIndex(int new_size)
1738 {
1739  IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size);
1740  int old_size = IndexLookup.Size;
1741  if (new_size <= old_size)
1742  return;
1743  IndexXAdvance.resize(new_size);
1744  IndexLookup.resize(new_size);
1745  for (int i = old_size; i < new_size; i++)
1746  {
1747  IndexXAdvance[i] = -1.0f;
1748  IndexLookup[i] = (short)-1;
1749  }
1750 }
1751 
1752 void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
1753 {
1754  IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
1755  int index_size = IndexLookup.Size;
1756 
1757  if (dst < index_size && IndexLookup.Data[dst] == -1 && !overwrite_dst) // 'dst' already exists
1758  return;
1759  if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
1760  return;
1761 
1762  GrowIndex(dst + 1);
1763  IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : -1;
1764  IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f;
1765 }
1766 
1767 const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
1768 {
1769  if (c < IndexLookup.Size)
1770  {
1771  const short i = IndexLookup[c];
1772  if (i != -1)
1773  return &Glyphs.Data[i];
1774  }
1775  return FallbackGlyph;
1776 }
1777 
1778 const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
1779 {
1780  // Simple word-wrapping for English, not full-featured. Please submit failing cases!
1781  // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
1782 
1783  // For references, possible wrap point marked with ^
1784  // "aaa bbb, ccc,ddd. eee fff. ggg!"
1785  // ^ ^ ^ ^ ^__ ^ ^
1786 
1787  // List of hardcoded separators: .,;!?'"
1788 
1789  // Skip extra blanks after a line returns (that includes not counting them in width computation)
1790  // e.g. "Hello world" --> "Hello" "World"
1791 
1792  // Cut words that cannot possibly fit within one line.
1793  // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
1794 
1795  float line_width = 0.0f;
1796  float word_width = 0.0f;
1797  float blank_width = 0.0f;
1798 
1799  const char* word_end = text;
1800  const char* prev_word_end = NULL;
1801  bool inside_word = true;
1802 
1803  const char* s = text;
1804  while (s < text_end)
1805  {
1806  unsigned int c = (unsigned int)*s;
1807  const char* next_s;
1808  if (c < 0x80)
1809  next_s = s + 1;
1810  else
1811  next_s = s + ImTextCharFromUtf8(&c, s, text_end);
1812  if (c == 0)
1813  break;
1814 
1815  if (c < 32)
1816  {
1817  if (c == '\n')
1818  {
1819  line_width = word_width = blank_width = 0.0f;
1820  inside_word = true;
1821  s = next_s;
1822  continue;
1823  }
1824  if (c == '\r')
1825  {
1826  s = next_s;
1827  continue;
1828  }
1829  }
1830 
1831  const float char_width = ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] * scale : FallbackXAdvance;
1832  if (ImCharIsSpace(c))
1833  {
1834  if (inside_word)
1835  {
1836  line_width += blank_width;
1837  blank_width = 0.0f;
1838  }
1839  blank_width += char_width;
1840  inside_word = false;
1841  }
1842  else
1843  {
1844  word_width += char_width;
1845  if (inside_word)
1846  {
1847  word_end = next_s;
1848  }
1849  else
1850  {
1851  prev_word_end = word_end;
1852  line_width += word_width + blank_width;
1853  word_width = blank_width = 0.0f;
1854  }
1855 
1856  // Allow wrapping after punctuation.
1857  inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
1858  }
1859 
1860  // We ignore blank width at the end of the line (they can be skipped)
1861  if (line_width + word_width >= wrap_width)
1862  {
1863  // Words that cannot possibly fit within an entire line will be cut anywhere.
1864  if (word_width < wrap_width)
1865  s = prev_word_end ? prev_word_end : word_end;
1866  break;
1867  }
1868 
1869  s = next_s;
1870  }
1871 
1872  return s;
1873 }
1874 
1875 ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
1876 {
1877  if (!text_end)
1878  text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
1879 
1880  const float line_height = size;
1881  const float scale = size / FontSize;
1882 
1883  ImVec2 text_size = ImVec2(0,0);
1884  float line_width = 0.0f;
1885 
1886  const bool word_wrap_enabled = (wrap_width > 0.0f);
1887  const char* word_wrap_eol = NULL;
1888 
1889  const char* s = text_begin;
1890  while (s < text_end)
1891  {
1892  if (word_wrap_enabled)
1893  {
1894  // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
1895  if (!word_wrap_eol)
1896  {
1897  word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
1898  if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
1899  word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
1900  }
1901 
1902  if (s >= word_wrap_eol)
1903  {
1904  if (text_size.x < line_width)
1905  text_size.x = line_width;
1906  text_size.y += line_height;
1907  line_width = 0.0f;
1908  word_wrap_eol = NULL;
1909 
1910  // Wrapping skips upcoming blanks
1911  while (s < text_end)
1912  {
1913  const char c = *s;
1914  if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
1915  }
1916  continue;
1917  }
1918  }
1919 
1920  // Decode and advance source
1921  const char* prev_s = s;
1922  unsigned int c = (unsigned int)*s;
1923  if (c < 0x80)
1924  {
1925  s += 1;
1926  }
1927  else
1928  {
1929  s += ImTextCharFromUtf8(&c, s, text_end);
1930  if (c == 0)
1931  break;
1932  }
1933 
1934  if (c < 32)
1935  {
1936  if (c == '\n')
1937  {
1938  text_size.x = ImMax(text_size.x, line_width);
1939  text_size.y += line_height;
1940  line_width = 0.0f;
1941  continue;
1942  }
1943  if (c == '\r')
1944  continue;
1945  }
1946 
1947  const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
1948  if (line_width + char_width >= max_width)
1949  {
1950  s = prev_s;
1951  break;
1952  }
1953 
1954  line_width += char_width;
1955  }
1956 
1957  if (text_size.x < line_width)
1958  text_size.x = line_width;
1959 
1960  if (line_width > 0 || text_size.y == 0.0f)
1961  text_size.y += line_height;
1962 
1963  if (remaining)
1964  *remaining = s;
1965 
1966  return text_size;
1967 }
1968 
1969 void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
1970 {
1971  if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
1972  return;
1973  if (const Glyph* glyph = FindGlyph(c))
1974  {
1975  float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
1976  pos.x = (float)(int)pos.x + DisplayOffset.x;
1977  pos.y = (float)(int)pos.y + DisplayOffset.y;
1978  ImVec2 pos_tl(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale);
1979  ImVec2 pos_br(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale);
1980  draw_list->PrimReserve(6, 4);
1981  draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
1982  }
1983 }
1984 
1985 void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
1986 {
1987  if (!text_end)
1988  text_end = text_begin + strlen(text_begin);
1989 
1990  // Align to be pixel perfect
1991  pos.x = (float)(int)pos.x + DisplayOffset.x;
1992  pos.y = (float)(int)pos.y + DisplayOffset.y;
1993  float x = pos.x;
1994  float y = pos.y;
1995  if (y > clip_rect.w)
1996  return;
1997 
1998  const float scale = size / FontSize;
1999  const float line_height = FontSize * scale;
2000  const bool word_wrap_enabled = (wrap_width > 0.0f);
2001  const char* word_wrap_eol = NULL;
2002 
2003  // Skip non-visible lines
2004  const char* s = text_begin;
2005  if (!word_wrap_enabled && y + line_height < clip_rect.y)
2006  while (s < text_end && *s != '\n') // Fast-forward to next line
2007  s++;
2008 
2009  // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
2010  const int vtx_count_max = (int)(text_end - s) * 4;
2011  const int idx_count_max = (int)(text_end - s) * 6;
2012  const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
2013  draw_list->PrimReserve(idx_count_max, vtx_count_max);
2014 
2015  ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
2016  ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
2017  unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
2018 
2019  while (s < text_end)
2020  {
2021  if (word_wrap_enabled)
2022  {
2023  // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2024  if (!word_wrap_eol)
2025  {
2026  word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
2027  if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2028  word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2029  }
2030 
2031  if (s >= word_wrap_eol)
2032  {
2033  x = pos.x;
2034  y += line_height;
2035  word_wrap_eol = NULL;
2036 
2037  // Wrapping skips upcoming blanks
2038  while (s < text_end)
2039  {
2040  const char c = *s;
2041  if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2042  }
2043  continue;
2044  }
2045  }
2046 
2047  // Decode and advance source
2048  unsigned int c = (unsigned int)*s;
2049  if (c < 0x80)
2050  {
2051  s += 1;
2052  }
2053  else
2054  {
2055  s += ImTextCharFromUtf8(&c, s, text_end);
2056  if (c == 0)
2057  break;
2058  }
2059 
2060  if (c < 32)
2061  {
2062  if (c == '\n')
2063  {
2064  x = pos.x;
2065  y += line_height;
2066 
2067  if (y > clip_rect.w)
2068  break;
2069  if (!word_wrap_enabled && y + line_height < clip_rect.y)
2070  while (s < text_end && *s != '\n') // Fast-forward to next line
2071  s++;
2072  continue;
2073  }
2074  if (c == '\r')
2075  continue;
2076  }
2077 
2078  float char_width = 0.0f;
2079  if (const Glyph* glyph = FindGlyph((unsigned short)c))
2080  {
2081  char_width = glyph->XAdvance * scale;
2082 
2083  // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
2084  if (c != ' ' && c != '\t')
2085  {
2086  // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
2087  float x1 = x + glyph->X0 * scale;
2088  float x2 = x + glyph->X1 * scale;
2089  float y1 = y + glyph->Y0 * scale;
2090  float y2 = y + glyph->Y1 * scale;
2091  if (x1 <= clip_rect.z && x2 >= clip_rect.x)
2092  {
2093  // Render a character
2094  float u1 = glyph->U0;
2095  float v1 = glyph->V0;
2096  float u2 = glyph->U1;
2097  float v2 = glyph->V1;
2098 
2099  // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
2100  if (cpu_fine_clip)
2101  {
2102  if (x1 < clip_rect.x)
2103  {
2104  u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
2105  x1 = clip_rect.x;
2106  }
2107  if (y1 < clip_rect.y)
2108  {
2109  v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
2110  y1 = clip_rect.y;
2111  }
2112  if (x2 > clip_rect.z)
2113  {
2114  u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
2115  x2 = clip_rect.z;
2116  }
2117  if (y2 > clip_rect.w)
2118  {
2119  v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
2120  y2 = clip_rect.w;
2121  }
2122  if (y1 >= y2)
2123  {
2124  x += char_width;
2125  continue;
2126  }
2127  }
2128 
2129  // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug build.
2130  // Inlined here:
2131  {
2132  idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
2133  idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
2134  vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
2135  vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
2136  vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
2137  vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
2138  vtx_write += 4;
2139  vtx_current_idx += 4;
2140  idx_write += 6;
2141  }
2142  }
2143  }
2144  }
2145 
2146  x += char_width;
2147  }
2148 
2149  // Give back unused vertices
2150  draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
2151  draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
2152  draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
2153  draw_list->_VtxWritePtr = vtx_write;
2154  draw_list->_IdxWritePtr = idx_write;
2155  draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
2156 }
2157 
2158 //-----------------------------------------------------------------------------
2159 // DEFAULT FONT DATA
2160 //-----------------------------------------------------------------------------
2161 // Compressed with stb_compress() then converted to a C array.
2162 // Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
2163 // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
2164 //-----------------------------------------------------------------------------
2165 
2166 static unsigned int stb_decompress_length(unsigned char *input)
2167 {
2168  return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
2169 }
2170 
2172 static unsigned char *stb__dout;
2173 static void stb__match(unsigned char *data, unsigned int length)
2174 {
2175  // INVERSE of memmove... write each byte before copying the next...
2176  IM_ASSERT (stb__dout + length <= stb__barrier);
2177  if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
2178  if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; }
2179  while (length--) *stb__dout++ = *data++;
2180 }
2181 
2182 static void stb__lit(unsigned char *data, unsigned int length)
2183 {
2184  IM_ASSERT (stb__dout + length <= stb__barrier);
2185  if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
2186  if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; }
2187  memcpy(stb__dout, data, length);
2188  stb__dout += length;
2189 }
2190 
2191 #define stb__in2(x) ((i[x] << 8) + i[(x)+1])
2192 #define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
2193 #define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
2194 
2195 static unsigned char *stb_decompress_token(unsigned char *i)
2196 {
2197  if (*i >= 0x20) { // use fewer if's for cases that expand small
2198  if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
2199  else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
2200  else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
2201  } else { // more ifs for cases that expand large, since overhead is amortized
2202  if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
2203  else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
2204  else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
2205  else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
2206  else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
2207  else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
2208  }
2209  return i;
2210 }
2211 
2212 static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
2213 {
2214  const unsigned long ADLER_MOD = 65521;
2215  unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
2216  unsigned long blocklen, i;
2217 
2218  blocklen = buflen % 5552;
2219  while (buflen) {
2220  for (i=0; i + 7 < blocklen; i += 8) {
2221  s1 += buffer[0], s2 += s1;
2222  s1 += buffer[1], s2 += s1;
2223  s1 += buffer[2], s2 += s1;
2224  s1 += buffer[3], s2 += s1;
2225  s1 += buffer[4], s2 += s1;
2226  s1 += buffer[5], s2 += s1;
2227  s1 += buffer[6], s2 += s1;
2228  s1 += buffer[7], s2 += s1;
2229 
2230  buffer += 8;
2231  }
2232 
2233  for (; i < blocklen; ++i)
2234  s1 += *buffer++, s2 += s1;
2235 
2236  s1 %= ADLER_MOD, s2 %= ADLER_MOD;
2237  buflen -= blocklen;
2238  blocklen = 5552;
2239  }
2240  return (unsigned int)(s2 << 16) + (unsigned int)s1;
2241 }
2242 
2243 static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length)
2244 {
2245  unsigned int olen;
2246  if (stb__in4(0) != 0x57bC0000) return 0;
2247  if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
2248  olen = stb_decompress_length(i);
2249  stb__barrier2 = i;
2250  stb__barrier3 = i+length;
2251  stb__barrier = output + olen;
2252  stb__barrier4 = output;
2253  i += 16;
2254 
2255  stb__dout = output;
2256  for (;;) {
2257  unsigned char *old_i = i;
2258  i = stb_decompress_token(i);
2259  if (i == old_i) {
2260  if (*i == 0x05 && i[1] == 0xfa) {
2261  IM_ASSERT(stb__dout == output + olen);
2262  if (stb__dout != output + olen) return 0;
2263  if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
2264  return 0;
2265  return olen;
2266  } else {
2267  IM_ASSERT(0); /* NOTREACHED */
2268  return 0;
2269  }
2270  }
2271  IM_ASSERT(stb__dout <= output + olen);
2272  if (stb__dout > output + olen)
2273  return 0;
2274  }
2275 }
2276 
2277 //-----------------------------------------------------------------------------
2278 // ProggyClean.ttf
2279 // Copyright (c) 2004, 2005 Tristan Grimmer
2280 // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
2281 // Download and more information at http://upperbounds.net
2282 //-----------------------------------------------------------------------------
2283 // File: 'ProggyClean.ttf' (41208 bytes)
2284 // Exported using binary_to_compressed_c.cpp
2285 //-----------------------------------------------------------------------------
2286 static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
2287  "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
2288  "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
2289  "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
2290  "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
2291  "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
2292  "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
2293  "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
2294  "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
2295  "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
2296  "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
2297  "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
2298  "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
2299  "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
2300  "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
2301  "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
2302  "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
2303  "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
2304  "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
2305  "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
2306  "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
2307  "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
2308  "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
2309  "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
2310  "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
2311  "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
2312  "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
2313  "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
2314  "$/V,;(kXZejWO`<[5??ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
2315  "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
2316  "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
2317  ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
2318  "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
2319  "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
2320  "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
2321  "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
2322  "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
2323  "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
2324  ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
2325  "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
2326  "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
2327  "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
2328  "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
2329  "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
2330  "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
2331  "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
2332  "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
2333  ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
2334  "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
2335  "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
2336  ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
2337  "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
2338  "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
2339  "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
2340  ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
2341  "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
2342  "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
2343  "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
2344  "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
2345  "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
2346  "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
2347  "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
2348  "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
2349  "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
2350  "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
2351  "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
2352  "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
2353  "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
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2373 
2375 {
2377 }
#define stb__in4(x)
float Y0
Definition: imgui.h:1398
static int ImMax(int lhs, int rhs)
GLint level
IMGUI_API void AddRectFilled(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F)
Definition: imgui_draw.cpp:814
IMGUI_API ImFontConfig()
void * TexID
Definition: imgui.h:1375
unsigned int ImU32
Definition: imgui.h:63
GLboolean GLboolean GLboolean b
GLint y
static unsigned char * stb__dout
void * UserCallbackData
Definition: imgui.h:1175
ImDrawIdx * _IdxWritePtr
Definition: imgui.h:1225
IMGUI_API const ImWchar * GetGlyphRangesCyrillic()
IMGUI_API void PrimQuadUV(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col)
Definition: imgui_draw.cpp:397
IMGUI_API void AddCircle(const ImVec2 &centre, float radius, ImU32 col, int num_segments=12, float thickness=1.0f)
Definition: imgui_draw.cpp:891
bool IsLoaded() const
Definition: imgui.h:1427
int ImTextCharFromUtf8(unsigned int *out_char, const char *in_text, const char *in_text_end)
Definition: imgui.cpp:1010
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Definition: imgui_draw.cpp:830
IMGUI_API ImFont * AddFont(const ImFontConfig *font_cfg)
IMGUI_API void PopTextureID()
Definition: imgui_draw.cpp:265
GLint i1
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Definition: imgui.h:1166
GLdouble s
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Definition: imgui_draw.cpp:252
float Y1
Definition: imgui.h:1398
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Definition: imgui_draw.cpp:339
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IMGUI_API void AddQuadFilled(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, ImU32 col)
Definition: imgui_draw.cpp:857
ImWchar Codepoint
Definition: imgui.h:1396
GLfloat GLfloat p
Definition: glext.h:12687
static void stb__match(unsigned char *data, unsigned int length)
void resize(int new_size)
Definition: imgui.h:931
GLenum GLenum GLenum GLenum GLenum scale
Definition: glext.h:10806
Definition: imgui.h:88
ImGuiMouseCursor Type
float CurveTessellationTol
Definition: imgui.h:772
GLdouble GLdouble GLdouble y2
IMGUI_API void AddBezierCurve(const ImVec2 &pos0, const ImVec2 &cp0, const ImVec2 &cp1, const ImVec2 &pos1, ImU32 col, float thickness, int num_segments=0)
Definition: imgui_draw.cpp:911
char Name[32]
Definition: imgui.h:1326
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Definition: imgui_draw.cpp:134
GLsizei const GLchar *const * path
Definition: glext.h:4276
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Definition: imgui.cpp:1955
float X1
Definition: imgui.h:1398
static unsigned char * stb_decompress_token(unsigned char *i)
STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, int width, int height, int stride_in_bytes, int padding, void *alloc_context)
IMGUI_API void PushTextureID(const ImTextureID &texture_id)
Definition: imgui_draw.cpp:259
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Definition: imgui.h:1417
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STBTT_DEF void stbtt_PackEnd(stbtt_pack_context *spc)
IMGUI_API void PushClipRect(const ImVec2 &clip_rect_min, const ImVec2 &clip_rect_max, bool intersect_with_current_clip_rect)
Definition: imgui.cpp:2533
GLenum GLenum dst
Definition: glext.h:1751
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bool FontDataOwnedByAtlas
Definition: imgui.h:1315
void swap(ImVector< T > &rhs)
Definition: imgui.h:927
static unsigned char * stb__barrier4
ImGuiContext * GImGui
Definition: imgui.cpp:719
IMGUI_API void PrimRect(const ImVec2 &a, const ImVec2 &b, ImU32 col)
Definition: imgui_draw.cpp:367
d
Definition: rmse.py:171
IMGUI_API void AddTriangleFilled(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col)
Definition: imgui_draw.cpp:880
GLenum src
Definition: glext.h:1751
GLfloat GLfloat GLfloat GLfloat h
Definition: glext.h:1960
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Definition: glext.h:1966
static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
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Definition: stb_truetype.h:515
#define IM_ARRAYSIZE(_ARR)
GLdouble GLdouble u2
GLenum GLfloat * buffer
IMGUI_API void AddLine(const ImVec2 &a, const ImVec2 &b, ImU32 col, float thickness=1.0f)
Definition: imgui_draw.cpp:796
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Definition: imgui_draw.cpp:412
IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect=false)
Definition: imgui_draw.cpp:228
IMGUI_API ImFont * AddFontFromMemoryCompressedTTF(const void *compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
bool empty() const
Definition: imgui.h:911
static const char proggy_clean_ttf_compressed_data_base85[11980+1]
unsigned char * pixels
Definition: stb_truetype.h:618
T * Data
Definition: imgui.h:902
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Definition: imgui.h:1190
#define stb__in3(x)
GLdouble t
GLboolean GLboolean GLboolean GLboolean a
IMGUI_API void MemFree(void *ptr)
Definition: imgui.cpp:1961
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Definition: imgui_draw.cpp:118
unsigned short ImDrawIdx
Definition: imgui.h:1182
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Definition: imgui.h:67
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Definition: imgui_draw.cpp:997
ImGuiMouseCursorData MouseCursorData[ImGuiMouseCursor_Count_]
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Definition: imgui.h:943
bool MergeGlyphCenterV
Definition: imgui.h:1323
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Definition: imgui.h:900
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void * ImLoadFileToMemory(const char *filename, const char *file_open_mode, int *out_file_size, int padding_bytes)
Definition: imgui.cpp:1248
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Definition: imgui.h:1322
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Definition: imgui.h:1416
#define IM_ASSERT(_EXPR)
Definition: imgui.h:29
float FontSize
Definition: imgui.h:1403
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IMGUI_API void AddTriangle(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, ImU32 col, float thickness=1.0f)
Definition: imgui_draw.cpp:869
IMGUI_API void AddDrawCmd()
Definition: imgui_draw.cpp:160
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Definition: stb_truetype.h:563
IMGUI_API const ImWchar * GetGlyphRangesKorean()
static bool ImCharIsSpace(int c)
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Definition: imgui.h:100
const GLubyte * c
Definition: glext.h:12690
#define stb__in2(x)
GLdouble GLdouble r
IMGUI_API ImFont()
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STBTT_DEF void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap)
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Definition: imgui_draw.cpp:186
IMGUI_API ImFont * AddFontFromMemoryTTF(void *ttf_data, int ttf_size, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
STBTT_DEF int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset)
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Definition: imgui.h:1217
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static const char * GetDefaultCompressedFontDataTTFBase85()
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Definition: imgui.h:1173
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Definition: imgui_draw.cpp:951
IMGUI_API bool Build()
stbrp_coord x
const ImWchar * GlyphRanges
Definition: imgui.h:1321
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unsigned short x1
Definition: stb_truetype.h:515
IMGUI_API void ClearTexData()
float z
Definition: imgui.h:100
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Definition: imgui.h:1320
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Definition: imgui_draw.cpp:382
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Definition: imgui_draw.cpp:305
IMGUI_API void AddConvexPolyFilled(const ImVec2 *points, const int num_points, ImU32 col, bool anti_aliased)
Definition: imgui_draw.cpp:593
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def callback(frame)
Definition: t265_stereo.py:91
IMGUI_API void UpdateTextureID()
Definition: imgui_draw.cpp:205
static unsigned char * stb__barrier3
string cr
Definition: log.py:31
static float ImInvLength(const ImVec2 &lhs, float fail_value)
GLint j
IMGUI_API void GetTexDataAsRGBA32(unsigned char **out_pixels, int *out_width, int *out_height, int *out_bytes_per_pixel=NULL)
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Definition: imgui.h:1191
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Definition: imgui.h:1314
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Definition: imgui.h:98
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Definition: imgui_draw.cpp:901
float SizePixels
Definition: imgui.h:1317
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv0=ImVec2(0, 0), const ImVec2 &uv1=ImVec2(1, 1), ImU32 col=0xFFFFFFFF)
Definition: imgui_draw.cpp:956
GLint GLint GLsizei GLint GLenum GLenum const void * pixels
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static void PathBezierToCasteljau(ImVector< ImVec2 > *path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
Definition: imgui_draw.cpp:720
bool AntiAliasedShapes
Definition: imgui.h:771
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Definition: imgui.h:100
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Definition: stb_truetype.h:515
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1205
static unsigned char * stb__barrier2
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Definition: imgui.h:1399
IMGUI_API const ImWchar * GetGlyphRangesDefault()
const Glyph * FallbackGlyph
Definition: imgui.h:1409
STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
Definition: glext.h:12384
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Definition: imgui.h:90
ImGuiStyle Style
static unsigned int Decode85Byte(char c)
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Definition: imgui.h:1174
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Definition: glext.h:9721
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Definition: imgui.h:1224
std::pair< T, T > in_range(T begin, T end)
Definition: foreach.hpp:112
IMGUI_API void RenderChar(ImDrawList *draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
IMGUI_API void SetFallbackChar(ImWchar c)
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
GLdouble GLdouble GLdouble q
void push_back(const value_type &v)
Definition: imgui.h:942
#define IM_PI
IMGUI_API const ImWchar * GetGlyphRangesChinese()
IMGUI_API void ClearInputData()
float V1
Definition: imgui.h:1399
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Definition: imgui.h:1397
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Definition: imgui.h:1318
IMGUI_API void PathArcTo(const ImVec2 &centre, float radius, float a_min, float a_max, int num_segments=10)
Definition: imgui_draw.cpp:708
GLenum GLenum GLenum input
Definition: glext.h:10805
IMGUI_API const ImWchar * GetGlyphRangesJapanese()
bool AntiAliasedLines
Definition: imgui.h:770
IMGUI_API void RenderText(ImDrawList *draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4 &clip_rect, const char *text_begin, const char *text_end, float wrap_width=0.0f, bool cpu_fine_clip=false) const
GLenum type
Definition: imgui.h:1392
IMGUI_API ImFont * AddFontFromMemoryCompressedBase85TTF(const char *compressed_ttf_data_base85, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)
static const ImVec4 GNullClipRect(-8192.0f,-8192.0f,+8192.0f,+8192.0f)
GLint GLsizei count
STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
static void stb__lit(unsigned char *data, unsigned int length)
int OversampleH
Definition: imgui.h:1318
static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length)
stbrp_coord h
IMGUI_API void DeIndexAllBuffers()
Definition: imgui_draw.cpp:978
int first_unicode_codepoint_in_range
Definition: stb_truetype.h:560
STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int align_to_integer)
ImVector< ImDrawVert > VtxBuffer
Definition: imgui.h:1219
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Definition: imgui.h:1398
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Definition: imgui.h:1417
bool PixelSnapH
Definition: imgui.h:1319
IMGUI_API ImFont * AddFontDefault(const ImFontConfig *font_cfg=NULL)
float rs2_vector::* pos
unsigned int ElemCount
Definition: imgui.h:1171
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Definition: imgui_draw.cpp:157
STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample)
IMGUI_API void PathBezierCurveTo(const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, int num_segments=0)
Definition: imgui_draw.cpp:746
GLsizei range
#define NULL
Definition: tinycthread.c:47
IMGUI_API void Clear()
int i
GLdouble u1
GLenum GLuint GLenum GLsizei length
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Definition: imgui.h:1327
IMGUI_API const char * CalcWordWrapPositionA(float scale, const char *text, const char *text_end, float wrap_width) const
ImVec2 pos
Definition: imgui.h:1189
IMGUI_API void BuildLookupTable()
const GLdouble * v2
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Definition: imgui.h:1204
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
Definition: glext.h:9721
STBTT_DEF float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels)
IMGUI_API void AddCallback(ImDrawCallback callback, void *callback_data)
Definition: imgui_draw.cpp:170
IMGUI_API void PushClipRectFullScreen()
Definition: imgui_draw.cpp:246
ImVector< Glyph > Glyphs
Definition: imgui.h:1406
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char *text_begin, const char *text_end=NULL, const char **remaining=NULL) const
#define GetCurrentTextureId()
Definition: imgui_draw.cpp:158
STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
static unsigned int stb_decompress_length(unsigned char *input)
IMGUI_API void AddQuad(const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, ImU32 col, float thickness=1.0f)
Definition: imgui_draw.cpp:845
static void Decode85(const unsigned char *src, unsigned char *dst)
IMGUI_API void AddRect(const ImVec2 &a, const ImVec2 &b, ImU32 col, float rounding=0.0f, int rounding_corners=0x0F, float thickness=1.0f)
Definition: imgui_draw.cpp:806
ImVector< ImDrawIdx > IdxBuffer
Definition: imgui.h:1218
IMGUI_API void PathRect(const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, int rounding_corners=0x0F)
Definition: imgui_draw.cpp:770
IMGUI_API ~ImFontAtlas()
float V0
Definition: imgui.h:1399
ImFontConfig * ConfigData
Definition: imgui.h:1415
int FontNo
Definition: imgui.h:1316
GLint GLint i2
ImVec2 FontTexUvWhitePixel
unsigned short x0
Definition: stb_truetype.h:515
IMGUI_API void PrimReserve(int idx_count, int vtx_count)
Definition: imgui_draw.cpp:352
static int ImUpperPowerOfTwo(int v)
short ConfigDataCount
Definition: imgui.h:1414
IMGUI_API void ChannelsSplit(int channels_count)
Definition: imgui_draw.cpp:272
GLdouble y1
static unsigned char * stb__barrier
float U1
Definition: imgui.h:1399
Definition: parser.hpp:150
void * ImTextureID
Definition: imgui.h:68
GLdouble GLdouble GLint GLint const GLdouble * points
IMGUI_API const Glyph * FindGlyph(ImWchar c) const
float y
Definition: imgui.h:100
float x
Definition: imgui.h:90
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
Definition: glext.h:12384
void * FontData
Definition: imgui.h:1313
value_type & back()
Definition: imgui.h:925
IMGUI_API ~ImFont()
IMGUI_API ImFont * AddFontFromFileTTF(const char *filename, float size_pixels, const ImFontConfig *font_cfg=NULL, const ImWchar *glyph_ranges=NULL)


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:47:17