Public Member Functions | Public Attributes
Tracking::Distribution Class Reference

class Distribution More...

#include <Distribution.h>

List of all members.

Public Member Functions

void calcLikelihood (int convergence=5)
void calcMean ()
 Calculates weighted mean and stores it in m_meanParticle.
void clear ()
 Drops all particles of the ParticleList.
float confidenceFunction (const float &m, const float &e)
 Functional for confidence value.
void copy (ParticleList &list)
 Copy ParticleList representing distribution std::vector<Particle>
void copyParticle (Particle &p, unsigned int id)
 Copy a particle from the distribution.
 Distribution ()
void drawParticlesEdges (TrackerModel &model, Shader *shadeCompare, bool showparticles=false)
void drawParticlesTextured (TrackerModel &model, Shader *shadeCompare, bool showparticles=false)
float getC (int id)
 gets confidence level of a particle by id
float getMaxC ()
 Gets maximum confidence level of last likelihood measure.
float getMaxW ()
 Gets maximum weighted likelihood of last likelihood measure.
Particle getMean ()
 Gets weighted mean of likelihood distribution.
float getMeanC ()
 Gets mean confidence of last likelihood measure.
float getMinC ()
 Gets minimum confidence level of last likelihood measure.
Particle getParticle (int id)
 Gets particle from distribution by id.
double getVarianceC ()
 Calculates variance confidence level of likelihood distribution.
double getVariancePt ()
 Calculates variance of pose of likelihood distribution.
float getW (int id)
 Gets weighted likelihood of a particle by id.
void normalizeW ()
 Recalculates weights of particlelist to sum up to 1.
void push_back (Particle p)
 Adds a particle to the ParticleList of the distribution.
int size ()
 Number of particles representing the distribution.
void updateLikelihood (TrackerModel &model, Shader *shadeCompare, bool textured, int convergence=5, bool showparticles=false)
 Update confidence levels and weighted likelihoods of distribution.
void updateLikelihood (TrackerModel &model, Shader *shadeCompare, TomGine::tgCamera *cam, Texture *tex_edge, int res=256)
void updateQueries ()
 Resize Occlusion Queries on GPU.
 ~Distribution ()

Public Attributes

float c_max
 Maximum confidence level in one likelihood measure.
float c_mean
float c_min
TomGine::tgVector3 m_cam_view
Particle m_meanParticle
 Particle representing weighted mean of particle distribution.
ParticleList m_particlelist
 List of particles forming the likelihood distribution.
std::vector< unsigned int > queryEdges
 OpenGL Occlussion Query for counting overall edge pixels.
std::vector< unsigned int > queryMatches
 OpenGL Occlussion Query for counting matching pixels.
int v_max
 Maximum number of overall edge pixels of current view.
float w_max
 Maximum weighted likelihood in one likelihood measure.
float w_sum
 Sum of all weights, before normalisation (afterwards its 1)

Detailed Description

class Distribution

Definition at line 26 of file Distribution.h.


Constructor & Destructor Documentation

Definition at line 72 of file Distribution.cpp.

Definition at line 77 of file Distribution.cpp.


Member Function Documentation

void Distribution::calcLikelihood ( int  convergence = 5)

Definition at line 229 of file Distribution.cpp.

Calculates weighted mean and stores it in m_meanParticle.

Definition at line 33 of file Distribution.cpp.

void Tracking::Distribution::clear ( ) [inline]

Drops all particles of the ParticleList.

Definition at line 101 of file Distribution.h.

float Distribution::confidenceFunction ( const float &  m,
const float &  e 
)

Functional for confidence value.

Parameters:
mNumber of matching pixels
eNumber of edge pixels of model in curren view
Returns:
Confidence functional

Definition at line 211 of file Distribution.cpp.

void Tracking::Distribution::copy ( ParticleList list) [inline]

Copy ParticleList representing distribution std::vector<Particle>

Definition at line 95 of file Distribution.h.

void Tracking::Distribution::copyParticle ( Particle p,
unsigned int  id 
) [inline]

Copy a particle from the distribution.

Definition at line 98 of file Distribution.h.

void Distribution::drawParticlesEdges ( TrackerModel model,
Shader shadeCompare,
bool  showparticles = false 
)

Definition at line 138 of file Distribution.cpp.

void Distribution::drawParticlesTextured ( TrackerModel model,
Shader shadeCompare,
bool  showparticles = false 
)

Definition at line 171 of file Distribution.cpp.

float Tracking::Distribution::getC ( int  id) [inline]

gets confidence level of a particle by id

Definition at line 89 of file Distribution.h.

float Tracking::Distribution::getMaxC ( ) [inline]

Gets maximum confidence level of last likelihood measure.

Definition at line 80 of file Distribution.h.

float Tracking::Distribution::getMaxW ( ) [inline]

Gets maximum weighted likelihood of last likelihood measure.

Definition at line 77 of file Distribution.h.

Gets weighted mean of likelihood distribution.

Definition at line 59 of file Distribution.h.

Gets mean confidence of last likelihood measure.

Definition at line 62 of file Distribution.h.

float Tracking::Distribution::getMinC ( ) [inline]

Gets minimum confidence level of last likelihood measure.

Definition at line 83 of file Distribution.h.

Gets particle from distribution by id.

Definition at line 65 of file Distribution.h.

Calculates variance confidence level of likelihood distribution.

Definition at line 84 of file Distribution.cpp.

Calculates variance of pose of likelihood distribution.

Definition at line 101 of file Distribution.cpp.

float Tracking::Distribution::getW ( int  id) [inline]

Gets weighted likelihood of a particle by id.

Definition at line 86 of file Distribution.h.

Recalculates weights of particlelist to sum up to 1.

Definition at line 117 of file Distribution.cpp.

Adds a particle to the ParticleList of the distribution.

Definition at line 104 of file Distribution.h.

int Tracking::Distribution::size ( ) [inline]

Number of particles representing the distribution.

Definition at line 92 of file Distribution.h.

void Distribution::updateLikelihood ( TrackerModel model,
Shader shadeCompare,
bool  textured,
int  convergence = 5,
bool  showparticles = false 
)

Update confidence levels and weighted likelihoods of distribution.

Parameters:
TrackerModel3D model to be rendered and compared to camera image
Shadercomparisson shader which draws only pixels matching with the corresponding pixel of the camera image
texturedflag wether to use textured models or edge models (TextureTracker / EdgeTracker)
convergenceconvergence of weight distribution
showparticlesmakes particle distribution visible on screen

Definition at line 275 of file Distribution.cpp.

void Distribution::updateLikelihood ( TrackerModel model,
Shader shadeCompare,
TomGine::tgCamera cam,
Texture tex_edge,
int  res = 256 
)

Definition at line 307 of file Distribution.cpp.

Resize Occlusion Queries on GPU.

Definition at line 8 of file Distribution.cpp.


Member Data Documentation

Maximum confidence level in one likelihood measure.

Definition at line 38 of file Distribution.h.

Definition at line 39 of file Distribution.h.

Definition at line 40 of file Distribution.h.

Definition at line 41 of file Distribution.h.

Particle representing weighted mean of particle distribution.

Definition at line 33 of file Distribution.h.

List of particles forming the likelihood distribution.

Definition at line 30 of file Distribution.h.

std::vector<unsigned int> Tracking::Distribution::queryEdges

OpenGL Occlussion Query for counting overall edge pixels.

Definition at line 32 of file Distribution.h.

std::vector<unsigned int> Tracking::Distribution::queryMatches

OpenGL Occlussion Query for counting matching pixels.

Definition at line 31 of file Distribution.h.

Maximum number of overall edge pixels of current view.

Definition at line 35 of file Distribution.h.

Maximum weighted likelihood in one likelihood measure.

Definition at line 37 of file Distribution.h.

Sum of all weights, before normalisation (afterwards its 1)

Definition at line 36 of file Distribution.h.


The documentation for this class was generated from the following files:


blort
Author(s): Thomas Mörwald , Michael Zillich , Andreas Richtsfeld , Johann Prankl , Markus Vincze , Bence Magyar
autogenerated on Wed Aug 26 2015 15:24:13