#include <string>#include <ros/ros.h>#include <tf/tf.h>#include <tf/transform_listener.h>#include <sensor_msgs/PointCloud2.h>#include <pcl/filters/passthrough.h>#include <pcl/filters/voxel_grid.h>#include <pcl/point_cloud.h>#include <pcl/point_types.h>#include <pcl/io/io.h>#include "pcl/io/pcd_io.h"#include <pcl/filters/extract_indices.h>#include <pcl/segmentation/extract_clusters.h>#include <pcl/search/kdtree.h>#include <pcl_ros/transforms.h>#include "tabletop_object_detector/SegmentObjectInHand.h"
Go to the source code of this file.
Classes | |
| class | tabletop_object_detector::ObjectInHandSegmenter |
Namespaces | |
| namespace | tabletop_object_detector |
Functions | |
| int | main (int argc, char **argv) |
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |
Definition at line 304 of file segment_object_in_hand.cpp.