#include "pr2_interactive_manipulation/interactive_manipulation_ui.h"#include "pr2_interactive_manipulation/object_selection_frame.h"#include "pr2_interactive_manipulation/object_selection_ui.h"#include <geometric_shapes_msgs/Shape.h>#include <geometry_msgs/Pose.h>#include <pr2_interactive_object_detection/GraspableObjectList.h>#include "OgrePrerequisites.h"#include "OgreMovableObject.h"#include "OgreRenderable.h"#include "OgreAxisAlignedBox.h"#include "OgreMaterial.h"#include <OGRE/OgreMovableObject.h>#include <OGRE/OgreString.h>#include <OGRE/OgreAxisAlignedBox.h>#include <OGRE/OgreVector3.h>#include <OGRE/OgreMaterial.h>#include <OGRE/OgreColourValue.h>#include "OgreSingleton.h"#include "OgreString.h"#include "OgreCommon.h"#include "OgreMatrix3.h"#include "OgreMatrix4.h"#include "OgreQuaternion.h"#include "OgreIteratorWrappers.h"#include "OgreMesh.h"#include "OgreUserObjectBindings.h"#include "OgrePlane.h"#include "OgreColourValue.h"#include "OgreSphere.h"#include "OgreRay.h"#include "OgreRenderOperation.h"#include "OgrePlaneBoundedVolume.h"#include "OgreVector4.h"#include "OgreVector3.h"#include "OgreSharedPtr.h"#include "OgreRenderQueue.h"#include "OgreBlendMode.h"#include "OgreGpuProgram.h"#include "OgreLight.h"#include "OgreHardwareBuffer.h"#include "OgreResource.h"#include "OgreDataStream.h"#include "OgreMath.h"#include "OgreStringVector.h"#include "OgrePass.h"#include "OgreSimpleRenderable.h"#include "OgrePixelFormat.h"#include "OgreResourceGroupManager.h"#include "OgreTexture.h"#include "OgreShadowCameraSetup.h"#include "OgreVertexIndexData.h"#include "OgreMovablePlane.h"#include "OgreSkeleton.h"#include "OgreAnimationTrack.h"#include "OgreNode.h"#include "OgreTextureUnitState.h"#include "OgreRenderSystemCapabilities.h"#include "OgreFrustum.h"#include "OgrePlatform.h"#include "WIN32/OgreTimerImp.h"#include "OgreRenderTarget.h"#include "OgreCamera.h"#include "OgreAtomicWrappers.h"#include "OgreAny.h"#include <exception>#include <OGRE/OgreHardwareBufferManager.h>#include <stdint.h>#include <vector>#include <boost/shared_ptr.hpp>#include <OGRE/OgreRenderable.h>#include "pr2_interactive_manipulation/IMGUIAdvancedOptions.h"#include "pr2_interactive_manipulation/gripper_controller.h"#include <boost/thread/thread.hpp>#include <boost/thread/mutex.hpp>#include <ros/ros.h>#include <object_manipulator/tools/mechanism_interface.h>#include <tabletop_collision_map_processing/collision_map_interface.h>#include <object_manipulation_msgs/PickupAction.h>#include <object_manipulation_msgs/PlaceAction.h>#include <pr2_create_object_model/ModelObjectInHandAction.h>#include <pr2_create_object_model/ObjectInHand.h>#include <sensor_msgs/PointCloud.h>#include <sensor_msgs/PointCloud2.h>
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