const glm::uint PositionDataF16[VertexCount]
const std::size_t PositionSizeI8
const std::size_t PositionSizeI32
noiseModel::Isotropic::shared_ptr Model
float quadraticAttenuation
GeneralSFMFactor< GeneralCamera, Point3 > Projection
GLM_FUNC_DECL const genType::value_type * value_ptr(genType const &vec)
const glm::i8vec2 PositionDataI8[VertexCount]
GLM_FUNC_DECL genType normalize(genType const &x)
glm::vec3 computeNormal(glm::vec3 const &a, glm::vec3 const &b, glm::vec3 const &c)
void func(GLuint LocationMVP, float Translate, glm::vec2 const &Rotate)
const glm::vec2 PositionDataF32[VertexCount]
const glm::i32vec2 PositionDataI32[VertexCount]
const std::size_t VertexCount
const std::size_t PositionSizeF16
GLM_FUNC_DECL detail::tvec3< T, P > cross(detail::tvec3< T, P > const &x, detail::tvec3< T, P > const &y)
Point2(* f)(const Point3 &, OptionalJacobian< 2, 3 >)
const std::size_t PositionSizeF32
GLM_FUNC_DECL uint packUnorm2x16(vec2 const &v)
float constantAttenuation
void glUniformMatrix4fv(GLuint, int, int, float *)
rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jul 25 2024 02:50:09